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Dewlent Designs

@dewlentdesigns

also known as Katie (she/her) ✨Making magic one project at a time✨ 🎨 Creativity 🎲 Gaming πŸ€“ Nerdiness ✨

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18.10.2024
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Latest posts by Dewlent Designs @dewlentdesigns

But for story reasons, this town is in decline and the player will help restore it, so I need other ways to make sure it feels alive.

What do you think? What makes a game town feel alive for you?

#gamedev #gametowns #npc #gamecharacters

19.09.2025 13:11 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I've been working on the townsfolk for my game. I want each character to have their own personalities and quirks, but I also have to be realistic with scope!

I know other devs get round this by making tourist towns full of NPCs that come and go with a few more permanent characters...

19.09.2025 13:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Being able to craft experiences for others (as cheesy as it sounds)! It's something I've been interested in since I was a kid. I used to want to be a film director but realised how much more fun game dev is.

19.09.2025 13:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Solomon's Sigils by Dewlent Designs A devilish drawing challenge!

P.s. if you want to play my latest #gamejam game you can find it here: dewlentdesigns.itch.io/solomons-sig...

18.09.2025 16:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

8/🧡 Lastly, progress isn't linear. My first and third entries were buggy af, my second was undercooked, but I am beyond proud of my fourth.

What's important is that I always learnt something, even from the "failures".

18.09.2025 16:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

7/🧡 The other thing I've seen is how far my abilities have come. I intentionally didn't open the engine until my first jam started. Now I'm making my own mechanics and graphics and having so much fun with it! It's not been easy but the resources available are so helpful!

18.09.2025 16:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

6/🧡 It's also not uncommon to have issues when trying to upload your game close to the deadline, especially with large popular jams as so many people are doing the same thing! (Like the text slowdown just after midnight on new years eve as a lot of people are sending good wishes)

18.09.2025 16:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

5/🧡 Try exporting your game early and semi often to make sure that it not only runs in the editor, but also when submitted.

Also, give yourself plenty of time to debug, especially for the final export and upload. My most recent jam required ~20 export and upload attempts before I got it working.

18.09.2025 16:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

4/🧡 The other important thing is knowing that bugs are inevitable! In my experience they come at the worst time, with the weirdest issues or only show themselves after the deadline.

18.09.2025 16:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

3/🧡 Speaking of assessing ideas, these were some of my criteria:

a. Is it close to my current skill level? (Coding, art, fx etc)

b. Is it doable in 1/3 the time? (Remember to leave time to debug & polish!)

c. Is it something I'd want to play?

d. Does it fit the brief?

18.09.2025 16:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

2/🧡 First (and most importantly imo) scope and planning.

With my most successful jam, I couldn't start right away, which gave me time to think first; coming up with a bunch of different ideas and giving myself time to 'sleep on it' meant I was better equipped to assess my ideas.

18.09.2025 16:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

After entering 4 game jams across just over a year, here are some of the main things I've learnt: 1/🧡

#gamejam #devtips #indiedev #solodev #godot

18.09.2025 16:23 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This is so exciting!

17.09.2025 21:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Want to know about my current project?

You'll play as a witch gathering herbs by platforming and farming, crafting potions with minigames, and befriending local townsfolk. Think Stardew Valley x Hollow Knight.

I'm hyped for this game and I hope you'll join me for the ride!

17.09.2025 21:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Want to enjoy #Silksong but find the difficulty just too much?

You'll love the game I'm making!

It's a cosy metroidvania where you play as a witch, gathering herbs by platforming and farming before brewing potions with minigames to access new areas and befriending local townsfolk πŸ₯°

17.09.2025 21:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I'm making a cosy game where you play as a witch gathering herbs through platforming, farm them into ingredients and make potions with them! Plus there'll be NPCs to befriend too!

Currently working on the farming part of the demo, got the tileset made, currently working on coding all the tools!

01.12.2024 12:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Cool concept! Is it controlled by the mouse wheel? Do you have to scroll though each letter/number individually or can you press and hold a button and it'll auto scroll?

01.12.2024 12:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

8 / 🧡 I'm now excited to build a world with depth and detail and while it felt really overwhelming at first, taking small steps like this really has helped me grow my optimism and rekindle my childhood desire to worldbuild.

Do you have any #WorldBuilding tips?

01.12.2024 12:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

7 / 🧡 The thing that surprised me the most is how that creativity in one area (e.g. drawing the plants) fed into creativity elsewhere (coming up with "lore" for the plants and sayings based on them that I can put into the game)

01.12.2024 12:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

6 / 🧡 By letting myself take inspiration from real plants and then adapt and be creative with them I've ended up with some really fantastical looking plants! (I'll share snippets soon!)

01.12.2024 12:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

5 / 🧡 I then started naming the plants, figuring out their appearance, what biome they grew in and other little details about them.

This happened at about the same time, I'd have an idea of a name, then draw it and then adjust the name based on the design.

01.12.2024 12:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

4 /🧡 Each plant would need multiple states (watered, wilted and healthy variants of all growth stages) so even adding one extra plant could add up to 40 images needed!!

I started by defining each potion's effect, then figured out 4-5 ingredient plants that I could mix and match for each potion.

01.12.2024 12:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

3 /🧡 So I knew I wanted to use made up plants, and I wanted them to be interesting.

This game has ✨️magic✨️ so it should feel magical!

Also, this is for the game's demo! Since I want to get this out ASAP I need to be practical with the game's scope.

01.12.2024 12:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

2 / 🧡 In the game you gather the plants in platforming sections, farm them then use them as ingredients in potions.

I didn't want to use real plants because they can cause real problems (like a whole group of friends in ITU because one of them picked the wrong mushroom and cooked it for everyone)

01.12.2024 12:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

#Worldbuilding for an #indiegame can feel overwhelming. I wanted a world that felt vibrant and alive and storied, but I had no idea how to reach it.
I decided to put those worries on the back burner and take it one step at a time... For now, I needed fantasy plants for my cosy game.

1 / 🧡

01.12.2024 12:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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**Sound on** Progress update!
Have done some work on the environment art of my #cosygame and composed some music too! Let me know what you think! (N.B. the collectable sparkles, enemies and character are placeholder atm)

22.10.2024 22:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

artists!⚠️
this is your reminder to back up those couple of brushes you cannot work without. it will take just a few minutes.

get them up into a cloud, send them to yourself by mail or something, you never know when software decides to be stupid and you'll need to reset your stuff

22.10.2024 01:12 πŸ‘ 7977 πŸ” 1117 πŸ’¬ 93 πŸ“Œ 38

*exports*
oh i found a bug
*re-exports*
oh I found a bug
*re-exports*
oh I found a bug
*re-exports*
oh I found a b-

21.10.2024 06:36 πŸ‘ 4030 πŸ” 319 πŸ’¬ 72 πŸ“Œ 43
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I think bluesky also deserves to see this cozy swamp house
πŸ§…

21.10.2024 16:58 πŸ‘ 1032 πŸ” 155 πŸ’¬ 27 πŸ“Œ 1

tbf I didn't know that either! πŸ˜…
we're all learning here! :)

21.10.2024 11:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0