This is the last week where Playful Paths will have display posters up on campus!
You can find us at the following locations:
• The South Lawn
• John Medley
• The Systems Garden
• The Student Pavilion
• The Science Gallery
@magpiegameresearch
MAGPIE (Melbourne Academic Games, Play and Interactive Entertainment) is an interdisciplinary games research initiative at The University of Melbourne, launched in 2024. www.linktree.com/magpiegamesresearch
This is the last week where Playful Paths will have display posters up on campus!
You can find us at the following locations:
• The South Lawn
• John Medley
• The Systems Garden
• The Student Pavilion
• The Science Gallery
Playful Paths can be played on campus by going to the URL www.playfulpaths.melbourne.
Prize bag includes:
• Limited edition Science Gallery Josh Muir Birdy tote bag
• Limited edition DISTRACTION holographic sticker
• DISTRACTION zine
• DISTRACTION enamel pin
Prizes are limited so best be quick!
The prize for completing Playful Paths has been updated!
If you complete the game before next Friday the 30th of November and show the epilogue to Science Gallery staff, you can receive a special prize bag.
Promotional image that reads 'Playful Paths: A MAGPIE Campus Adventure' 14-30 November. Melbourne Public Humanities Initiative.
MAGPIE has made a little game!
It is called Playful Paths and it is playable from TODAY as part of the Being Human Humanities festival at the University of Melbourne. It will be running from the 14th of November to the 30th.
For information about the festival and Playful Paths can be found here: arts.unimelb.edu.au/e/being-huma...
...Sasha Soraine, Mahli-Ann Butt, Lucy Sparrow, Claudia Young, Taoyue Wang, Dorsa Kafili, Rosa Nussbaum, Joyce Cheng, Erin Stapleton, Tresa LeClerc and Sonja Petrovic. A special thank you to Christine Kan, Jason O'Leary and Jennifer Beckett for also making the event happen in the first place.
Many thanks to all the researchers who contributed to and are featured in Playful Paths as well: Nikolas Matovinovic, Ambrin Hasnain, Cassandra Barkman, Tom Byers, Timothy Williams, Matthew Sidji, Ben Loveridge, Wajeehah Aayeshah, Matthew Harrison, Ruby Edwards, Nellie Seale...
Playful Paths was developed in tandem with @unimelb.bsky.social, Science Gallery Melbourne and @beinghumanfest.bsky.social. Also, a very special thank you to lead developer @oddgoo.bsky.social and artist Jacqueline Moran.
Finish the game to receive a reward! Collect your DISTRACTION Special Edition Holographic Sticker from the Science Gallery front desk. Hurry though as prizes are limited.
Promotional poster for Playful Paths, with a QR code to playfulpaths.melbourne.
Playful Paths is a browser-based location game that takes you around the University of Melbourne campus, solving puzzles and teaching you a little bit about games and games research. You can play it on your phone at playfulpaths.melbourne, or you can scan the QR code below.
Promotional image that reads 'Playful Paths: A MAGPIE Campus Adventure' 14-30 November. Melbourne Public Humanities Initiative.
MAGPIE has made a little game!
It is called Playful Paths and it is playable from TODAY as part of the Being Human Humanities festival at the University of Melbourne. It will be running from the 14th of November to the 30th.
To coincide with Melbourne International Games Week, MAGPIE has put together a special report with @unimelb.bsky.social's Pursuit talking all about the effects gaming is having socially and culturally on the world around us.
pursuit.unimelb.edu.au/special-repo...
And an additional extra special thank you to the team at Pursuit, including Imogen Crump and Daryl Holland for all your incredible work putting this together, as well as Jennifer Beckett for proposing the idea in the first place.
... @darthtayrah.bsky.social, @hattdesigns.bsky.social, Dorsa Kafili, @benloveridge.bsky.social, @josiahlulham.bsky.social, @oddgoo.bsky.social al, Dr Jacqueline Moran, Associate Professor Eddie Paterson, @jessrowlings.bsky.social, Nellie Seale, Taoyue Wang and @boredclaud.bsky.social.
Also a very special thank you to all the MAGPIE members who contributed their expertise as well, including @wajaay.bsky.social, @madeleineka.bsky.social, @alexbacalja.bsky.social, @cassiebara29.bsky.social, @mahliann.bsky.social, Ruby Edwards, Ambrin Hasnain...
A wide range of topics are covered in the report, including videogame storytelling, space, politics, community, events, education, games for change and much more.
To coincide with Melbourne International Games Week, MAGPIE has put together a special report with @unimelb.bsky.social's Pursuit talking all about the effects gaming is having socially and culturally on the world around us.
pursuit.unimelb.edu.au/special-repo...
The feeling is mutual ❤️
MAGPIE is going to have a small table all through Freeplay Angles showing off some of the amazing research of our members (and also our Bird RPG Discord game). Come say hi!
Screenshot of the front cover of the white paper report. It reads 'Making Games Available in Higher Education' by Dr Cassandra Barkman (Chief Investigator) and Dr Mahli-Ann Butt (Co-Investigator).
This week @mahliann.bsky.social and I released a white paper report looking into ways to make games more available for teaching in Higher Education. Report can be found here! arts.unimelb.edu.au/school-of-cu...
MAGPIE is thrilled to announce that we are going to be part of the Science Gallery Melbourne’s latest exhibition DISTRACTION.
Showing at Science Gallery at the University of Melbourne, 26.07.25 –09.05.26. Learn more about the exhibition: melbourne.sciencegallery.com/distraction
Hi everyone!
We are a new research initiative at the University of Melbourne interested in games, play and interactive entertainment.
We have put together an starter pack of people involved in MAGPIE - feel free to share, and if you're involved and want to be added let us know! go.bsky.app/CimEnwF