It can be surprisingly good at times.
But often, you need to ask him to simplify the code, make it more idiomatic at some places.
Kind of like your first version of the code is never on par with your standard. Also, the more similar code you have in your code base the better.
06.03.2026 22:05
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I don't know if this is because it was the first run or if this is something that will happen all the time.
I also personally didn't get good result from AI in general, but another maintainer of Fable was able to create a new target quickly thanks to AI.
2/2
04.03.2026 09:30
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I will watch your Amplifying F# talk as I didn't have the time to do it just yet.
One concern I have with Repo assist, is how much noise it generates. For example, on FSAC and Ionide I needed to disable notification because I received too many of them.
1/
04.03.2026 09:30
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Fable · Announcing Fable 5 Release Candidate
The wait is over! Fable 5 Release Candidate is officially here.
After a year of hard work from the community, we're bringing you:
✨ .NET 10 & F# 10 support
🐍 A massive Python update (now powered by a Rust core & PyPI!)
🌐 Cleaner JS/TS Pojo bindings
fable.io/blog/2026/20...
#fsharp #fablecompiler
03.03.2026 17:18
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🚀 EasyBuild.ShipIt 1.0.0 is out! 🎉
Automate your release chores. ShipIt parses your Conventional Commits to calculate versions, generate changelogs, and auto-open Release PRs! 🛠️
✅ Auto Release PRs ✅ Monorepo ready
Start shipping: 🚢https://github.com/easybuild-org/EasyBuild.ShipIt
#dotnet #fsharp
11.02.2026 18:37
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Fable 4 and Fable 5, both got a new release to make them work with .NET 10 🎉 #fsharp #fablecompiler
25.11.2025 22:19
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Fable 5.0.0-alpha.15 has been released.
Lot of improvements have been made for TS and Python target.
It also include fixes for Nullable Reference Types hopefully making us closer to an official stable release. Fable 5 is already used in production by some.
#fsharp #fablecompiler
19.11.2025 11:07
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The main difficulty for Three.js binding with Glutinum is that Glutinum only support one file at a time for now.
But in theory, you can do the transformation and adapt the code where needed.
You can also start porting only the API you need and not everything at once.
16.10.2025 20:56
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Feliz.Bulma got a new release making it support Bulma v1
#fsharp @FableCompiler
16.10.2025 20:51
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EasyBuild.ChangelogGen has a new major release, now supporting multiple Git providers (not just GitHub) and including several quality-of-life improvements.
#fsharp
20.09.2025 16:45
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Since more than a year I am building a building configurator. 🏗️👷🏻♂️🤓All with Fable. Really enjoying it! #fsharp Thank you @mangelmaxime.bsky.social
28.07.2025 19:08
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The goal of this alpha is for people to be able to experiment with Nullness in Fable and see how it plays out both in term of usage and for creating bindings.
2/2
25.07.2025 19:05
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🚀 Fable 5.0.0-alpha.14 is out!
This one has a big focus on Python and adding support for Nullness to Fable (both your project and dependencies needs to be written with nullness in mind for it to work)
To benefit from all the new features you need to use Fable.Core beta too
#fsharp #fablecompiler
25.07.2025 19:05
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Thanks to recent contribution EasyBuild.FileSystemProvider reached stable release.
If you are upgrading you probably want to replace RelativeFileSystem with AbsoluteFileSystem to get the same behavior as before. I didn't use the right naming from the start 🙈
#fsharp
25.07.2025 16:53
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Fable 4.26.0 has been released this is a maintenance release addressing issues when using .NET 9 and FSharp.Core 9
#fsharp #fablecompiler
14.07.2025 12:58
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Something to note, is because of how Fable works you need the libraries to have been upgraded to use nullness to.
This is something we are still experimenting about and we will write a blog/documentation about it later.
05.05.2025 09:11
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F# nullable should works for JavaScript at least.
We are looking into how to support it for TypeScript, as we originally wanted to emit native null check for TypeScript, but we will probably do it in a similar way as for JavaScript.
1/
05.05.2025 09:11
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🚀 Fable 5.0.0-alpha.13 is out!
This release fixes several Python-related bugs and lays the groundwork for smoother integration with JavaScript front end frameworks.
#fsharp #fablecompiler
04.05.2025 12:45
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🦾 Major hat tip to @compositional-it.com for advancing it and for all of the contributors like @mangelmaxime.bsky.social and many others for Fable. We love @dzoukr.cz 's SAFEr stack and are lifting its opinions for our static site generator (and are building an Oxpecker back-end option for it). 💙
19.03.2025 01:40
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fable-compiler Fable · Discussions
Explore the GitHub Discussions forum for fable-compiler Fable. Discuss code, ask questions & collaborate with the developer community.
Hello,
In theory this is possible but I am not well verse into the status of the Rust target. I think it is usable but we need more users to find bugs or share their experiences.
You should open a discussion on the Github repo to ask feedback from Ncave
github.com/fable-compil...
11.03.2025 13:16
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It has been a while since we announce a new release, but don't worry we have been cooking a lot.
Here are the Changelogs for Fable 5.0.0-alpha 10 & 11
#fsharp #fablecompiler
03.03.2025 19:54
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An intro to Thoth.Json
I covered the difficulties involved in deserializing JSON in an earlier blog post. I teased Thoth.Json, a great tool for JSON serialization there. In this post, I will demonstrate Thoth.Json, and show...
Decoding JSON does not have to be a chore: In this week's blog post, @larocceau.bsky.social gives a demo of Thoth.Json, a flexible and fun to use JSON package!
#dotnet #fsharp @fsharponline.bsky.social
17.01.2025 15:18
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Fable 5 alpha.5 is available.
This time we add support for new APIs and fix the CLI parser to not fail silently on unknown arguments.
#fsharp #fablecompiler
09.01.2025 08:38
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Happy new year! 🎉
To start this new year, we have a new alpha version of Fable 5.
#fsharp #fablecompiler
03.01.2025 14:06
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Fable · Author a Fable package
Authoring Fable package has never been easier.
You can use a ready to use repo template or setup Fable.Package.SDK yourself if you don't want all the things coming with Glutinum.Template.
Check out the updated guide at:
fable.io/docs/your-fa...
#fsharp #fablecompiler
30.12.2024 09:08
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Adding a new target like done for Python, Rust, etc. is indeed the way to go.
If someone want to invest time on it, we welcome new contributions but this is a big task to tackle as even if Fable make it easier mapping one language to another is not an easy task.
20.12.2024 16:33
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