but is L real
@teamsunforge
We are a small team of two aspiring indie game devs! We are currently working on Spectral Express: A resource management train driving game with ghosts! Check out our output over the years at https://sunforge.itch.io !
but is L real
if you're using shaders and depending on how you're doing it, just going final color = sum of all light source values / number of light sources might be your easiest solution
oh! I just noticed the gamemaker tag. You should check out blend modes and see if those help! I don't remember exactly but if instead of additive you do one of the other ones, it might give the result you want?
I don't know if you're just drawing a shape, using stencils, shaders, or how your rendering this and in what engine so I can't give more concrete instructions, but that's how it should go under the hood
So what you'd presumably want is a way to, instead of add light values together, average them out. If white is the only light, keep it all white, if red is the only light on the pixel, keep it all red, if there's two or more light sources on the pixel, the color channel values take the average
so I don't know what engine you are using, but computationally here is what is happening: all three color channels (red green and blue) have a range of 0 to 1. White is full tilt 1 in all three. so if you take whatever color, and you add white to it, it maxes out at 1 and stays white.
yeah, plot important dialogue that happens during action segments gets super lost for me, hahaha
the woes of testing! I feel ya, especially as someone who's professionally in the QA industry
Many wished for a higher-res #font so I drew a 10px one ๐ฅฐ
It does pain me that it's 2x pixel density when compared to everything, but... How does it look to everyone else? ๐ซ
It'll probably either be the default, or an option.
#indiedev #gamedev #indiegame #pixelart #ใใใ็ตต
You COULD always include both, and just have the accessibility option for people to pick if they need more pixels
Honestly, I don't feel like it takes away too much. Easier to read for sure. If all else fails, I think it's a decent compromise.
reminds me of this one time we did a 3 day game jam, i wasted an entire day making a full random weather system that never even made it into the game in the end ๐
I'm getting closer to a solid prototype of the intended gameplay, it will be based on positioning and moving enemies with knockback in order to carefully proc elements and charge up powerful spells. youtu.be/VXLKzmplXh4
#gamedev #IndieGame #IndieDev #PixelArt #Horror #Godot
Very bouncy!
I don't to big picture tests as often as i should, caught some lurking bugs that way though, i should do it more haha
Here's some more footage of our new 3D particle system! I am super happy with how it's turning out
youtu.be/8SN8gf0joEE
#GameDev #IndieDev #IndieGameDev #IndieGame #Indie #IndieGaming #GameMaker #TeamSunforge #SpectralExpress
We love you for your boundless optimism if nothing else, yahtzee
i don't assume scrollable text fields or multiple text panels are a viable solution?
We're a part of the Women's Day Steam event this week with Trackastrophe!
Check the event for some amazing games made by women-led teams: store.steampowered.com/sale/womensd...
(also try our demo and wishlist the game while you're at it ๐)
#indiegames #Steam
a marked improvement if you ask me! Only so much you can do at this resolution
Thanks!
How's yours going by the way? Don't think I forgot!
eyo #GameMaker #GameDev people, who all doing #gm48 this weekend?
oh damn, I got bamboozled! Either way, good work :)
ah, spline magic
oh nice, looking good!
damn, looking good! You're nailing the aesthetic.
The only nitpick I have is it feels a bit floaty/weightless for now. I'm sure it's nothing that some juicing up won't fix in the future, though!
underwater wall-e is my best friend
Underwater cleaning bot continues their hard work
Currently working on the core loop - removing all the 'dirt' from each section of the map, compacting down the materials and using those to create better cleaning tools!
#indiedev #gamedev #godot
hahaha oops
well, lessons learned and skills gained!