state of the clam 2025
(progress is good but slow, more news later this year)
state of the clam 2025
(progress is good but slow, more news later this year)
yeah this is going in the delete bin, holy shit
the amount of art assets in clam2 called Untitled_Artwork (3) is embarrassingly high
yeah that clam man really ties the room together
In order to keep up with modern video game visuals, we here at ClammoCo have really been kicking up the 4d3d3d3 on the graphics lately
Sharing no more shots from this scene because of spoilers but enjoy this clammy ambience with sound on
Bittersweet feelings today as I'm setting up the last playable scene in Clam2 (I say this but knowing me, I'll 100% add three other bonus scenes at some point)
I have a cool new scene all set up and it looks great but you cant see it because spoilers
anyway have a great friday
A large board being carried by five characters, with a conspicuously empty spot on the top left
Sorry for the lack of updates lately - just gone through a massive move and just now starting to settle in! Clam dev is going well though, except I'm not drawing and animating a backlog of 12 characters during a murderous heat wave
More news presumably later on at some point!
Had a great time recording this - go follow @the41stprecinct.bsky.social for more talks about RPGs and Disco!
expect a cease and desist in your mailbox within the hour
Screenshot of part of The Crimson Diamond's Steam store page, with "Very Positive (492)" circled in yellow by me, with "492!!" handwritten by me. I've also handwritten some words coming out of Nancy's mouth that say "oooh, so close to 500 reviews!!!"
Happy Friday! It's nearly the weekend! ๐ The Crimson Diamond currently has 492 Steam reviews, soooo close to 500! If you've enjoyed the game and can spare a minute or too, please leave a review. It super helps us solo/small team indies get more visibility! store.steampowered.com/app/1098770/... ๐
very unexpected development today while working on one of the late-game areas of the game
Had a great time chatting with @The41stPrecinct today, always a pleasure to talk RPG mechanics with someone who knows their stuff. Go follow for updates on when the episode is out!
I will do my best to articulate the spines for you Edwyn
wow so dynamic
(marked as suggestive just because it was the only way I could cover it with a spoiler, but I suppose exposed ribcages could be considered a little naughty)
POTENTIAL SPOILER WARNING
Being a hand-drawn 2D game, most of Clam 2 has static lighting, but for some areas I've done my best to fake dynamic shadows and lights as much as possible. This scene got a polish pass today, and I think it's a million times better.
presented without context
perfect timing to close Unity and play more Doom: The Dark Ages
I think there's enough swears in the game for the ESRB to consider it not suitable for teens already, but it would be really funny to have to tell the German rating board that the game has the word "ejaculate" in it
I think this is really funny but I'm not sure if it fits the general tone of the game
then again, maybe that's why I think it's funny
I'm keeping an eye on Headliner. Really looking forward to playing it when it's out! (For anyone else who's reading this, play Open Mic and wishlist Headliner. If there was ever a need for some good, lighthearted comedy, it's now!)
store.steampowered.com/app/1278360/...
Let me know if you ever want an updated version of the Clam Man UI - it looks a lot better now and actually does the Dialogue System justice!
The Dialogue System for Unity is 50% off right now in the #UnityAssetStore, so it's a perfect time to share some of the great games that use the Dialogue System:
assetstore.unity.com/packages/pac...
www.youtube.com/watch?v=c1gi...
#gamedev #indiedev
my days lately:
- clam man 2 all day until 9pm
- blue prince
my exhaustion is getting tangible but my trophy room is slowly filling up, so it balances out
Just finished implementing what I think is a really funny sequence in Clam 2 and I desperately want to share it, but at this point we're reaching late game spoilers so I kind of have to hold off. Making good progress but it's been a *lot* of work lately, hopefully I can keep it up!
I'm sorry to announce that despite my best efforts to fight their legal action, the goblin lobby have forced me to put a goblin in Clam2
I can't legally comment more on the matter but please look forward to the goblin appearance once Clam2 is done. I will not be sharing a picture of the goblin here
team building exercise 99
mouse