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Peanut Butter Larry

@peanutbutterlarry

Hi, I'm Larry ^^ I have ADHD, I love Akeshu, math, games, & fun 24 he/him ace Ao3: https://archiveofourown.org/users/PeanutButterLarry Pfp: https://bsky.app/profile/pickles4nickles.bsky.social Banner: https://bsky.app/profile/beyondplusultra.bsky.social

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04.11.2023
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Latest posts by Peanut Butter Larry @peanutbutterlarry

Big mood

07.03.2026 19:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I guess you could say I’m GLaD to share this meeting of two funny, ambiguously evil AIs!

It was so lovely to meet Ellen McLain - she was seriously such a sweetheart!!

07.03.2026 18:56 πŸ‘ 2631 πŸ” 482 πŸ’¬ 51 πŸ“Œ 5

:0 there's a new movie?

06.03.2026 20:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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envy
#shuake #akeshu #persona5

05.03.2026 19:06 πŸ‘ 109 πŸ” 51 πŸ’¬ 1 πŸ“Œ 0

πŸ‘€

05.03.2026 03:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#shuake #p5r
Crow's Nest, after hours.

28.02.2026 18:42 πŸ‘ 98 πŸ” 53 πŸ’¬ 1 πŸ“Œ 0

My main! :o

28.02.2026 22:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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drowning
#akechi #persona5 #procreate

28.02.2026 00:43 πŸ‘ 23 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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Apparition
#shuake #persona5 #procreate

27.02.2026 18:08 πŸ‘ 32 πŸ” 12 πŸ’¬ 0 πŸ“Œ 0
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lingering connection
#shuake #persona5 #procreate

26.02.2026 18:23 πŸ‘ 65 πŸ” 24 πŸ’¬ 0 πŸ“Œ 0

For my American friends

Miyamoto is basically saying SM64 is a basic cheese burger with a drink
And Banjo is a burger with the works, bacon, lettuce, etc with fries and a drink

That's my goat Miyamoto fr fr

24.02.2026 15:25 πŸ‘ 156 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0

WANYA!

23.02.2026 19:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is so cute!!!! I'm going for it
@dreamerseeker.bsky.social @kelpysaturn.bsky.social

23.02.2026 19:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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✨ KIRBY RE-MENT GIVEAWAY ✨

To enter our newest giveaway…

πŸ’« FollowΒ @kirbyinformer.com andΒ @zemarket-en.bsky.social
❀️ Like & Repost!
πŸ’• Tag two friends!

Bonus Entry:
πŸŽ‰ Make a second comment saying β€œWANYA!”

The winner will be chosen next Waddle Dee Wednesday! 🧑

23.02.2026 19:20 πŸ‘ 76 πŸ” 30 πŸ’¬ 24 πŸ“Œ 1

From only the context of this post, it seems possible to me that they just made the bobomb accept any consumable item without thinking about the explosive ones specifically

But I do like to think that explosives are nutritious for them, and that their digestion can handle a lot of different things

22.02.2026 20:55 πŸ‘ 14 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ohhhh man this poor man 🀣

*Meanwhile Akechi's just zoned out trying to think what the best comeback entrance into Leblanc would be*

22.02.2026 20:50 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

the thrilling sequel ft. taxi driver #maruki
i dont think he is getting a tip out of this one

22.02.2026 18:58 πŸ‘ 125 πŸ” 58 πŸ’¬ 2 πŸ“Œ 1

I feel like good media can draw in a ton of different people, lots of good people, and some entitled people as well

That sucks Goose is having to deal with this, y'all are amazing and have made something really amazing together

22.02.2026 00:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If I see anyone harassing Goose over the direction she is taking her show and her characters, it is a block on sight.

Disagree if you must, but try to understand her first rather than saying something mean.

She is trying harder than you know to make something wonderful, and I believe in her.

