Patrick Exner / πŸ”₯ Lizard 🦎's Avatar

Patrick Exner / πŸ”₯ Lizard 🦎

@flamelizard

πŸ‡©πŸ‡ͺ Game Development sciences student Tech Art and GDExtension maintainer of the FOSS Godot Game Engine Documenting the GDExtension system Editor for Nintendo-Online.de Tech Artist / Consultant Freelancer Working on 🀫

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Latest posts by Patrick Exner / πŸ”₯ Lizard 🦎 @flamelizard

Preview
a close up of a man 's face with the words perfect written on it . Alt: a close up of a Homelanders 's face with the words β€žperfectβ€œ written on it .
09.03.2026 16:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ah. Thanks for the explanation. Does that work well in terms of pacing and timing of the cuts?

09.03.2026 11:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

New background for Godot release unlocked πŸ™ŒπŸ» that looks stunning

09.03.2026 11:37 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Added custom lighting on the clouds and planet surface so they're lit properly by scattered light :) #godot

09.03.2026 11:23 πŸ‘ 164 πŸ” 19 πŸ’¬ 4 πŸ“Œ 1

I am confused πŸ˜…Is there a series I didn’t see come out or did you split the films up into β€žepisodesβ€œ? πŸ‘€πŸ€”

09.03.2026 11:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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YES I DID IT IT WORKS YESSSS

made with @godotengine.org

08.03.2026 14:33 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I made an addon for you.
Shader Line Previewer: A real-time variable inspector for Godot.

26.02.2026 11:11 πŸ‘ 177 πŸ” 49 πŸ’¬ 6 πŸ“Œ 5

Don’t forget to run the Update Tool in the Editor to re-save all scenes in the new 4.6 format. I almost forgot that for a project I was upgrading

07.03.2026 13:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

omg this is going to be sooooooo useful!!!!!!!!!!!!!!!!!!!!!!

#Godot #Dev #GameDev #BBCode

03.03.2026 23:39 πŸ‘ 73 πŸ” 12 πŸ’¬ 5 πŸ“Œ 1
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little #blender trick, you can hold control and scroll to change the values underneath the cursor

03.03.2026 19:51 πŸ‘ 24 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
We need you! GodotCon 2026

We need you! GodotCon 2026

We are looking for volunteers to bring the community together to celebrate GodotCon 2026 in Amsterdam.

Want to help? πŸ‘‰ docs.google.com/forms/d/1iW7...

05.03.2026 16:03 πŸ‘ 84 πŸ” 19 πŸ’¬ 0 πŸ“Œ 0

Ah alright. Thanks for the info!πŸ™ŒπŸ»

05.03.2026 13:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What type of optimisations? Would you mind sharing some details?

04.03.2026 16:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
a cat with a tattoo on his arm is standing in front of the ocean Alt: a cat with a tattoo on its arm and flexing its biceps
04.03.2026 15:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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How to survive Gamescom as a trade visitor β€” Robin-Yann Storm, Product & UX Designer for Tools How do you survive Gamescom as a trade visitor in the trade section? Carry water, put on some good shoes, and let’s find the best spots to get some rest.

There’s this older guide by @rystorm.com for trade visitors:

rystorm.com/blog/how-to-...

03.03.2026 15:08 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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In Germany we would call this 🌭 Würschdle-Tech ^^ but I think LineVFX is also fine 😊

Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation

#godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev

03.03.2026 12:10 πŸ‘ 142 πŸ” 12 πŸ’¬ 3 πŸ“Œ 1
The Art of Accidental Learning - Paulina: Games VFX Artist - The Generalists Podcast
The Art of Accidental Learning - Paulina: Games VFX Artist - The Generalists Podcast YouTube video by Jack the Generalist

Hey folks! :wave:

Just released a new long-form conversation with VFX Artist Paulina who currently works at Tuatara.
Watch here: youtu.be/XubGMwHNDns #vfx #gamedev #indiedev #realtimevfx #podcast #gamesindustry

Hope you will enjoy this one!

02.03.2026 09:43 πŸ‘ 11 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0
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Thanks to the great work of a contributor, the long-requested Lookahead functionality is now available for 2D scenes.

Another key change is a refactor of Framed Follow 2D, which should make it a lot more reliable.

3D counterparts of both are in the works for a future release.

#GodotEngine

28.02.2026 16:10 πŸ‘ 93 πŸ” 14 πŸ’¬ 2 πŸ“Œ 1
Plugins Editor plugins, Running code in the editor.

There’s the docs at least

docs.godotengine.org/en/stable/tu...

Other than that I would recommend looking through more complex plugin code like Dialogic for instance and see how they organised that code. Really depends though on what type of plug-in you want to create.

28.02.2026 09:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I wish you a quick recovery πŸ™ŒπŸ»πŸ€

27.02.2026 10:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The details πŸ‘ŒπŸ» great lighting

25.02.2026 15:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Use your train to smash bandits into a cliff in the updated Fogpiercer demo Your train is your deck in Fogpiercer, with an updated demo available in Steam Next Fest this is a turn-based strategy game worth your time.

Use your train to smash bandits into a cliff in the updated Fogpiercer demo
#Fogpiercer #Godot #IndieGames #Demo #PCGaming

24.02.2026 14:59 πŸ‘ 21 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

Yeah that works πŸ‘πŸ»

23.02.2026 14:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I would expect the same. So I would implement a cutoff after a specific amount of iterations.

23.02.2026 14:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Wow Tup that is amazing 🀩 congrats on the release! πŸ™ŒπŸ»

19.02.2026 22:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Lexispell demo is out on Steam and Itch πŸŽ‰

You like your word game with a bit of physics sprinkled on top? Lexispell is for you!

Try it now (and leave a review πŸ‘€) πŸ‘‡

18.02.2026 17:58 πŸ‘ 16 πŸ” 6 πŸ’¬ 2 πŸ“Œ 2
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I opened a PR for Godot to add a Trail2D node. github.com/godotengine/...

19.02.2026 10:41 πŸ‘ 222 πŸ” 20 πŸ’¬ 5 πŸ“Œ 0
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weapon gameplay + fx prototype wip, knockback plus ground damage over time. still some visual clarity issues with targets in the aoe to fix, but I like the colors. rendered with a custom decal shader to give it a volume/parallax effect #godot #gamedev

19.02.2026 13:11 πŸ‘ 34 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0
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GodotCon Amsterdam - Save the date! – Godot Engine Want to join? Amsterdam 23-24 of April. Get your tickets now! (Call for speakers and sponsors open)

GodotCon Amsterdam here we go!

πŸ“… 23-24 of April

🎟️ Get your tickets: tickets.godotengine.org/foundation/g...

πŸ“£ Submit your proposals: talks.godotengine.org/godotcon-ams...

18.02.2026 12:45 πŸ‘ 314 πŸ” 56 πŸ’¬ 5 πŸ“Œ 14
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some prototyping this morning for a loot collection ui. Could try even more vfx even based on rarity.

#gamedev #godot

18.02.2026 13:28 πŸ‘ 215 πŸ” 17 πŸ’¬ 9 πŸ“Œ 0