I agree with the "just make a good game" but mostly because you're not going to win the indie success lottery. If everything doesn't matter and success doesn't matter, then just make a good game.
That and make it a side gig, I really have no idea how you'll survive trying to indie full time.
06.05.2025 17:08
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I can't do anything about LandTraveller other than preserve the workstation laptop I use to develop it, but in the future I think Godot will be a good way for me to drop Windows entirely. It's done nothing but be in my way, we're far from the wonder days of Windows 7.
06.05.2025 15:18
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I love game engineering but I don't have the time for it anymore. I do like making games though, so I might learn how to use Godot.
02.05.2025 15:41
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A screenshot of Second Dreamer showing a convenience store with a tiled floor, shelves and a horizontal freezer.
I've slowly started to get back into working on my game regularly.
Today I've been working on the convenience store models that @virtuallychar.bsky.social did and making sure they're ready for UV mapping and texturing.
They still need a bit of work though.
29.04.2025 22:58
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Silly cute doodles :3
#furryart
30.04.2025 23:34
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"Thank you Apollo. You gave me a new life."
The game is Xexyx for the NES. Brought to you by Atlus.
"Men making a stand against a gigantic crime."
Dead Connection by Taito for arcades
Pretty Soldier Sailor Moon for the arcade by Gazelle
Power Blade 2 by Natsume for NES
It's the May #promosky
The name is Gabriel Jones and #retrogaming is my thing.
Stick around if you want to listen to nonstop:
- Nintendo
- Sega
- RPGs
- Legend of Zelda and its many clones
- Arcade
- Indies
- Obscurities
- Perhaps even a game that came out this year!
- Romhacks
- Shmups
- Beatemups
01.05.2025 05:24
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Here's a real-time software ray tracing engine demo I did in C last year (named Folf-Ray). It was made to contrast pixel art and the feel of old PC games with more realistic lighting. While it was fun to work on, the CPU requirements would limit any indie game made with it, so I shelved it.
#gamedev
12.12.2024 18:46
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Little isopod guy for friend @michelmohr.bsky.social. Ended up going unused but I still like it and may recycle it one day. #DB32 palette
#pixelart #indiegame #indiedev #pixel3d #b3d #blender3D #lowpoly #aseprite #gamedev #pixelgame #retrogaming #indiedeveloper
10.12.2024 02:19
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The old knight
~๐ข๐ณ๐ธ
05.12.2024 22:33
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This works perfectly as the mental gymnastics meme but for the AI peddlers desperately trying to sell this crap.
12.12.2024 18:14
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Mines pretty much that one all the time except its both art and research.
12.12.2024 18:08
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Morning chat!
I haven't tried uploading a gif here since I think I heard that's a thing now. How is it?
#vtuber #envtuber #vsky
11.12.2024 16:03
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LandTraveller OST [28] Moth
YouTube video by WolfCoder
www.youtube.com/watch?v=Jmle...
I wrote this music track for a character named "Moth". She's an engineer you meet in the middle of the game who helps you by instructing you how to build a ship.
(She's not sure why everyone calls her that when "Behe" would be a better short name for "Behemoth")
03.12.2024 19:53
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Look at my boy
01.12.2024 09:57
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Stoat stoat stoat
22.10.2024 16:20
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trees Big ( pretend they aren't growing out of stone )
#pixelart #ใใใ็ตต #indiedev
02.12.2024 23:57
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Here's a clip from an old NES demo of an engine I wrote in assembly. Working around all of the NES's hardware bugs made this quite a project! This demo just tests the engine's ability to handle a bunch of characters running basic AI with the music engine and everything else.
#nesdev
22.11.2024 00:08
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I figured I needed to post pixels at some point, new account needs art and such to keep it fun. Iโll work out the correct dimensions as I adjust to it
Sort of want to get back into this and work something small out of it. 2025 could very well be the year for me
#pixelart #indiedev #indiegame
21.11.2024 01:35
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wip character portrait
#pixelart #gamedev #indiedev
21.11.2024 01:23
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A rough mass of triangles that approximate a translucent orange 12-sided die model with opaque white numerals.
This time I'm writing a software renderer in JAVA. Why? Extreme compatibility, no video hardware even necessary! I'm testing it with OpenJDK and its running faster than I expected.
Going for the PS1 look, sort of. The textures do swim but the polygons don't jitter as much.
18.11.2024 21:42
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