Team SunForge's Avatar

Team SunForge

@teamsunforge

We are a small team of two aspiring indie game devs! We are currently working on Spectral Express: A resource management train driving game with ghosts! Check out our output over the years at https://sunforge.itch.io !

105
Followers
51
Following
893
Posts
11.01.2025
Joined
Posts Following

Latest posts by Team SunForge @teamsunforge

but is L real

10.03.2026 19:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

if you're using shaders and depending on how you're doing it, just going final color = sum of all light source values / number of light sources might be your easiest solution

10.03.2026 16:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

oh! I just noticed the gamemaker tag. You should check out blend modes and see if those help! I don't remember exactly but if instead of additive you do one of the other ones, it might give the result you want?

10.03.2026 16:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I don't know if you're just drawing a shape, using stencils, shaders, or how your rendering this and in what engine so I can't give more concrete instructions, but that's how it should go under the hood

10.03.2026 16:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

So what you'd presumably want is a way to, instead of add light values together, average them out. If white is the only light, keep it all white, if red is the only light on the pixel, keep it all red, if there's two or more light sources on the pixel, the color channel values take the average

10.03.2026 16:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

so I don't know what engine you are using, but computationally here is what is happening: all three color channels (red green and blue) have a range of 0 to 1. White is full tilt 1 in all three. so if you take whatever color, and you add white to it, it maxes out at 1 and stays white.

10.03.2026 16:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

yeah, plot important dialogue that happens during action segments gets super lost for me, hahaha

10.03.2026 15:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

the woes of testing! I feel ya, especially as someone who's professionally in the QA industry

10.03.2026 12:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image Post image

Many wished for a higher-res #font so I drew a 10px one ๐Ÿฅฐ

It does pain me that it's 2x pixel density when compared to everything, but... How does it look to everyone else? ๐Ÿซ 

It'll probably either be the default, or an option.

#indiedev #gamedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

10.03.2026 11:18 ๐Ÿ‘ 67 ๐Ÿ” 7 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 0

You COULD always include both, and just have the accessibility option for people to pick if they need more pixels

10.03.2026 11:42 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Honestly, I don't feel like it takes away too much. Easier to read for sure. If all else fails, I think it's a decent compromise.

10.03.2026 11:41 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

reminds me of this one time we did a 3 day game jam, i wasted an entire day making a full random weather system that never even made it into the game in the end ๐Ÿ˜‚

10.03.2026 08:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
New corrupted cultist enemy in Pergamum - WIP indie game
New corrupted cultist enemy in Pergamum - WIP indie game YouTube video by StellarMantis

I'm getting closer to a solid prototype of the intended gameplay, it will be based on positioning and moving enemies with knockback in order to carefully proc elements and charge up powerful spells. youtu.be/VXLKzmplXh4

#gamedev #IndieGame #IndieDev #PixelArt #Horror #Godot

10.03.2026 01:55 ๐Ÿ‘ 69 ๐Ÿ” 8 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

Very bouncy!

10.03.2026 07:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I don't to big picture tests as often as i should, caught some lurking bugs that way though, i should do it more haha

10.03.2026 07:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Spectral Express - Particles system complete!
Spectral Express - Particles system complete! YouTube video by Team SunForge

Here's some more footage of our new 3D particle system! I am super happy with how it's turning out

youtu.be/8SN8gf0joEE

#GameDev #IndieDev #IndieGameDev #IndieGame #Indie #IndieGaming #GameMaker #TeamSunforge #SpectralExpress

09.03.2026 20:57 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
a cartoon character stands in front of a window with a fire coming out of it ALT: a cartoon character stands in front of a window with a fire coming out of it
09.03.2026 16:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

We love you for your boundless optimism if nothing else, yahtzee

09.03.2026 16:41 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i don't assume scrollable text fields or multiple text panels are a viable solution?

09.03.2026 16:39 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

We're a part of the Women's Day Steam event this week with Trackastrophe!

Check the event for some amazing games made by women-led teams: store.steampowered.com/sale/womensd...

(also try our demo and wishlist the game while you're at it ๐Ÿ˜‰)

#indiegames #Steam

09.03.2026 13:48 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

a marked improvement if you ask me! Only so much you can do at this resolution

09.03.2026 16:28 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks!
How's yours going by the way? Don't think I forgot!

09.03.2026 12:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

eyo #GameMaker #GameDev people, who all doing #gm48 this weekend?

09.03.2026 11:17 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

oh damn, I got bamboozled! Either way, good work :)

09.03.2026 09:56 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

ah, spline magic

09.03.2026 08:32 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

oh nice, looking good!

09.03.2026 08:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

damn, looking good! You're nailing the aesthetic.
The only nitpick I have is it feels a bit floaty/weightless for now. I'm sure it's nothing that some juicing up won't fix in the future, though!

09.03.2026 07:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

underwater wall-e is my best friend

09.03.2026 07:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Underwater cleaning bot continues their hard work

Currently working on the core loop - removing all the 'dirt' from each section of the map, compacting down the materials and using those to create better cleaning tools!

#indiedev #gamedev #godot

09.03.2026 06:50 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

hahaha oops

well, lessons learned and skills gained!

08.03.2026 18:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0