Adding Deformation to the shield.
Commisions are opens here : fiverr.com/s/BRAzjg7
#gamedev #unity3d #vfx #indiedev #indiegamedev #Unity
Adding Deformation to the shield.
Commisions are opens here : fiverr.com/s/BRAzjg7
#gamedev #unity3d #vfx #indiedev #indiegamedev #Unity
More simple impact vfx
Commisions are opens here : fiverr.com/s/BRAzjg7
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Still need more work but trying some shield interaction.
Commisions are opens here : fiverr.com/s/BRAzjg7
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More impact testing.
Commisions are opens here : fiverr.com/s/BRAzjg7
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From another angle.
Commisions are opens here : fiverr.com/s/BRAzjg7
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Some kind of hadoken things. This is so fun to do !
Commisions are open here : fiverr.com/s/BRAzjg7
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Some more parallax shader testing using rayMarching. #gamedev #unity3d #vfx #indiedev #indiegamedev #Unity
Just starting a little parallax Journey !
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Still need a lot of work but some liquid flow shader experiment. Have a lot of potential !
Inspired by this : www.shadertoy.com/view/mlscz8
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Very simple impact VFX
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Just a fun shader.
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Working on Impact recently.
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Just a little VFX training
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Little VFX Test. Having multiple mesh using same noise with same parameters can create interesting pattern and continuity to your VFX.
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Suibokuga simulation using Compute shader, based on :
Simple Cellular Automaton-based Simulation of Ink Behaviour and Its Application to Suibokuga-like 3D
Rendering of Tree.
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Finished the projectile impact !
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Work in progress : Little projectile
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Little shader of the day. This shader is the perfect exemple of a happy accident. Strange math that give interestings results.
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It's a lot of fun !! I will certainly upload the shader on github if anyone is interested. It's a little bit messy, but it's pretty versatile.
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And can have a quiet large variety of style !
Work in progress, trying some new procedural trails shaders.
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VFX of the day ! It's always hard to know when to stop with those.
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Today, experimenting with some Fire Shader :
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Today I want to share a post-process effect Iโve been working on. It only applies to specified objects. It took me a little bit of time to figure out the right workflow, but I finally got it working consistently.
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I started a few years ago inside unity, playing around with VFX Graph and shader graph ! I recommend checking out keijiro takahashi github ! :)
Publishing some of my old work.
Here an experimentation with Houdini and VAT. An interesting workflow but hard to iterate. Don't know how applicable this is in professional context.
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Some Fire VFX Effect Test.
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