Been playing around with some wind effects for grass. It's just... so satisfying to watch, especially with the rolling clouds.
#stylized3D #unrealengine #3dart
Been playing around with some wind effects for grass. It's just... so satisfying to watch, especially with the rolling clouds.
#stylized3D #unrealengine #3dart
Been working on the desk for the scene, it's nothing fancy but it's important! Trying to resist the urge to overwork it.
#Stylized3D #EnvironmentArt #WIP
Omg these Pikachus are so cute
Started some modeling and UVs. Floors and walls first. The new tiling wood is getting some good use, it's behaving. The UV's... are not.
#3DArt #Stylized3D #EnvironmentArt
Tiling wood planks, built in Substance Designer. Processed those scanned brush strokes and wove them in for a quiet painterly vibe - they're even driving the deformation!
#SubstanceDesigner #TilingMaterial #StylizedTextures
Captured some Gouache brush strokes today on paper to use in my materials. Branching out from pixels (however briefly).
#EnvironmentArt #StylizedEnvironment #3dArt
Showing off the blockout process! I like to get everything laid out like this early so I don't make anything I don't need... now if I could only try and be less into clutter.
#3DArt #Stylized3D #EnvironmentArt
Finished blocking out all these props and throwing them at the scene. Starting to feel like a place, if still a little low rez!
#3DArt #Stylized3D #EnvironmentArt
The alchemist has heat and storage now. Still blocky but... Less?
#stylized3D #3Dart #WIP
I gasped
Viewport render of a 3D blockout showing stylized alchemy workshop layout, with a mix of whiteboxes and soft coloured meshes.
Early stages of an alchemist's workshop. The basic layout is set. The white cubes told me they'll evolve into furniture, but negotiations remain ongoing.
#stylized3D #3Dart #WIP