21.02.2026 22:26 πŸ‘ 2947 πŸ” 732 πŸ’¬ 89 πŸ“Œ 19
Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
By Moritz Bergmann, Ines Wollbrandt, Lisa Gittel, Eva Halbe, Sarah Mackert, Alexandra Philipsen, Silke Lux Department of Psychiatry and Psychotherapy, University of Bonn, Bonn, Germany, 2023
doi.org/10.3389/fpsyt.2023.1173652
Methods: a total of 46 clinically depressed individuals were treatment including psychotherapy and/or randomly assigned to one of three groups: an experimental "3D video gaming" group (n = 14) which played Super Mario Odyssey, an active control group (n = 16) which trained with a computer program "CogPack," and a treatment-as-usual (TAU) group (n = 16) which received a standard clinical pharmacotherapy.
Results: regarding depressive symptoms, a significant decrease in the proportion of participants who showed clinical levels of depressive symptoms as measured by the Beck Depression Inventory was only found in the 3D video gaming group (which played Super Mario Odyssey).
Conclusion: besides a standalone cognitive training, the current findings suggest that cognitive trainings using a video game have potential to increase subjective well-being, show higher levels of training motivation, and lead to improvements in visuo-spatial memory functions in MDD.
The proportion of participants that showed depressive symptoms (BDI-II β‰₯ 13) at pre- (T1) and post-assessment (T2). For Super Mario Odyssey, 100 at T1 and 57 at T2.
Note: information heavily abridged. For the full paper, see link above.

Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression By Moritz Bergmann, Ines Wollbrandt, Lisa Gittel, Eva Halbe, Sarah Mackert, Alexandra Philipsen, Silke Lux Department of Psychiatry and Psychotherapy, University of Bonn, Bonn, Germany, 2023 doi.org/10.3389/fpsyt.2023.1173652 Methods: a total of 46 clinically depressed individuals were treatment including psychotherapy and/or randomly assigned to one of three groups: an experimental "3D video gaming" group (n = 14) which played Super Mario Odyssey, an active control group (n = 16) which trained with a computer program "CogPack," and a treatment-as-usual (TAU) group (n = 16) which received a standard clinical pharmacotherapy. Results: regarding depressive symptoms, a significant decrease in the proportion of participants who showed clinical levels of depressive symptoms as measured by the Beck Depression Inventory was only found in the 3D video gaming group (which played Super Mario Odyssey). Conclusion: besides a standalone cognitive training, the current findings suggest that cognitive trainings using a video game have potential to increase subjective well-being, show higher levels of training motivation, and lead to improvements in visuo-spatial memory functions in MDD. The proportion of participants that showed depressive symptoms (BDI-II β‰₯ 13) at pre- (T1) and post-assessment (T2). For Super Mario Odyssey, 100 at T1 and 57 at T2. Note: information heavily abridged. For the full paper, see link above.

A 2023 German psychiatric study found that playing Super Mario Odyssey significantly improved depressive symptoms in clinically depressed individuals compared to regular psychotherapeutic treatment, reducing depression by 43%.

21.02.2026 18:24 πŸ‘ 1883 πŸ” 408 πŸ’¬ 25 πŸ“Œ 62
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intervention
#shuake #akeshu #persona5 #maruki

21.02.2026 19:17 πŸ‘ 31 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

God 🀣

21.02.2026 18:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#shuake #p5r
My interpretation of the p5r ending, also titled 'if only we had met... 5 minutes earlier'

21.02.2026 17:37 πŸ‘ 166 πŸ” 69 πŸ’¬ 3 πŸ“Œ 2
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Leaving the office early so I can get a head start on my weekend plans with @amongus.innersloth.com.

