Trending
Timo's Avatar

Timo

@thecurlydev

https://thecurlydev.bio.link - Chaotic Neutral - Kotlin, Android, React - Ai - 3D Printing - Hardware - Verschlimmbesserer

140
Followers
352
Following
102
Posts
28.08.2023
Joined
Posts Following

Latest posts by Timo @thecurlydev

Post image

playing around with a few simple god ray vfx, not sure where this is going

28.02.2026 10:21 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Dev update

โ€ข Pooling fixes + less CPU from proc gen (not all heavy stuff pooled yet)
โ€ข Clearer play area
โ€ข Enemies react to player within grid
โ€ข Sword deflects bombs
โ€ข Big env improvements
โ€ข Temp forest soundtrack test
โ€ข No Steam Next Fest, maybe next year

23.02.2026 23:10 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Procedural level gen as Step 1 wasโ€ฆ a choice.
Currently: profiling my desperation, not my game. #Godot

19.02.2026 16:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

1977-2026

11.02.2026 20:00 ๐Ÿ‘ 74 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Wow, that's great progress right there!

08.02.2026 18:25 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Game Dev Update:
- Camera top view angle again
- Combat rework: tactical grid + side cam
- Charged sword attacks + target select between enemies in sight
- Timed sword deflect vs falling tower bombs
- Sword hit range fixed + other bugs

Gameplayโ€™s finally settling in, WDYT?
#Godot #indiedev #gamedev

06.02.2026 22:50 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Customization screen update :)

#gamedev #godotengine #wildcosmos

01.02.2026 16:41 ๐Ÿ‘ 157 ๐Ÿ” 13 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0

I can make them billboard for sure, thanks for checking and letting me know!

I had a bit of a break, but I'm throwing out another gameplay update soon since the base gameplay seemed lacking a bit of better flow

29.01.2026 10:17 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

My last update for 2025:
- Tactical grid system (normal + multi attacks)
- It was quite a fulfilling year: many tiny steps, many rewrites, and plenty of โ€œalmost thereโ€ moments. I didnโ€™t finish everything I wanted, but the core idea is nearly locked in.
- To 2026!

31.12.2025 01:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Another pre-xmas dev update: first SFX implementations
- Footsteps per surface
- Jump + dash
- UI selection + upgrade select
- Sword swings
- Bombs
- Water (why is water so complicated?)
Everything feels way more alive though. Water VFX effects next

#gamedev #indiedev

23.12.2025 20:56 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Small Dev update before x-mas: Skill system is getting along.
โ€ข Re-roll skills
โ€ข Dynamic skill slots
โ€ข Quick descriptions
โ€ข Level-ups = skill points
โ€ข Main skill use point to unlock; main/child skills (after unlock) use points or gold.

#gamedev #indiedev #Godot

20.12.2025 13:33 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Please be nice to my spider boss.
Sheโ€™s in that awkward phase between "goofy animation test" and "traumatizing one-shot encounter".

#gamedev #WIP #indiedev #godot

06.12.2025 12:49 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you, really, i appreciate any support in written form (this keeps me going)

27.11.2025 21:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Small Dev Update:
- Reworked dialogue system
- Testing new scripted scenes
- First level boss fight nearly done
- Final polish + tighter skill-system integration next
- Goal: playable private alpha by year's end

#gamedev #indiedev #Godot #GodotEngine

27.11.2025 20:55 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Looks really good, I could use smooth gameplay like that

25.11.2025 23:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That's so cool

25.11.2025 23:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Dev update:
- punchier hit VFX
- layering/masking fixes;
- ongoing progress in boss fight dev
- better enemy visibility in tree-heavy areas
- new group combat flow via manual "Kairos Charger"
Not 100% sure about Kairos, but it's starting to feel right

#gamedev #indiedev #Godot

12.11.2025 00:52 ๐Ÿ‘ 9 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

testing some shader effect for skills selection

#indiedev #GodotEngine #gamedev

30.10.2025 20:38 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Some update! ๐ŸŽฎ
โ€ข Movement overhauled
โ€ข Sword & communicator head now move in circular arcs
โ€ข New sword animations + combos
โ€ข New skill system approach
โ€ข Mid-level boss fight almost finished
โ€ข Pickable loot pops from barrels/objects

#IndieDev #GodotEngine #GameDev

26.10.2025 23:11 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Game Dev Update:
- Push It, Pull It, Throw It, Twist It? (, Bop It?)
- Fixing sprite3D/water rendering issue

#IndieDev #GodotEngine #GameDev

30.08.2025 13:36 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Testing Buoyancy Water Effect

28.08.2025 14:23 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Quick update: added pooling Spammy nodes be gone! Stutters down, frames up. Feels like a weight off my shoulders. #gamedev #indiedev

26.08.2025 15:23 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Itโ€™s been a while, but hereโ€™s a game dev update!
- Improved level design
- New trees with particle leaf effects
- Fresh level textures + toon shader effects
- The blocky โ€œMinecraftyโ€ look is gone

Next up:
- Performance improvements
- Parallax upgrades
- More sinister gameplay

26.08.2025 09:34 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Oh no, it's the unbearable Interdimensional Karen: a floating head that pops in, blocks your view & demands โ€œto talk to the manager!โ€. Hilarious yet infuriating, still deciding if she stays or gets yeeted back to her own dimension. #gamedev

15.07.2025 20:01 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Between interviews and life events, I finally pinned down the menu revamp! Sleeker UI, easier visual tweaks, and a hefty "under the hood" rewrite. Graphics/UI will still evolve, but now Iโ€™m shifting to fresh level challenges, new hazards & objectives beyond enemy mobs. Onward!

10.07.2025 09:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Still working on re-designs, but in the meanwhile, there are walls from the earth

16.06.2025 20:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

apples new os design == windows aero

09.06.2025 20:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Spidey senses tingling...

29.05.2025 13:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Not much new to show yet, but a few updates:

Reworked switching between bubbly messages and dialogue.
Started the story
Added a key character
Added a short speed boost
Forgot to remove audio, oddly, it fits

More redesign & gameplay tweaks coming soon

29.05.2025 13:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Let's goo

14.05.2025 11:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0