Scale is hard. Incremental Expansion is even harder.
Designing a topology *flexible* enough for incremental growth is an insanely difficult computer science problem.
Well defined structures often hinder expansion.
Here's why (controlled) randomness can help:
09.08.2025 17:54
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Assassin’s Creed Shadows - Guerreiros das Sombras (Feat. @EduFalaschiOfficial) Homenagem Tokusatsu
YouTube video by Ubisoft Brasil
We must immediately petition the Game Awards to create a new "Best Trailer" category and this trailer will win this year and likely all years to come.
(via @felipepepe.bsky.social & @gautoz.cool)
www.youtube.com/watch?v=89bz...
18.03.2025 08:31
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Carte de l’Océan Atlantique avec, de manière très pertinente, une représentation d’un potentiel Golfe de Bretagne !
Les Bretons en train de négocier avec @ignfrance.bsky.social 😆
Golfe de Bretagne
16.02.2025 14:31
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Meme, Jesus preaching. Text: We are releasing BIRD 3. Who is without sin, upgrade first.
We have released BIRD 3, the multithreaded version. After five years of sustained development and lots of code written and thrown away, we are there. Time to rest for a while and then … unpack the bugreports we are already receiving for christmas!
18.12.2024 19:48
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Automated server assembly line 👀😍
16.12.2024 17:38
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