i’m glad “fuck it. sure” is the general consensus about it lol
i’m glad “fuck it. sure” is the general consensus about it lol
thank you… i can feel it mutating with each passing day
i just made some bullshit man #halflife #residentevil
playing resident evil for the first time bc of HUNK has me feeling like this
this is where this guy ended up
scrap from an unfinished project #halflife #doom
i'll post my old ass art here too lol, why not
#halflife #halflifeopposingforce #adrianshephard
it’s my favorite film to watch while eating super mario instant ramen
i love the really early hl2 models where they have these really great looking heads with impressive face tech slapped onto the silliest bodies ever
marphy black hit me up. i can guest star on half life fact files
most people know about the headcrab spawner in power up, but what about the headcrab spawner in office complex?
made this stupid gif
3D render in the style of 1990s CG, formatted like a print ad. It depicts MIPS the rabbit looking at the viewer and standing on a supersized computer chip, specifically the r4300i that powered the Nintendo 64. There is text around him reading: "Down the rabbit hole" On the footer is the SiliconGraphics logo and a slogan: "See what's possible"
Identical, but without text.
gets noisy at night
still can't draw this asshole #halflife #gordonfreeman
throws this on the table and walks away hurriedly
#halflife #gordonfreeman #adrianshephard
people who think mario FX was a real thing are probably the same people who think the NES and genesis games used "soundfonts" for their music
Cover page for TetraCG, a retro computer graphics package for Blender 5.0. It is made up of several negative greyscale 3D renders in the style of 90s CG, laid out like comic panels.
TetraPHONG A simple, but versatile nodegroup combining diffuse and specular shading with full support for Cycles and EEVEE. The Cycles version of TetraPhong supports anisotropic highlights for surfaces such as metal, hair or satin, and it also supports full, proper raytracing. While the EEVEE version lacks these features, it does include an optional coat for screenspace raytracing. Its diffuse and specular components will also render perfectly fine in Cycles.
TetraGEN A noisy volume nodegroup that aims to replicate PowerAnimator's flashy particles. Particularly useful for fire, smoke or dust FX. Adjust scale, distortion, frequency and emission accordingly. Renders in EEVEE and Cycles.
TetraSKY A world background nodegroup with the express purpose of filling up the void. Use with an environment texture, or generate a sky with various gradient, cloud and star settings at your disposal. Disable diffuse and glossy rays in world properties to prevent unintentional ambient lighting (Cycles only).
Relaunching my retro CG setup as TetraCG: an assortment of nifty nodegroups and render settings to provide an easier entryway into a style that I adore ^^
mega.nz/file/ZidCmLw...
real zetas
my favorite mario character is Princess Information
#halflife #gordonfreeman #adrianshephard
looks like somebody wasn’t paying attention in class…
made a handy slideshow for a handful of my renders www.youtube.com/watch?v=WTo-...
penguin💥💥
#halflifeopposingforce
i'll post my old ass art here too lol, why not
#halflife #halflifeopposingforce #adrianshephard
[RGB] 3D render in the style of 1990s CG. It shows Peach in a casual outfit, sitting comfortably against an SGI Onyx workstation with a Nintendo 64 sitting on top of it. Next to her is also an SGI Indy workstation with a monitor sitting on top, showcasing the IRIX Interactive Desktop.
[CMYK] 3D render in the style of 1990s CG. It shows Peach in a casual outfit, sitting comfortably against an SGI Onyx workstation with a Nintendo 64 sitting on top of it. Next to her is also an SGI Indy workstation with a monitor sitting on top, showcasing the IRIX Interactive Desktop.
oooo you wanna spend $10k on a graphics workstation so baddd oooo