Next episode in my Godot PBR Mastery Series: Channel Packing
Next episode in my Godot PBR Mastery Series: Channel Packing
The second episode of the Godot PBR Mastery Series is out!
Learn how to scale, offset and rotate UVs. Link in the comments.
#GodotEngine #Godot
Packing 2 grayscale maps into a single color channel.
This works well with minimally overlapping masks.
Great optimization trick to reduce texture sampling and vram cost. Easy substance node setup as well.
#GodotEngine
Introducing the PBR Mastery series for Godot.
In this tutorial series I'll cover everything you need to know to create professional materials in Godot.
The first video of the series is out! Link in comments.
#GodotEngine #Godot
Before VS After LUT #GodotEngine
Lighting test in #GodotEngine
Recreating Charles Babbage's house in blender
The improved SSR in godot 4.6
Vertex painting #GodotEngine
Be part of creating a retro game for Bangladesh at #PlayExpoBlackpool learn about the work of @caffegame.dev and how they are training a new generation of game developers. Find us in the indie zone. #PlayExpo
it's a shader that uses different masks to create the brick texture. it's like creating a material in substance designer, except this has to be cheaper. every individual color is adjustable, different sliders for different controls. allows up to 5 unique textures blended together using vertex colors
look at this brick generator I made in #GodotEngine
New Trailer for Wrongly Accused. A detective mystery set throughout history!
Available to Wishlist now.
store.steampowered.com/app/3854800/...
#TrailerTuesday #detectiveGame #narrativeGame #indiegame #godot
Exhibiting Wrongly Accused and retro platformer by @retrorabiul.bsky.social at #PlayExpoBlackpool Saturday and Sunday.
#indiegame #retrogame #detectivegame #PlayExpo
Histogram Scan in #GodotEngine
Like solving crimes? "Wrongly Accused" is a first person detective game set throughout history. Demo coming soon. Wishlist today, it would mean a lot to us. store.steampowered.com/app/3854800/...
#detectivegames #indiegames #adventuregames #narrativegames #godot #blender #crimegames
Brick material for georgian townhouse #GodotEngine
We visited Bedford Square, London to research Georgian architecture for our game 'Wrongly Accused'. Wishlist today: store.steampowered.com/app/3854800/...
We are modelling Charles Babbage's house and machinery.
#screenshotsaturday #detectivegame #indiegame #godot #blender #indiedev #narrativegame
work in progress victorian london in #GodotEngine
I recreated this brick material in Godot to create variations in engine.
Left Godot, right Substance Designer.
#GodotEngine #SubstanceDesigner
working on a shader that can be adjusted to create variations of the bricks in engine using a single master material. this can be used to create a lot of variations using masks and hsv shifts, instead of importing a bunch of different texture maps for each variation
exited to see what you'll come up with
what about next passes with masks