devcakecafe's Avatar

devcakecafe

@devcakecafe

Gamedev account! Developper of #RabbitHoleGame & #Ghoulscrapers Currently working on #NecrosisParty Art account (18+ warning) - @shortcakecafe.newgrounds.com

393
Followers
100
Following
669
Posts
25.10.2024
Joined
Posts Following

Latest posts by devcakecafe @devcakecafe

Post image

Overall, it's a pretty bad start and I did not enjoy my time with it. I think there's some good ideas, but the game suffers from poor design decisions that bring down the experience.

I'll be playing the RE2 remake next, i'm hoping things end up a little better with that one!

11.03.2026 09:22 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

but due to the lack of inventory space, its not worth the trouble of losing out on one slot and running back to the safe room periodically to get more fuel.

I didn't mind the ink ribbons though, i think they're neat but id like to have them in any other game.

11.03.2026 09:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

Combat isn't anything crazy, most tension comes from the fixed camera angles rather than the fights themselves. You'll often get grabbed because a zombie wasn't visible in frame.

It attempts to introduce this cool idea where downed zombies get up unless you burn them,

11.03.2026 09:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

To add insult to injury, doors take ages to open. It's supposed to build tension, but it's a lot more annoying than anything. Especially when you're running back and forth across the whole mansion.

A lot of these issues could be fixed by seperating key items into their own category.

11.03.2026 09:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

It doesn't help that navigation is super hard. While the game looks incredible, it picks some of the worst camera angles for some of the rooms.

You end up getting lost very easily and start needing to open the map every 3 second to avoid entering the wrong room.

11.03.2026 09:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

There's only 2 item boxes in the entire mansion.

If you encounter a puzzle that requires to move an item, you need one open item slot. If you picked up an unusable item, then you're forced to run back to the nearest item box to drop it.

11.03.2026 09:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

RE1 is a pretty awful game, and that's putting it nicely. My main issue is that RE1 really likes to waste your time.

You only have 6 inventory slots to store:
-weapons
-ammo
-healing items
-key items

You can't drop items and you can only switch your items at item boxes.

11.03.2026 09:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

I'm finally playing through the resident evil series!

I've heard a lot of good things about re4 and i'd really like to play it, but i want to properly go through the series first.

I finished RE 1 remake today, here's my thoughts on it:

11.03.2026 09:22 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image Post image

Finally got a new build out for playtesters! I'll have to see how reception is but it's a decent amount of progress!

I think this week is gonna be dedicated to doing optimisations to the game.

10.03.2026 09:17 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Progress is slow but it's there!
The plan is to have 7 area types, with 3 unique enemies each.
However i may lower that number if its too much work. We'll have to see in the future.

09.03.2026 08:23 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Almost done with the new enemy!
Actually almost done with the first area type as a whole. It's a little rough around the edges, but it should give players a taste of the full game.

09.03.2026 08:20 ๐Ÿ‘ 26 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

good progress on the new enemy

06.03.2026 10:40 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

hey guys, the strawpage on my other account is for art request for my patreon/kofi, it's not tied to my videogame stuff

05.03.2026 06:20 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

up to 4 players, its mostly limited by voice chat

05.03.2026 02:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

due to how complex necrosis is compared to rabbit hole, I have to tell every enemy how to properly navigate terrain and it makes me feel like a dad teaching his kid how to walk

04.03.2026 20:57 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Throwing apples at my stupid child

04.03.2026 07:28 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Usually you have to handle it yourself, but the godot navigation agent gives you a debug line by default, which is nice

04.03.2026 04:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

this game development shit is hard man

03.03.2026 20:24 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

On some better news, the spritework for the sewers is pretty much done!

All that's left is coding the 2 enemies for the area and then we're finally moving onto other things!

03.03.2026 08:23 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

dude i haven't touched the monster code in MONTHS i'm cooked

this shit is undocumented as hell

03.03.2026 08:08 ๐Ÿ‘ 16 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I wanted Disc's design to be weird and awkward. It's why her outfit is as unpractical as it is.

The jacket ended up yellow because Rabbit Hole was originally going to be completely pink, yellow and cyan. However, that idea got scrapped very quickly and all that remains is the yellow jacket.

03.03.2026 08:06 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Disc - Hotline miami.
Shopkeep - Old unused design from a cancelled project.
Snail - Kobeni + old unused design.
Shed - Power/chainsaw man in general.
Moko - No real inspiration, just looked up some robots on pinterest.
Mr bones - Reuse of assets to save on time.

02.03.2026 12:55 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Shed never said anything specific to Dennis. It's more of a situation where the stress got to him over time. I'd like to believe the moment Dennis snapped was after Shed robbed a store or something, though this is more of a headcanon than anything.

02.03.2026 12:52 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

As for Disc, she's a sort of self insert.

It's kept pretty vague in game, but Disc's character arc is about learning it's better to feel hurt than to stop feeling at all. It's also about learning to love yourself again.

(I'm aware it's not super obvious in game, i'm not a great writer)

(2/2)

02.03.2026 11:24 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Mostly through my experience with mental health. The "Rabbit Hole" was originally just a representation of Disc's mind, but eventually got rewritten to be an actual place.

(1/2)

02.03.2026 11:24 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

If you're interested in hearing me talk about Rabbit Hole for like 3 hours, I recommend checking out this podcast I was a guest on!
www.twitch.tv/videos/27087...

02.03.2026 09:24 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

A bad idea is such a stupid joke, but I really like it.

Rarest musket was made out of hate.

02.03.2026 09:13 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

2.2. As for an engine port, I'd actually really like to do that! But I don't think people would pay for a port of a free game. Fully porting Rabbit Hole to Godot on my own would take around a year, and I can't afford to do all that work for free unfortunately.

(2/2)

02.03.2026 09:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

1. I'd like to make a sequel, but not anytime soon. Rabbit Hole's my first "big" game, so a sequel would be a good way to show my progress as a developer in the future.

2.1. I think Rabbit Hole would break if I tried adding anything else.

(1/2)

02.03.2026 09:10 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

3. Maybe if I ever do a sequel (Though it would probably focus a lot more on Shopkeep). However, Expedition 2008 serves more as an epilogue for Snail (and the rabbit hole) rather than a promise for more story in the future.

(2/2)

02.03.2026 07:57 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0