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Bran Hills

@branhillsdesign

Staff Product Designer Hobbies: Golf, woodworking, gamedev, music, mountain biking Favorite role: Dad

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31.08.2024
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Latest posts by Bran Hills @branhillsdesign

Those sessions are pure dopamine. I’m jealous.

26.12.2025 05:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Aulmon is exploring a colored-pencil look for a Godot 3D game, experimenting with sketchy outlines, uneven line weight, and imperfect fills that feel hand-drawn.

See more: www.reddit.com/r/godot/comm...

#GodotEngine #indiedev

18.12.2025 14:00 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Testing dye for this next guitar on some birds eye maple.

26.11.2025 23:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Turn that line into stairs

27.09.2025 13:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’ve programmed plenty with gdscript. Trust

25.09.2025 01:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's not the syntax, @ranchboar.bsky.social is 100% correct.

<= 0 means less than or equal to 0. Meaning the die() function would run only if the entity had 0 or less health.

< 0 means less than 0. Meaning the die() function would run only if the entity had -1 or less health.

24.09.2025 11:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Do you get your maps from Pastmaps.com?

09.09.2025 12:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Game Dev Networking & Multiplayer | ROKOJORI Labs Rokojori - Games, Music, Development

It seems everybody wants to rip off game devs with networking crap, here an overview to networking:

rokojori.com/en/labs/game...

#godot #networking #multiplayer #gamedev #indiedev #indiegamedev

10.08.2025 13:01 πŸ‘ 15 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

I dig that website!

10.08.2025 13:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Open Shot Golf and PiTrac
Open Shot Golf and PiTrac YouTube video by PiTrac

Godot open source golf sim!

youtu.be/wQSwNZ2DxqU

01.08.2025 12:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

People who have shipped commercial #godot games, do you have any do's/dont's when it comes to using the built-in UI theming system? I'm currently rolling with it, but would love to minimize potential issues down the line #gamedev #ui

25.07.2025 11:04 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.

13.07.2025 12:17 πŸ‘ 1902 πŸ” 423 πŸ’¬ 24 πŸ“Œ 20

Blender to Godot direct pipeline is in the works, I hear?

07.06.2025 02:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Designers forget sometimes.

07.06.2025 02:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Real talk thought it was a painting. Nice job!

31.05.2025 23:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You should be bored more often. Cool stuff!

31.05.2025 23:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I recognized what it was immediately!

30.05.2025 13:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You can’t be as insufferable as the Red Godot people. So go ahead! It’s fun!

24.05.2025 15:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Native visionOS platform support by rsanchezsaez Β· Pull Request #105628 Β· godotengine/godot Dear Godot community, I&#39;m on Apple&#39;s visionOS engineering team, and we would like to contribute Vision Pro support to the Godot engine. This is the first PR that lays the foundation for tha...

When you are a Godot developer, every day is Xmas!

Support for Apple's VisionPro has now been merged into Godot:

github.com/godotengine/...

21.05.2025 02:13 πŸ‘ 68 πŸ” 10 πŸ’¬ 1 πŸ“Œ 1
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Made a procedural tiled path tool in Godot with some powerful features. This was made for Penguin Festival, but I'm sharing it for free here (meshes not included, bring your own) along with my other addons: github.com/CozyCubeGame...

#GodotEngine #gamedev #indiedev #screenshotsaturday

17.05.2025 19:42 πŸ‘ 923 πŸ” 146 πŸ’¬ 15 πŸ“Œ 3

What are your favorite Godot plugins/addons? It's for a thing πŸ‘€
#godotengine

29.04.2025 20:03 πŸ‘ 114 πŸ” 26 πŸ’¬ 46 πŸ“Œ 2
a screenshot of a particle based pointillism representation of godot plush mesh. with strong saturated colors reminiscent of oil paint

a screenshot of a particle based pointillism representation of godot plush mesh. with strong saturated colors reminiscent of oil paint

days like today I planned art style agnostic vfx systems/features work, but...

late night things just go off the rails and turn into art experiment time.

In art class in school I found traditional wet on wet oil painting very frustrating + messy, this vfx reminds me of it, but its cool now!

29.04.2025 23:30 πŸ‘ 100 πŸ” 7 πŸ’¬ 7 πŸ“Œ 0
godot docs sidebar menu, contributing menu item open

godot docs sidebar menu, contributing menu item open

Make it easy for designers to contribute and then let's complain about open source design.

Designers have no idea how to submit a PR. OS devs need to get better at making their projects designer-friendly. Included is the contributing docs.

Nothing about design here πŸ€·πŸ»β€β™‚οΈ

28.04.2025 02:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Was working on a trail and now I'm stuck drawing with light - both forward and backward in time. Fun!

Will probably tone it down later, too bright.

Also, new area inspired by Moria from LOTR.

#indiegame #godot #gamedev

13.04.2025 15:28 πŸ‘ 99 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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I just submitted my game for the #RadialMenuJam. I'm really proud of what I was able to make in only 4 days! You can try it over here and give me some feedback! #gamejam #incremental #towerdefence #godot

foolboxstudio.itch.io/scopecreep

15.04.2025 15:04 πŸ‘ 92 πŸ” 14 πŸ’¬ 7 πŸ“Œ 0
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Fixing some bugs from last weeks update of #wendigoblue then I'll get back to new content. #pixelart #gamedev #screenshotsaturday

12.04.2025 23:46 πŸ‘ 148 πŸ” 29 πŸ’¬ 2 πŸ“Œ 2
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Another Walking Robot πŸ’›πŸ€–

#pixelart #γƒ‰γƒƒγƒˆη΅΅

13.04.2025 01:10 πŸ‘ 143 πŸ” 15 πŸ’¬ 3 πŸ“Œ 0
Nintendo Switch 2 preorders in US delayed because of Trump's tariffs.

Nintendo Switch 2 preorders in US delayed because of Trump's tariffs.

Vocal minority of gamers! Rise up! YOUR COUNTRY NEEDS YOU!

04.04.2025 20:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

There’s been visual scripting plugins, but get zero development interest from the community

04.04.2025 12:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Feather icon with vector feathering technique being applied.

Feather icon with vector feathering technique being applied.

Motion design just got an upgrade.

Rive added "Vector feathering" to their app. Read about it here: rive.app/blog/how-riv...

03.04.2025 18:55 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0