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Paul Maaswinkel

@paulmaaswinkel

music composer for games & visuals โœจ๐ŸŽต โ€ข gamedeveloper ๐ŸŽฎ โ€ข he/him โญ linktr.ee/paulmaaswinkel

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09.02.2025
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Latest posts by Paul Maaswinkel @paulmaaswinkel

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How it started vs the end result of Keypress Burger ๐Ÿ” Learned a lot! Especially about using Godot. Canโ€™t wait to further explore the engine for future games!

#gamedev #godot #pixelart #indiegame

10.02.2026 15:51 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Keypress Burger by Paul Maaswinkel Unlock every topping!

paulmaaswinkel.itch.io/keypress-bur...

09.02.2026 14:46 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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For Keypress Burger, I used Aseprite for the first time, and I loved it! Really intuitive and easy to use, definitely my go-to pixel art tool for future projects ๐Ÿ™Œ

#pixelart #aseprite #gamedev #indiegame

09.02.2026 14:46 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐Ÿ”Š Created an audio manager script for my first Godot game, which I hope to re-use and extend for future projects! I added a pitch down/up transition when you pause the music, for some extra audio juice ๐Ÿ“ป

#gamedev #godot #gameaudio #indiegame

08.02.2026 14:41 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I really liked the idea of an animated visualizer for the burger orders, showing the requested toppings and the amount of each sauce. As orders get bigger in later levels, the time offsets between the toppings get smaller, to keep the total animation snappy ๐Ÿ”

#gamedev #godot #pixelart #indiegame

07.02.2026 14:53 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First time using tweens in Godot, for these result menu transitions. Took some tweaking to get the timing tight and smooth. Adding sound effects helped a lot too!๐ŸŽง

#gamedev #godot #pixelart #indiegame

06.02.2026 14:39 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Keypress Burger by Paul Maaswinkel Unlock every topping!

paulmaaswinkel.itch.io/keypress-bur...

05.02.2026 15:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Had lots of fun adding detail to the sauces in Keypress Burger, both visually (initial sputter, sauce stream, impact, splat animations on the toppings, dripping) and audio ๐Ÿ˜

#gamedev #godot #pixelart #indiegame #juice

05.02.2026 15:12 ๐Ÿ‘ 19 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Just released Keypress Burger, my very first game on itch.io!

๐Ÿ” Finish every level before the timer runs out to unlock new delicious toppings and sauces, to make even bigger and messier burgers!

#gamedev #godot #pixelart #indiegame

Play it here! ๐Ÿ‘‰ paulmaaswinkel.itch.io/keypress-bur...

04.02.2026 14:14 ๐Ÿ‘ 22 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hi new followers! I'm Paul๐ŸŽต I compose music for games & other stuff. Also making gamesโœจ Hit me up if you like what I make!
๐Ÿ˜๐ŸŽง linktr.ee/paulmaaswinkel

03.02.2026 17:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
before the ash update 1.2 - wonder update

before the ash update 1.2 - wonder update

Before the Ash 1.2 - Wonder Update released for free!

๐Ÿ› Added a rare Wonder building
๐ŸŒ‹ Added sacrificing resources to delay the volcano
๐Ÿฅ‡ New resource - Gold!
๐Ÿ’ป UI and QoL Improvements
๐ŸŽถ New SFX and improved audio
And much more!

#indiegamedev #pixelart #strategygame

Link below ๐Ÿ‘‡

08.05.2025 16:33 ๐Ÿ‘ 8 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐ŸŽต This awesome animation by pixel artist @bitopu.bsky.social instantly inspired me to create a boss-fight-style beat! For the hi-hats, claps, and other percussion, I used firecracker sound effects to match the exploding carrot bombs.
Go check out more of his pixel art, itโ€™s super vibey! ๐Ÿ™Œ

#PixelArt

04.05.2025 10:03 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Really fun to compose for this great animation of yours!๐Ÿฅ•

04.05.2025 07:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ‘€

03.05.2025 13:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Firecracker SFX are the best hihat/clap/percussion๐Ÿคฉ so snappy

03.05.2025 13:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Love it๐Ÿคฉ

13.04.2025 13:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Note to self - when you make a game with a fire spread mechanic, let players know they can extinguish said fire
๐Ÿ”ฅ๐Ÿ˜ญ

All that and more in the short post-mortem I wrote for Before the Ash, my new city builder jam-game!

#indiegamedev #godotengine

Link in the below ๐Ÿ‘‡

11.04.2025 12:24 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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It's time to build an ancient Roman city near an exploding volcano City-building can be an exhausting affair, once youโ€™ve evolved beyond the initial joy of cottage windows lighting up atโ€ฆ

Before the Ash is showcased on Rock Paper Shotgun!
#indiegamedev #godotengine

www.rockpapershotgun.com/its-time-to-...

05.04.2025 15:35 ๐Ÿ‘ 28 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Before the Ash by Aviv Levy, Paul Maaswinkel Grow Pompeii into a prosperous city before Vesuvius erupts

Play the game here:
avivlevy.itch.io/before-the-ash

29.03.2025 10:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Last week, I took part in the 79th edition of the Godot Wild Jam, creating the music and sound for Before the Ash, a game by the amazing @avivlevy.bsky.social.

I dived into the instruments and scales of the Roman Empire, blending them with a bitcrushy electronic sound. Go check out the game!

29.03.2025 10:41 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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I created a synth cover of Hollow Knight's beautiful โ€˜City of Tearsโ€™, originally composed @christopherlarkin.bsky.social. This game is one of my all-time favorites, and its music is a big part of why I love it so much๐Ÿ’™

#gamemusic #cityoftears #hollowknight #hollowknightfanart #silksong

29.03.2025 10:06 ๐Ÿ‘ 63 ๐Ÿ” 15 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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One early morning, I woke up with this theme in my head. I made a quick (sleepy) recording on my phone and went back to bed. Later, I found it again and decided to make a better recording and a short video. Iโ€™m always curious about how and when musical ideas can come up, especially during sleep๐ŸŒ™

29.03.2025 09:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Before the Ash Gameplay
Before the Ash Gameplay YouTube video by Aviv Levy

Before the Ash - develop Pompeii into a prosperous city before Vesuvius erupts! My entry for @godotwildjam.bsky.social
Made within one week!

youtu.be/4K3pG5iHglM?...

With wonderful music and SFX by the talented @paulmaaswinkel.bsky.social

#indiegamedev #strategygame #godotengine #citybuilder

24.03.2025 10:06 ๐Ÿ‘ 15 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0