I can’t cite any examples but I feel like the ornate UI’s around pc98 games might have some
I can’t cite any examples but I feel like the ornate UI’s around pc98 games might have some
armoured knight enemy with a bow on a castle wall, and a muscular chicken enemy. mountains and sky in the background.
heavy unit / mega drive
kaneko, 1990
top down view of a futuristic tank nestled between buildings
granada / mega drive
wolf team, 1990
ecco swimming downwards with a blue coral reef behind him.
ecco: the tides of time / mega drive
novotrade software, 1994
milan flare weeps after losing a fight. eight seconds remain to try again.
golden axe: the duel / saturn
sega enterprises, 1995
top down view of a futuristic tank nestled between buildings
granada / mega drive
wolf team, 1990
ecco swimming downwards with a blue coral reef behind him.
ecco: the tides of time / mega drive
novotrade software, 1994
milan flare weeps after losing a fight. eight seconds remain to try again.
golden axe: the duel / saturn
sega enterprises, 1995
I like those games
blue and red spaceships flying over glitchy blue rocky background
title screen of hyper duel. blue bipedal robot poses with a large gun.
hyper duel / saturn
technosoft, 1996
blue and red spaceships flying over glitchy blue rocky background
title screen of hyper duel. blue bipedal robot poses with a large gun.
hyper duel / saturn
technosoft, 1996
“yeah, this is about how a weasel should move” - shigeru miyamoto
that CAVE, yes
a concrete retaining wall with green wire fencing above it and yellow and black caution signs.
silver guard barrier snakes into the distance on a mountain road.
high velocity: mountain racing challenge / saturn
CAVE, 1995
large concrete arches connecting with a steep rock wall above a mountain road. the lights of the city can be seen in the distance.
high velocity: mountain racing challenge / saturn
CAVE, 1995
a concrete retaining wall with green wire fencing above it and yellow and black caution signs.
silver guard barrier snakes into the distance on a mountain road.
high velocity: mountain racing challenge / saturn
CAVE, 1995
large concrete arches connecting with a steep rock wall above a mountain road. the lights of the city can be seen in the distance.
high velocity: mountain racing challenge / saturn
CAVE, 1995
An overhead photo showing a wide variety of games, from PC88 RPGs like Ys to popular retro games like Star Fox and modern hits, such as Baldur’s Gate 3.
Feel free to prod my site’s random article link below if you’d like a bit of a break from *broadly gestures* (heaven knows I need one). I’ve written hundreds of features on all sorts of games, so I’m sure you’ll something fun in there:
kimimithegameeatingshemonster.com?random
giant ogre beneath a blood red sky
mad max style bandits riding on a green dune buggy beneath an orange sky
hokuto no ken: seikimatsu kyuseisyu densetsu / psx
natsume, 2000
blue sports car viewed from above
GT straight victory - hoshino kazuyoshi e no chousen / psx
polygon magic, 1998
blue car in the pit lane at a german race track. clouds, trees and mountains are in the distance
GT straight victory - hoshino kazuyoshi e no chousen / psx
polygon magic, 1998
richter crouches and whips at a headless suit of armour as rubble flies through the air
castlevania: rondo of blood / pc engine cd
konami, 1993
the rep seems overblown. it’s unpolished but I’ve had an ok time with it so far. there are times where it looks really good. also I love the title screen.
the party standing at a grave at dusk
michelia attacking a goblin in a field
ancient roman: power of dark side / psx
nihon system, 1998
me on my long drive home from work
red guy on a red gunbike in a garage
speed power gunbike / psx
inti creates, 1998
a load out screen showing the dingus
game rules, sucks it never got translated
yes, I also thought of big challenges
usually when I post about this game I note that in the alt
red spider tank ankle deep in sewer water
ghost in the shell / psx
exact, 1997