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Octree

@octree

developer, making toys and curiosities they/them

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10.01.2025
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Latest posts by Octree @octree

thomas pynchon fan, eh?

07.03.2026 04:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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meltwater

05.03.2026 03:50 ๐Ÿ‘ 30 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Reminder that I made a commercial for Minmo brand catfood

youtu.be/UEkoTeZKdRU?...

27.02.2026 17:32 ๐Ÿ‘ 501 ๐Ÿ” 162 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 2
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Happy Sunday.
#NaturePhotography #quhl5

15.02.2026 11:21 ๐Ÿ‘ 36 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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RAYTRACE/CRAYBALL.GIF

15.02.2026 23:20 ๐Ÿ‘ 96 ๐Ÿ” 23 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Wildwood Title Reveal | In Theaters October 23 | LAIKA Studios
Wildwood Title Reveal | In Theaters October 23 | LAIKA Studios YouTube video by LAIKA Studios

Never read the book, but I am in for any movie Laika makes

www.youtube.com/watch?v=Prv_...

16.02.2026 01:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Today's project is building some truck NPC drivers to dodge on a highway map

08.02.2026 20:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Man, I definitely thank Hades 2 for getting me into Louis Cole and Knower, that has been the entirety of my coding music playlist all week so far.

05.02.2026 21:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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///-?B-?.-.โ™ ?ยกร‡ยฒร…

โ˜โ˜โ˜โ˜โ˜โ˜โ˜โ˜. โ˜โ˜โ˜ โ˜โ˜โ˜.

#Lancer #theSeaBeneaththeStars

02.02.2026 15:44 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Strange Attractors
#programming #gamedev #indiedev #solodev #graphics #procgen

16.01.2026 23:25 ๐Ÿ‘ 80 ๐Ÿ” 19 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Today I am simply staying inside, baking bread and making game. It is a nice change of pace.

02.02.2026 19:01 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I don't post about politics here because I try to limit that to people that I trust, but I will say this much: I've been tear-gassed twice in the past two days and that shit really sucks.

02.02.2026 19:00 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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When I had the idea of making a vector based game engine, it occurred to me that it would be rad if the game could talk to a REAL vector display.

I can confirm it is rad.

I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned.
#gamedev

01.02.2026 13:27 ๐Ÿ‘ 41 ๐Ÿ” 8 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Eiffel 65 - My Console
Eiffel 65 - My Console YouTube video by priestofpain

definitely makes sense, given their other song youtu.be/GeOSWLGKuaE

02.02.2026 03:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Alright, after a few months off for the holidays, back to gamedev for February. First task is upgrading Circuit Burn to Godot 4.6

01.02.2026 20:38 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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messed with some shaders and it turned out really cool

30.01.2026 18:38 ๐Ÿ‘ 52 ๐Ÿ” 5 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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30.01.2026 20:58 ๐Ÿ‘ 567 ๐Ÿ” 143 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 4

I think you should be able to call accept_event on the control and stop an InputEvent from propagating after you capture it.

24.10.2025 17:17 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet!
messenger.abeto.co

28.09.2025 00:35 ๐Ÿ‘ 2515 ๐Ÿ” 792 ๐Ÿ’ฌ 34 ๐Ÿ“Œ 74

Hmm, Plants vs. Zombies, Luigi's Mansion, Lollipop Chainsaw, Dead Island (or maybe that one isn't supposed to be as funny as it is)

27.09.2025 15:16 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Absolutely lovely to go completely offline and just attend a wedding over the weekend. I recommend the experience to anyone.

23.09.2025 16:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

A FogVolume with a fog shader can also be a nice easy built in way to do this, though you have to turn the froxel resolution up to get that level of detail.

19.09.2025 03:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Ironically the first big reactionary meltdown that I saw him have (way before his supposed "turn" to the right) was him screaming about Amy Winehouse directly after her death in 2011. We were mutuals before that and after I ran away from him as fast as I could.

19.09.2025 00:22 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Going to a wedding all weekend this weekend, and honestly it's so nice to have an event that is all about hope for the future at this moment.

18.09.2025 23:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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In Metal Gear Solid (1998), when fighting the Hind D helicopter, you're advised to keep track of its location by listening to the stereo panning. But if you've set "Sound" to "Monaural" in the Options menu, you get this exclusive addition. . .

18.09.2025 14:35 ๐Ÿ‘ 1354 ๐Ÿ” 605 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 39
PEOPLE:
- Shigeru Miyamoto, age 56. Creator of Zelda & Mario.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play.

Iwata: You think it's more fun to have to play from the start of the level again?

Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. โ€ฆ

Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again.

Miyamoto: Right. That's more pleasurable for the player.ย 

PEOPLE: - Shigeru Miyamoto, age 56. Creator of Zelda & Mario. - Satoru Iwata, age 49. President of Nintendo. QUOTE: Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play. Iwata: You think it's more fun to have to play from the start of the level again? Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. โ€ฆ Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again. Miyamoto: Right. That's more pleasurable for the player.ย 

Miyamoto on why he thinks it's more fun to have to restart levels after failure, 2009.

Source: Iwata Asks

#MarioSeriesQuote
#MiyamotoQuote, #IwataQuote

www.notion.so/309b8c772861...

18.09.2025 01:33 ๐Ÿ‘ 38 ๐Ÿ” 13 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2

Yeah, that is a good point. Maybe just "exclusiveFirst", though that's still clunky ๐Ÿคทโ€โ™€๏ธ

18.09.2025 04:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

xorFirst?

18.09.2025 04:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Surprisingly if a NN model isn't gigantic or non-local on a cloud server somewhere it can be a pretty responsive technology. There's plenty of hobbyists who have trained models to play Trackmania, for example - and things like DLSS use pre-trained models in real-time applications.

18.09.2025 03:59 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I think Forza used some amount of ML as well, or at least so they claim

18.09.2025 03:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0