20.02.2026 23:00 πŸ‘ 1000 πŸ” 278 πŸ’¬ 7 πŸ“Œ 8
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My #RyominaExchange2026 piece for LightingQueen, I drew and wrote a Strega Makoto/SEES Ryoji fic! Was quite the fun project.
#p3 #ryomina

20.02.2026 18:59 πŸ‘ 33 πŸ” 12 πŸ’¬ 1 πŸ“Œ 0

"I like it~"

20.02.2026 07:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Panel 1: The Green Prince places his claws on one of the Cogwork Dancers' face, while the other patiently looks on. The Green Prince asks, "Can you... feel anything in this body...? Well, I supposed these bodies."

Panel 2: The Cogwork Dancers respond, their dialogue split between the two robots, "I do not seem to f-feel pain... but I only started to feel l-lucid once you showed up. So p-perhaps, other senses may return w-with time?"

Panel 3: The Green Prince shyly touches his claws together, "Hm, interesting"

Panel 4: The Cogwork Dancers box the Green Prince in and ask him in both of their voices, "Why do you ask... my prince?"
The Green Prince, nervously deflects, "Just had a simple thought, none of your concern......"

Panel 1: The Green Prince places his claws on one of the Cogwork Dancers' face, while the other patiently looks on. The Green Prince asks, "Can you... feel anything in this body...? Well, I supposed these bodies." Panel 2: The Cogwork Dancers respond, their dialogue split between the two robots, "I do not seem to f-feel pain... but I only started to feel l-lucid once you showed up. So p-perhaps, other senses may return w-with time?" Panel 3: The Green Prince shyly touches his claws together, "Hm, interesting" Panel 4: The Cogwork Dancers box the Green Prince in and ask him in both of their voices, "Why do you ask... my prince?" The Green Prince, nervously deflects, "Just had a simple thought, none of your concern......"

Panel 1: The Green Prince in silent, concentrated thought.

Panel 2: The Green Prince thinks, "So do I have to kiss both of them at the same time, how does this work..."

Panel 3: A thought bubble with the Green Prince embracing one of the Cogwork Dancers, while the other robot watches. He is uncomfortable about it.
His thoughts continue, "...is his other body just watching the whole time as it waits for its turn??? Would it be weirder for it to turn and look the other way???"

Panels 4 and 5 aren't directly connected to the other panels. The Cogwork Dancers give the Green Prince kisses together at the same time. The Green Prince is then Very Very Flustered and Blushy.

Panel 1: The Green Prince in silent, concentrated thought. Panel 2: The Green Prince thinks, "So do I have to kiss both of them at the same time, how does this work..." Panel 3: A thought bubble with the Green Prince embracing one of the Cogwork Dancers, while the other robot watches. He is uncomfortable about it. His thoughts continue, "...is his other body just watching the whole time as it waits for its turn??? Would it be weirder for it to turn and look the other way???" Panels 4 and 5 aren't directly connected to the other panels. The Cogwork Dancers give the Green Prince kisses together at the same time. The Green Prince is then Very Very Flustered and Blushy.

| Silksong spoilers |

More Green Prince and Cogwork Dancers stuff because I Have Lost Control of My Life

#hollowknight #silksong #pickleart

20.02.2026 07:43 πŸ‘ 15 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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a day in February
#persona5royal #royaltrio #procreate

19.02.2026 22:06 πŸ‘ 42 πŸ” 15 πŸ’¬ 0 πŸ“Œ 0
The Green Prince leaning against his lover, with headcanon'd colors.

The Green Prince leaning against his lover, with headcanon'd colors.

| Silksong spoilers |

Hey what if The Green Prince's lover's colors were basically just GP's colors but hue shifted to be more brown kinda like saaaay.... A Crispy Leaf or.... like the bronze of a cogwork bot........

WHAT IF.......

#hollowknight #silksong #pickleart

18.02.2026 04:27 πŸ‘ 48 πŸ” 11 πŸ’¬ 0 πŸ“Œ 0
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Twinning x5.

#KirbyAirRiders

18.02.2026 17:03 πŸ‘ 319 πŸ” 55 πŸ’¬ 6 πŸ“Œ 7