Got the NGP adapter for Analogue Pocket at last.
I am impressed with their core, even Dark Maze minigame from KOF:BdP runs perfectly, which usually fails in software emulators.
Got the NGP adapter for Analogue Pocket at last.
I am impressed with their core, even Dark Maze minigame from KOF:BdP runs perfectly, which usually fails in software emulators.
Trying to color with SGB I came up with the idea of changing them between screens to try to get a “sunset” as you go through levels, I like how it looks! but I need to find colors that don't hurt the eyes so much 😅
#indiedev #gamedev #gameboy #retrogaming #pixelart
I just need the last part of the level to program the final boss 💀 I have implemented two difficulties for the game, so the maps will be different between them, there is not much left to make this game a reality 😁
#indiedev #gamedev #gameboy #retrogaming
I just need the last part of the level to program the final boss 💀 I have implemented two difficulties for the game, so the maps will be different between them, there is not much left to make this game a reality 😁
#indiedev #gamedev #gameboy #retrogaming
We are developing Unlinked Mask GB! a new platform game for GBC and GB 👀👀👀
#screenshotsaturday #indiedev #gamedev #gameboy #pixelart
We are developing Unlinked Mask GB! a new platform game for GBC and GB 👀👀👀
#screenshotsaturday #indiedev #gamedev #gameboy #pixelart
I've been programming to send attacks from one player to another for the Multiplayer VS mode of Unlinked Mask GB ☠️ there are still some things to implement and finish, but it's on the right track 😄
#pixelart #indiedev #gamedev #gameboy
I've been programming to send attacks from one player to another for the Multiplayer VS mode of Unlinked Mask GB ☠️ there are still some things to implement and finish, but it's on the right track 😄
#pixelart #indiedev #gamedev #gameboy
Hi! I've been improving the performance of Unlinked Mask GB, many things that used to use sprites now use bkg tiles, I'm also developing a multiplayer mode with link cable for now I can point out the position of a player to another player 👀👀👀
#pixelart #indiedev #gamedev #gameboy
Hi! I've been improving the performance of Unlinked Mask GB, many things that used to use sprites now use bkg tiles, I'm also developing a multiplayer mode with link cable for now I can point out the position of a player to another player 👀👀👀
#pixelart #indiedev #gamedev #gameboy
Hey here's a preview of a procedural map generation system I'm working on, I hope everything I have in my head works but this is a step towards making that happen, I really didn't think I could do something like this 😅
#screenshotsaturday #indiedev #gamedev #gameboy
Thanks! ❤️
Aside from Linked Mask GB, we're developing its prequel, Unlinked Mask GB 😄 this one is 80% finished so it will be released soon for GBC/GB and hopefully also for Sega MS/GG, here a gameplay of the Gameboy version
#screenshotsaturday #indiedev #gamedev #pixelart #gameboy
and here's a gameplay of the GameGear version 👀👀
Aside from Linked Mask GB, we're developing its prequel, Unlinked Mask GB 😄 this one is 80% finished so it will be released soon for GBC/GB and hopefully also for Sega MS/GG, here a gameplay of the Gameboy version
#screenshotsaturday #indiedev #gamedev #pixelart #gameboy
I've released Game Boy Camera Manager, a tool that could be considered the swiss knife of GB Camera data management.
It can export and import pictures, edit meta data, inject custom printable frames to the ROM and much more!
www.marcrobledo.com/game-boy-cam...
#GameBoy #GameBoyCamera #RomHacking
Increíble el trabajo que haces desde hace años, y me alegra saber que reciba una actualización el juego que jugué hace tanto, felicidades!
#Gaurodan is out!
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
We are developing Linked Mask GB, a new game for GBC/GB 👀👀
#screenshotsaturday #indiedev #gamedev #gameboy
Programming the scrolling between screens, I think it still needs some polishing lol
#pixelart #indiedev #gamedev #gameboy
Programming the scrolling between screens, I think it still needs some polishing lol
#pixelart #indiedev #gamedev #gameboy
I programmed the basic attack of the main character 💀 there are a couple of things to polish, but I tried to give it the best feeling of fluidity when attacking 👀
#screenshotsaturday #indiedev #gamedev #gameboy
Thanks! We're are doing our best this time to make this happen 😁
Thanks 💕
These worms in Black Castle 2 can drop from the ceiling.
#GameBoy #gbstudio #retrogames
Metal Gear for the MegaDrive is out now. Go grab it and get you're retro stealth on!
h0ffman.itch.io/metal-gear-md
I've released a little hack that restores Tiny Toon 2 for the Game Boy, adding the missing features from the japanese version: passwords, unlimited continues and more!
www.patreon.com/posts/new-li...
#GameBoy #RomHacking
I realized I have an account here and never posted anything 😅 so I'll start using this.
Me and @klonoz.bsky.social are developing Linked Mask GB! a new platform game for GB and GBC!
#indiedev #gamedev #gbdev #pixelart #gameboy
Thanks! I used a Megaman II GB song, is a remade version so it's not in game music 😅
youtu.be/STmUaIEClmY?...
I programmed the basic attack of the main character 💀 there are a couple of things to polish, but I tried to give it the best feeling of fluidity when attacking 👀
#screenshotsaturday #indiedev #gamedev #gameboy