Beau Seymour ~ Sand Stack Dev's Avatar

Beau Seymour ~ Sand Stack Dev

@bimbam-tm

Solo Godot Game Development and Videos Currently working on my puzzle game Sand Stack! See more at: 🌐 : πŸ”— https://seemore.games β–· : πŸ”— https://www.youtube.com/@BeauSeymour Or support me on: $ : πŸ”— https://patreon.com/see_more_games

3,166
Followers
241
Following
655
Posts
31.08.2024
Joined
Posts Following

Latest posts by Beau Seymour ~ Sand Stack Dev @bimbam-tm

Post image

With nothing selected, no build tools, no documentation, Unity Editor is ~8GB!

Jesus christ, I just want to download something from your god damn asset store and use it in #GodotEngine. Y U SO PAINFUL

13.03.2026 03:14 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

And if you've established that you'll cold call for non-urgent stuff... welll.... *click*

13.03.2026 02:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just musing on the many reasons I don't like using the phone. Could be the years I spent in IT fielding endless phone calls, or egregious amount of spam calls I get.

But I think ultimately I feel there is something fundamentally distasteful about cold calling regardless of circumstance.

13.03.2026 01:59 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Don't get me wrong, if I need shit done at work I will be that guy and just ring people, but by extension if you received a cold call from me at work, shit's probably urgent hey.

13.03.2026 01:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

AITAH - If you don't message me first, or send a meeting invite, don't expect me to answer the phone.

Why?
- A message is Async, saying "I would like a response, when your free".
- A phone call is Synchronous "I assume am more important than whatever your doing now, give me response immediately".

13.03.2026 01:55 πŸ‘ 2 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

I recognised a few polyhaven assets too. For shame!

12.03.2026 21:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's about addictive game design (yess!!) And predatory monetization (fuck yessss!!)

12.03.2026 10:04 πŸ‘ 1481 πŸ” 393 πŸ’¬ 8 πŸ“Œ 2

Good fun, and I think I have a better understanding/appreciation for why 3D lighting bleeds, shadows suck etc.

I recon there is a better way to accumulate/track changes over time to get rid of the ghosting of the light source, but this is bad enough as it is. 1 light = your whole frame budget!

12.03.2026 12:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

How not to do 2D Light in #GodotEngine

1. Cast a 180 bouncy rays in GDscript and grid walk em to make a low res image
2. Jitter dem bounces for extra spice
3. Accumulate and blend over several frames lumin style, because who doesn't like laggy lighting!
4. Blur for daaays!

Result = "Some Jank"

12.03.2026 12:47 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I do like invincible! Though more the comic than the anime, I'll wishlist it and wait for sales I guess ^^

11.03.2026 12:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
a cartoon of a boy with blue hair holding something in his hands ALT: a cartoon of a boy with blue hair holding something in his hands
11.03.2026 04:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Should post the link here for visibility!

11.03.2026 02:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Is it fun? I keep seeing it popup, but I kinda burnt out on telltale style games back in the day so wasn't sure if it was my vibe.

11.03.2026 02:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Devlog covering how I built my Potion Puzzle Shop game, it’s come a long way in 2 months! πŸ’œπŸ‘Ύ #gamedev #indiedev #godot

10.03.2026 22:08 πŸ‘ 20 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

nom nom nom

11.03.2026 00:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Quick cloud shader test :)

#godot #GodotEngine

10.03.2026 10:26 πŸ‘ 137 πŸ” 17 πŸ’¬ 6 πŸ“Œ 0

Thanks! It's not that I don't or don't like to learn from a teacher, I just don't want to be shown the details to a problem until I have had a crack at solving it myself.

10.03.2026 22:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's not a whole vid, it's the one where he does a gamejam about a vacuum cleaning super hero, he just has a rabbit hole moment into rope physics ^^

10.03.2026 16:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Also I tend to kinda not look at other peoples code and try to figure it out myself from the general concept, otherwise I'm not really learning anything.

10.03.2026 13:00 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Evening (or twos) tinkerings in #GodotEngine.

Yes I am aware 'Simpsons did it' (SebLague), but my way is decisively worse, as it contains unstable elastic behavior lol.

All GDscript though, assumed it would get too exxy to fast, but pleasantly surprised.

10.03.2026 13:00 πŸ‘ 27 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0

How I feel a year+ on from tinkering with sand stack. It's 90+% finished and has been for a long time :(

09.03.2026 22:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

"A feeling based on fact"

So vibes then -.-

...When's that CME due. I want to turn humanity off and back on again.

06.03.2026 00:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

"The question is not if we are on the side of the ayatollahs, nobody is. The question is whether we are in favour of peace and international legality,"
as
"You cannot answer one illegality with another, because that is how the great catastrophes of humanity begin"

Spain PM dropping straight facts.

05.03.2026 00:33 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Cloud look dev for #WildCosmos.
I still need to make it more performant and apply this system across the whole game, but I like the current direction :)

#godotengine #shader

02.03.2026 14:11 πŸ‘ 192 πŸ” 9 πŸ’¬ 7 πŸ“Œ 0

fuck yeah

27.02.2026 23:30 πŸ‘ 579 πŸ” 56 πŸ’¬ 3 πŸ“Œ 0
Post image

Remember, don't genetically engineer crabs to be as big as men.

28.02.2026 02:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Ghostface Killah

22.02.2026 10:58 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Conceptually fine, but my preference would be a simpler repeating shader effect/animation or the like. Otherwise my pedant eye is drawn to anomalous things like this where the border is occasionally missing/different.

22.02.2026 10:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hmm maybe the border is there already but it's barely noticeable. Thicker/darker

22.02.2026 09:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Prefer blue to green for sure, but not sure what these artifacts are?
Personal preference, but larger fonts, or better yet the ability to specify (maybe you do this alrdy) would help in my mind, and maybe a 1px thick dark grey border on all fronts to add a bit more contrast?

22.02.2026 08:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0