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Andrew

@ajreiffdesign

Theme park industry professional. Gaming / anime / fandom geek. Photographer. Disgruntled liberal American millennial. Opinions are my own. Hate has no place here. Theme Park Zero > @themeparkzero.com

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Latest posts by Andrew @ajreiffdesign

I AM GLEEFULLY RE-ENERGIZED BY CONSUMING THIS SLOP-FREE SOUNDTRACK

02.03.2026 00:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
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Netflix ditches deal for Warner Bros. Discovery after Paramount’s offer is deemed superior Netflix is ditching a deal to buy Warner Bros. Discovery's studio and streaming assets after the WBD board deemed a revised bid by Paramount to be superior.

Every time I think, "oh, maybe we AREN'T in the worst world line after all", I am reminded that yes, we are indeed in the worst world line after all.

www.cnbc.com/2026/02/26/w...

26.02.2026 23:18 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Gravity Rush Remastered might have my least favorite controls of any game I’ve played in recent memory.

When it gets it right, it’s so good… But when it gets it wrong, it’s absolutely abysmal.

26.02.2026 01:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Next game on deck: Gravity Rush Remastered!

This game being next on my playlist is PURELY coincidental to what recently happened with Bluepoint. Nevertheless, I’ve always admired the well-intentioned heart that Gravity Rush has, despite its… β€œinteresting” gameplay design.

23.02.2026 23:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It has the typical foibles of indie Metroidvanias - mainly, combat that feels a little unbalanced, and too much lore explained in too vague terms. But I really enjoyed this one.

[/end]

23.02.2026 00:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I also liked the premise of the enemies - sentient everyday electronic devices and machines taken over by a virus. I absolutely laughed out loud when I started getting chased around by an oven that literally breathed fire. It's delightful.

23.02.2026 00:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

And in conjunction with that, what I liked a whole lot was that all of the areas in the world map felt distinct - mainly due to the use of background color. You could always tell where you were, and where you transitioned to, as you moved around.

23.02.2026 00:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Game #3 of 2026 completed: Haiku The Robot!

And what a delightful little diversion it was. The highlight is absolutely the spritework - seriously, some of the best I’ve seen in a while. I’m an absolute sucker for that kind of art direction.

23.02.2026 00:34 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

@hananomaude.bsky.social CROSSCODE MENTION ALERT!!!

22.02.2026 21:21 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

HGSS, you're next!

20.02.2026 14:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

As someone with physicals of both FireRed and LeafGreen...

I hope that the Switch release completely tanks resale values. Current resale pricing is just scalping under the guise of gatekeeping.

20.02.2026 13:59 πŸ‘ 4 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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People made this too. Pour one out.

19.02.2026 19:20 πŸ‘ 12 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Xenoblade Chronicles X: Definitive Edition β€” Nintendo Switch 2 Edition β€” Announcement Trailer
Xenoblade Chronicles X: Definitive Edition β€” Nintendo Switch 2 Edition β€” Announcement Trailer YouTube video by Nintendo of America

Nintendo continuing to slap the faces of physical media collectors everywhere.

People will have literally JUST bought this game a year or so ago on Switch at the time this Switch 2 physical releases.

www.youtube.com/watch?v=LC0X...

19.02.2026 14:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Scarlet Nexus is SO underrated. You can rightfully give it some flack for the "comic book cutscenes" but it is so good to play and I love the premise.

19.02.2026 13:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I posted on LinkedIn concerned about data protection and guest privacy in the theme park industry and got a reply from the CEO of a US-based company saying that data collection is a service.

While I respect and appreciate their opinion… You really can’t make this stuff up, can you?

19.02.2026 11:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Pockets of pure art.

17.02.2026 00:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Next up: 2022’s indie Metroidvania Haiku The Robot!

The spritework is deliciously crunchy, traversal is fun, and I absolutely love the color palette. Hoping to get a lot of fun out of this one!

15.02.2026 18:54 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But messes can be cleaned up. And I think that by the time updates are put out, I think it will be something truly special and even more impactful than it already is.

Now, if you'll excuse me, I'm going to go blast "Worn Out Tapes" through my headphones for the 13th time.

[end]

13.02.2026 02:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But whoo boy, is it a mess. From an overwhelming (but adjustable) graphical presentation, to a lack of clarity of when your actions will advance the story (and lock you out of optional content), to glitches that come from the mashup of its 2D and 3D art direction... It's a bummer.

13.02.2026 02:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It is immediately, unashamedly apparent that the folks at D-Cell threw everything - including their hearts and souls - at this beautiful mess of a game. And all of that heart - especially the narrative and absolutely SAVAGE soundtrack - is what carries it, and makes me love it so much.

13.02.2026 02:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Game #2 of 2026 completed: UNBEATABLE (they told me to write it in all caps)!

I "slacker backed" this game too long ago to remember and it's always amazing to see a final product turn out to adhere to the same general vision as was laid out so many years ago.

13.02.2026 02:17 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Clef repeatedly proving that she is the best character in this game.

09.02.2026 02:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Is it though?

08.02.2026 21:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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First impressions of Unbeatable!

Even putting aside that I participated in D-Cell's backer campaign, I freaking love this complete and utter mess of a game. It is so hard not to love.

But a mess that I love is still a mess.

08.02.2026 02:58 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

But in general, I liked it just as much as Daybreak 1 overall. Same solid combat, same goofy Scooby gang of misfits, just "more". And sometimes, that's what you want when you already like a thing.

[/end]

06.02.2026 02:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The narrative is all over the place (and time), successfully keeping the stakes and pressure high, but getting its pacing all mixed up. I enjoyed each individual act on its own, but certain story sections dragged on while others were way too short.

06.02.2026 02:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'm caught between it standing on its own as a sequel and being an effective DLC to Daybreak 1, though. It equal parts treads new ground in its arc and kind of rehashes some "greatest hits" of its predecessor. It's a tough one to place for that reason.

06.02.2026 02:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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First game of 2026 completed: Trails Through Daybreak II!

While everyone else is playing Beyond the Horizon right now (and unintentionally spoiling me), I’m playing catch-up. And Daybreak II was certainly a worthwhile 55 hours of solid JRPG goodness.

06.02.2026 02:10 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

There’s a particular moment with Lune that probably exudes the most β€œI’m not mad, I’m just disappointed” energy I’ve ever witnessed in any form of animated / gaming / CG media.

02.02.2026 03:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Title drop, key art, done. I’d be legitimately surprised if β€œKai 2” / β€œHorizon 2” releases in the first half of 2027.

01.02.2026 15:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0