Learn to create cinematic renders in Marmoset Toolbag: marmoset.co/posts/cinema...
Learn to create cinematic renders in Marmoset Toolbag: marmoset.co/posts/cinema...
Film grain can help create a natural, cinematographic rendering style. Toolbag has two Grain modes: Film and Digital. Film mode mimics traditional film & tends to work better with B&W or sepia-toned post-processing settings, while digital usually works better with color images.
The Curve Editor offers even finer control, such as altering the response curves for the RGB channels individually. For example, you can add warmth to the shadows by bringing up the red channelβs lower end, and cool off the highlights by bringing up the higher values in the blue channel.
If youβve used RAW photo editing software before, youβll be familiar with the Highlights, Midtones, Shadows, and Clarity sliders. AgX mode is a good neutral starting point for adjusting these settings to suit the sceneβs lighting and the shot style.
The different tone mappers in Toolbag alter the response curve of the rendered image, generally to preserve highlight detail and prevent shadows from clipping.
ποΈ Adding the final touches to your 3D art?
Toolbag lets you adjust color, contrast, & sharpness, & apply many effects to suit the mood of your shot. Using the built-in tools gives you a real-time preview of the effects & saves you from rendering & editing your shots externally.
π¨ Toolbag Artist Highlight - TOADMAN : Plarium Fan Art by Saumy Sachan
Find more of Saumyβs work on Artstation: www.artstation.com/saumysachan
π Tag your art with #madewithMarmoset for a chance to be featured.
Bake, texture, and render your art in Toolbag: marmoset.co
Learn to create cinematic renders in Marmoset Toolbag: marmoset.co/posts/cinema...
Carefully aligning the camera accentuates the sense of symmetry, which can be useful in environmental scenes. If youβre familiar with Wes Andersonβs films, youβll probably recall how often he deliberately places the camera level and dead center to get this kind of effect.
If you want to break the symmetry, consider a 3/4 view to add interest by creating intentional, striking lines of convergence.
This shot is off-kilter, but not enough to create an interesting composition. It doesnβt feel intentional.
Placing your subject in the center of the frame isnβt always the most interesting way to develop a composition, but it can work well when presenting 3D assets for your portfolio.
The symmetrical elements in this scene are highlighted by precisely positioning the camera.
πΌοΈ Framing your 3D renders is an integral part of presenting your art. Letβs discuss different ways to position the camera and how they can emphasize the characteristics of your scene π
π¨ Toolbag Artist Highlight - Valkyrie by Yeonseo
Find more of Yeonseoβs work on Artstation: www.artstation.com/yeonseo
π Tag your art with #madewithMarmoset for a chance to be featured.
Bake, texture, and render your art in Toolbag: marmoset.co
ποΈ Painting a flat grey model and not sure where to start?
Kickstart your stylized texture painting in Toolbag with a baked AO map, block in values with overlays, then quickly block colors in using gradient remap layers π¨
This lets you nail form first, and add color later.
Learn more about camera and animation rendering techniques in Toolbag: marmoset.co/posts/cinema...
π¨ Artwork by Jake Woodruff & Jack Miles.
Motion blur can be used for still renders as well. For example, you can keyframe a light or a mesh with an emissive material and use a very slow shutter speed to mimic light painting or long-exposure photography techniques.
We can use a shutter speed twice our frame rate to produce natural-looking blur. For example, if youβre rendering a 30 FPS video, try 1/60 shutter speed; for 60 FPS, use 1/125. Higher speeds are typically used for fast motion, and lower speeds produce a stylized effect.
The Shutter Speed dial controls the amount of motion blur. Faster shutter speeds (higher numbers) produce less blur, while slower speeds produce more.
Letβs discuss Motion Blur in Toolbag, which helps create natural motion in your video renders. Motion blur is an important part of creating convincing-looking animations, and can even be used to render in-action still images.
Weβre looking for skilled graphics programmers (remote contract) to help us build bigger and better tools for 3D artists.
At Marmoset, we work on challenging problems in rendering, baking, texture painting, animation, and more.
Click for full details! marmoset.co/jobs/
Learn more about creating captivating renders and controlling the story your art tells: marmoset.co/posts/cinema...
π¨ Artwork by Blair Armitage.
Toolbagβs DoF system mimics a physical camera and should produce similar results to a real-world camera. If the Aperture values produce unexpected levels of blur, it could mean that your scene units are not configured correctly.
You can also customize the Bokeh or shape of the blurred region. Toolbag ships with a variety of preset shapes that mimic camera lenses with different numbers of aperture blades, and you can load your own custom bokeh shape as well.
You can MMB in the viewport to set a focus point. Your subjectβs nearest eye is usually a good place to focus. Use the Focus Tool to click on the mesh/drag the mouse over it to set the focal point.
The Depth of Field settings in the Camera object control where the camera is focused, and how blurry elements in front of and behind the focal point appear. The Aperture setting controls the amount of blur, with lower numbers producing more blur and higher numbers less blur.
π· Depth of field is a key component in photography and composing your shot. Through it, you can blur the background and isolate your subject or draw attention to a particular element in close-up shots.
Letβs take a look at how you can achieve this in Toolbag π
If you need a finer degree of control, you can create a camera animation in your 3D modeling application and import it into Toolbag as well. Animated cameras are supported via the FBX file format.
Learn more: marmoset.co/posts/cinema...
You need to register keyframes for the first frame by making a change to the camera in the viewport/selecting the data track in the Keyframes window, and manually creating a keyframe. Create a keyframe by double-clicking in the Keyframe window/by pressing the Keyframe button.
To start, go to Animation>Timeline and Keyframes windows. Select your camera and enable Auto Keyframe. Now, when you make changes to the camera, keyframes are automatically created.