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Joshua Allin

@joshuaallin

Solo indie gamedev Making Morbid Mailroom: https://store.steampowered.com/app/3930970/Morbid_Mailroom/ Maker of GULLET joshuaallindev@gmail.com

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Latest posts by Joshua Allin @joshuaallin

Ben's Claymation | Parks and Recreation
Ben's Claymation | Parks and Recreation YouTube video by Parks and Recreation

The more I share my game, the more I get sent this fucking video... 🀦
#parksandrec #indiegames #horrorgames #claymation

10.03.2026 17:52 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Meet your new family

Try not to get them killed

#gamedev #horrorgame #indiegames

05.03.2026 16:19 πŸ‘ 9 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

I categorized it in my mind as "coming out way in the future" and now that's now, damn

26.02.2026 16:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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hmmm... what's the story here...?

nevermind the floating man
#gamedev #horrorgames #indiegames

26.02.2026 13:52 πŸ‘ 15 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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wakey wakey eggs n bakey

#gamedev #horrorgames #indiegames

19.02.2026 15:13 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

These books rule so fucking hard and I can't talk to anyone in my life about them, it hurts so good

16.02.2026 15:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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projecotr.mp4

#gamedev #horrorgames #indiegames #devlog #solodev

11.02.2026 14:40 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

🫑

04.02.2026 20:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Somebody Stop Me!

I can't resist making more & more floppy physics based props for my horror game!

#gamedev #indiegames #horrorgames

04.02.2026 13:35 πŸ‘ 14 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

arent we all

03.02.2026 14:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hard to say without having played, but maybe if you're trying to avoid the "gotta save this" mentality maybe just have it go on automatically when you get it and have players strategize their moves so it pops at the right moment in each fight?

02.02.2026 16:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

thanks. really easy effect to do, too. maybe I'll post about it later

02.02.2026 14:08 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Why Didn't I Do This Sooner?!

Now when you open a package, it's label is visible on the empty box off to the side.
No need to reseal, check the label, and open it up again to continue checking out the goods

#indiegames #gamedev #horrorgames

02.02.2026 13:32 πŸ‘ 14 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

oh fffffuck the VIBE!

29.01.2026 17:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I Can't Stop Myself πŸ“–πŸ”ͺ

Love making the props feel real & tangible to the point of being able to sit and fidget with them

#gamedev #indiegames #horrorgame

29.01.2026 15:26 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

For sure! A lot of the time, players can appreciate things they don't consciously notice

27.01.2026 20:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I definitely didn't spend two days making sure you could flop both halves of a book around... but look at this! πŸ“–

Still a bit of a WIP, but the goal is to make most objects feel this tactile. Is it overkill? Probably. Will players notice? I hope so.

#gamedev #indiegames #devlog #horrorgames

27.01.2026 14:32 πŸ‘ 14 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Shot me right in the heart with that one, damn

24.01.2026 21:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The invisible harm AI has done to career artists

24.01.2026 14:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Crazy how fast a our minds get used to how shitty and broken so much of our wip games are in the mid-game

24.01.2026 14:07 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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This guard post was a 5-minute job that now has more atmosphere than the rest of the wing combined.

Definitely a "happy accident" keep. Now I gotta figure out how to make the rest of the wing look this good

#indiegames #devlog #horrorgames #gamedev

24.01.2026 13:24 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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More vibe-plotting & lighting doodles. Much happier with the color scheme here now.

#gamedev #devlog #indiegames #horrorgames

23.01.2026 15:29 πŸ‘ 10 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

LinkedIn is one of those things I never got into and I've never once felt like I was missing out on anything

21.01.2026 20:42 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Good job, Albert!

20.01.2026 19:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not all too unusual a response, given the input stimuli

20.01.2026 19:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm not sure but I think what you're asking is why project an image of the room onto a plane with distortion on it vs a box with no perspective distortion?
If so, the answer is simply that the distortion is less math for your computer than the extra faces. Especially if there's 100's of rooms

20.01.2026 19:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's a good question. In this case it's waaaaaaay more performant because I'm just distorting a jpeg based on what angle you're viewing it from. If these were modeled geo your GPU would be doing all sorts of math multiple times over regarding each vertex, materials, textures, lighting, shadows, etc.

20.01.2026 18:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah I think they're pretty neat

20.01.2026 17:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah, it's a pretty common trick but my lizard brain loves implementing it

20.01.2026 14:27 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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It's all a lie.

Distant inmate cells don't exist. It’s just interior mapping on flat planes. Just a .jpg and some code.

Depressing for the player, hopeful for the GPU.

Be honest, could you tell it was a flat plane before I told you?
#gamedev #devlog #indiegames #horrorgames

20.01.2026 14:06 πŸ‘ 37 πŸ” 7 πŸ’¬ 5 πŸ“Œ 1