I need season 2 NOW #dungeonmeshi
I need season 2 NOW #dungeonmeshi
Turns out I rather enjoy getting out with my camera and being more conscious about taking pictures, the way the light hits things, animals hiding and moving about, the qualities of different lenses, playing with camera settings... It's fun!
Going to turn this account into my photography outlet. There'll still be VRC things, but expect an influx of real-live photo stuff, a hodgepodge of landscape, wildlife, macro, and whatever else happens to catch my eye.
Winter here can be dreary, but Alberta sure has an impressive sky at times.
A few more
I'm in the market for a nice macro lens. Noticed this standard zoom lens isn't half bad at close ups compared to the rest of my collection.
New content soon...
Thinking about a new project.
Codename: Bright & Devoid
Watched Andor s2e8 last night and I'm not ok
Are you using Spout to stream the camera output into OBS? Just switching camera mode to Stream doesn't do anything on Desktop, you gotta use the Spout Stream toggle that appears in Stream mode.
No way to edit points from afar at the moment. Gotta clear and re-add with the correct values. There's a Canny requesting a way to edit far-away points, but unsure if it's being worked on yet.
Just realized Pistol Mix outputs level data on plain JSON. This is going to open a lot of doors...
* Customizable post-processing filters that the dolly can animate (exposure, etc)
* Expose the camera dolly to Udon
* Expose OSC sending/receiving to Udon
* Broadcasting a spout stream to video players
* Camera dolly AudioLink integration?
3/?
* Bulk editing points, moving a whole path
* Editing points in the quick menu or somewhere else so I don't have to walk up to points
* Video capture with combined mic and world audio
* Individual path easing setting (so each path can use a different ease option)
2/?
I got a feeling next week is gonna be a good one
Console output of a bash script for bulk desqueezing images and videos.
Anyone have pointers on how to bulk desqueeze anamorphic content? Didn't like what I found online so I ended up writing a smol bash script to desqueeze images and videos using ImageMagick and ffmpeg. Seems to work alright afaict...
Did I do this right?
Anamorphic picture of a toy car in the foreground (focused) and a resting corgi in the back (blurry)
Testing out my shiny new lens
In retrospect I see why the second pic got tagged as spicy... Not just the painting but the tail placement is just perfect
My best Blue Steel impression
#VRCPhotography
Hear me out...
Potential Media
Need suggestions for how to implement an aim assist feature:
* SphereCastAll?
* A cone collider?
* Some other approach?
I'm currently partial towards a cone collider, but need to test first...
Haven't tried these myself but there's UdonVoiceUtils by Guribo and PlayerAudioTXL by vrctxl. Might be worth investigating if those can do what you're looking for.
Would really prefer to avoid OnAudioFilterRead (if that's even whitelisted on Udon, not sure), but maybe that's the only way to grab the audio from video players?
Anyone happen to know if it's possible to access the audio data from ProTV or other video players? Not seeing much in the docs - looks like its maybe streaming audio thru the audio sources, but none of them have audio clips...
* For 2026 I'm working on a rhythm game world. It's a fairly large project and early on in development, but the first few puzzle pieces are falling into place. Roughly shooting for a Q4 2026 release.
* Networking is hard and I'll need to spend more time understanding how this works in VRC. It's one of the more advanced topics I wish there were more resources and guides for, since there's a lot of nuance to setting up multiplayer logic for specific use cases.
* New SDK features. With CE and Persistence out, and Soba / Udon 1.5 on the horizon, the sky is the limit. Udon scripting isn't always straightforward or intuitive, but it's getting better, and with Example Central there are more learning resources than ever.
* Revisiting VRCPrefabs. There's some good stuff in there. Also lots of situational, and often less useful stuff. Just needed to comb through and bookmark the things that seemed most usable.