just to hit the unpopularity category, I thought the third Zero Escape was the good one
I have never run into anyone else with the same opinion
store.steampowered.com/app/311240/Z...
just to hit the unpopularity category, I thought the third Zero Escape was the good one
I have never run into anyone else with the same opinion
store.steampowered.com/app/311240/Z...
it always baffles me how obscure DROD is given "best puzzle game ever made" is a very common comment
but a.) puzzle game b.) game that started long before Steam existed and c.) game with art aesthetic that's intentionally a bit wooly
store.steampowered.com/app/314330/D...
All the Adventures reaches Misadventure 6 for TRS-80, and you think the "TOTALLY NEW CONCEPT" might be sarcastic but it appears to be the first text adventure superhero game
bluerenga.blog/2026/03/09/m...
my favorite thread from today!
yes but how many minutes did that action take
TRS-80 screen You can see a vicious DINOSAUR attacking the city!
I've been sick the last few days; apologies, my next post will be delayed a bit. Hopefully it will be worth the wait!
Took me a little while to find so in case anyone wants it
archive.org/details/pcga...
Fool's Errand progress report: intro is done, we're now porting the game itself. The game data loads and the story view is (mostly!) rendering properly; scrolling up and down will jump between sections of the story which have been unlocked. Next goal is to start porting over puzzle code.
I am in this, as are many other Cool People.
Narrascope is a conference (June 12th-14th this year in Albany) which gathers "writers, developers, scholars, and players of interactive narrative."
I can now announce I am giving a talk:
*The First Year of Japanese Adventure Games*
a history of 12 months
narrascope.org
Bob Krotts wrote a series of "naughty" games for TRS-80; I had trouble getting number 5 to work, but I have now unveiled the mystery, which involves many deathtraps and a strange application of pants.
bluerenga.blog/2026/03/02/m...
person inside a computer, depicted in black and white with sparks flying around
From an ad for the educational game Microworld, in Compute! January 1982.
archive.org/details/1982...
the messy conclusion to the Darryll D. Reynolds game Death Star, new ways for parsers to be terrible, and the consequences of a game reliant on six VIC-20 tape loads, including the destruction of planet Earth
bluerenga.blog/2026/02/28/d...
also just learned miniscule may or may not be a typo depending on which dictionary you use
www.merriam-webster.com/dictionary/m...
All the Adventures returns to Australia, and Darryll Reynolds, well known for Secret of Bastow Manor. This is the first game of his I have access to, a conversion from TRS-80 to VIC-20, and it does a bizarre trick to deal with the miniscule memory size.
bluerenga.blog/2026/02/25/d...
The grand finale to 1983's Zeno, where programming errors are just part of the game and I needed to fling myself out of an airlock for Science
bluerenga.blog/2026/02/23/z...
I'm releasing over 50 deep dives into The Sentinel, Geoff Crammond's epic #BBCMicro game.
Batch #1 is now ready: 6 new articles about memory maps, program flow and interrupts, all at thesentinel.bbcelite.com/deep_dives
Batch #2 (maths!) coming soon.
Enjoy!
#retrocomputing #retrogaming #c64 #8bit
ZENO continues, as I hack the lift to explore two more floors, and die from a nail on a fake space shuttle
also, manuals with pages missing, and how an editor application can be a game
bluerenga.blog/2026/02/17/z...
These games are listed in the order I played them: Ace Attorney: Trials and Tribulations Snatcher Hotel Dusk: Room 215 Famicom Detective Club Part II Clock Tower Ghost Trick 999: Nine Hours, Nine Persons, Nine Doors Corpse Party Attack of the Friday Monsters Danganronpa 2 Another Code R 428: Shibuya Scramble 13 Sentinels Gnosia Paranormasight
With the new Paranormasight releasing soon, I decided to make a small list of my favorite Japanese adventure games. I'm using the term "adventure game" loosely here, as some of these are more VNs than ADVs, but these are the titles that affirmed my love for this type of game and all its sub-genres.
@jdyer.bsky.social Breaking Arctic Adventure news: technologizer.com/home/2026/02...
in which All the Adventures reaches a mysterious "programming adventure" for IBM mainframe that was lost for many years
(download included!)
the concept is related to Infocom's Suspended, except you have to program the robots yourself
bluerenga.blog/2026/02/16/z...
Have you ever read or seen a discussion about the "first videogame"? It turns out the picture you likely saw as part of it is wrong.
#history
bluerenga.blog/2026/02/13/t...
grand victory in the "epic" hero game Ocean Hunt
involving dubious infosec methods and bad grammar
bluerenga.blog/2026/02/12/e...
Epic Hero #1 continues, with another bad pun, an island British demon woman (??), cryptic messages that don't get used, and an author self-insert scene.
bluerenga.blog/2026/02/11/e...
in which All the Adventures returns to England with Epic Hero #1: Ocean Hunt
containing a bloodthirsty merchant
an extremely bad pun leading to an existential crisis
a brief history of the Colour Genie
and a mostly unknown yet prolific author, Marc Leduc
bluerenga.blog/2026/02/09/e...
My conclusion to the grand cinematic experiment for PC-88 from XTAL SOFT in Japan, Cosmo Cross. I get past the adventure section and reach a mysterious planet full of monoliths, and a cutscene which aspires for an era far past its time.
bluerenga.blog/2026/02/08/c...
βTo fight a trollβ: notes on the combat mechanics of Zork 1.
blog.zarfhome.com/2026/02/to-f...
Cosmo Cross, the bizarre sim/adventure hybrid, continues
involving major issues with guess-the-noun
and one looming warning
bluerenga.blog/2026/02/07/c...
feel free to drop thoughts in the comments! I've still been poking at PRISM every few days because it feels like there's still more there I'm missing, even if jumping to the final solution is impossible because of broken puzzle reasons
All the Adventures dips back to 1982 for a space sim-adventure game hybrid from Japan. I give the history of how a music company switched to games and the workings behind the space-combat section:
bluerenga.blog/2026/02/06/c...