February was bogged down by the aftermath of a procedure, but I kept the train on the rails with a hearty bundle of uploads. Iβm glad to see that, despite the fact the month had less days, my personal project hours managed to keep pace, too! π #TogglTime
I noticed with my latest video that YouTube added quizzes to the upload flow. They've had them on the Community tab for ages, but not directly as an element before. In any case, I'm keen to check this feature out! β
January saw excellent momentum, folks. Iβve been engaging my community, drafting scripts and editing up a storm behind the scenes. My personal project hours have been funneled in a swell direction, and Iβm looking forward to seeing the fruits of those labours! π #TogglTime
The intro for my next video uses a clip from the Treasure Hoard of Pikmin 4 mixed with some genuine GBA SP sound effects. It's brief and basic, but I'm pretty pleased with the sequence! π¬
// OTTAWA // FRIENDS // DEVS //
COME CELEBRATE 16 YEARS OF 'TANGLIN' IN THE CAPITAL
// LOCAL GAMES n LOCAL VIBES //
// JANUARY 21st // 8PM // @avantgardebar.bsky.social
2025 end art summary!! I think it's by far the best art I've ever done. I pray I can keep it up in 2026 ππ
This is exactly the sort of crew I wanted to see usher in the new year. Good stuff! ππ
2025 has come to a close, and while my personal project hours took a nosedive, that was a consequence of me finding my footing and digging my heels in. The year ahead is one where Iβll be striving for balance, and Iβm hoping the content of my time will reflect that! πͺ #TogglTime
The holiday season proved light for personal project hours, totalling just over a full dayβs worth of time. That window largely involved a number of streams, a few lightweight edits, and a hearty bit of planning. Not too shabby! π #TogglTime
That's the ticket. Good hustle! π₯³
Introducing Comix Cleric, a web framework that makes it easier than ever to make and host your webcomic YOUR way! Crafted BY comic creators FOR comic creators and jam packed with features, you can learn more by checking out the Kickstarter NOW!
#comic #webcomic #webcomics #kickstarter
The trend of light personal project hours continued in November, but there were a few pockets of scriptwriting and editing to be found within its weeks. A few modest productions saw the light of day, too! π #TogglTime
October was a brutal month for personal project hours, but it was definitely productive on a different clock. With December being historically light, Iβd really love to see more time in November to give the homestretch of the year a good, hearty sendoff! π€ #TogglTime
I daresay, I went even further beyond this holiday. Happy Halloween! π
The workload behind my personal project hours in September was largely lightweight to keep the marathon alive, and I suspect thatβll be a trend for the remaining months of this calendar year. Thereβs a lot Iβd like to do, but nowβs not the time to sprint recklessly! π #TogglTime
Big news everyone... We officially have a release window for Revertices! Revertices will be releasing on Steam and Itch in *Q4 2026*!!
Please see the latest trailer below!
www.youtube.com/watch?v=PkCj...
You could say I'm something of a digital hoarder. I'd deny it, but you could definitely make the claim! πΎ
Do you want to learn the art of visual storytelling? Well, our upcoming Intro to Screenwriting: Writing the Short workshop is where you can learn the process of producing short film scripts! π¬
August was a particularly consequential month for me, folks, but it looks like Iβm still in business and my personal project hours reflect that. I managed to get a Stream Machine together and plot some plans despite all the juggling on my plate! π½οΈ #TogglTime
My tripod goes through a lot in the pursuit of snapping the perfect shotβ’οΈ. What madness would demand such a dynamic and graceful pose? What lessons were learned in its execution? Well, all I'll confirm is that the framing worked, but... it wasn't as cool as I thought it'd be! π
I think I'm in love with Donkey Kong Bananza and needed to talk about it for a minute
youtu.be/wdiLVlK5GNU
July kicked off with a beefy break, but my personal project hours ramped back up as I dove into Davinci Resolve. I ended up being more ambitious with my first crack at it than originally planned, and Iβm pleased with the results! Surely weβll see more ahead, right? π½οΈ #TogglTime
After the eighth game, the developers of Mario Kart World held a pretty common consideration: where do you go from there? Well, let me tell you, folks: Iβve thoroughly enjoyed exploring their answer to the question! π youtu.be/yALsuEppp74
My latest upload was edited with Davinci Resolve after a decade of working in Premiere Pro, so getting that one across the finish line definitely feels like a victory. There were a lot of twists and turns along the way, let me tell you! ππ
I put together a 2025 Bingo Card for myself, and one of its squares is for reaching 1,000 personal project hours. It's still a lofty target, but its interesting to see that halfway through the year, I'm technically on track! π₯³
Thanks a bundle, chum! π₯³π
June saw swell output for my personal project hours, which was spurred on by deadlines aligned with my Adobe subscription's end. I managed to square away what I wanted before the month came to a close, and now itβs officially time to transition to new workflows! π #TogglTime