I've been losing my mind to rework my #pixelart #indiegame attack system so that it can do more complex attacks such as below (all in one attack combo).
Changed from an array based system to a struct based system, my fellow struggler #IndieDev #gamedev will get it
22.01.2026 03:16
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Thank you! Yes I parried the arrow at the end and reflected it!
22.01.2026 05:52
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I've been losing my mind to rework my #pixelart #indiegame attack system so that it can do more complex attacks such as below (all in one attack combo).
Changed from an array based system to a struct based system, my fellow struggler #IndieDev #gamedev will get it
22.01.2026 03:16
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easy to enter flow state in this #indiegame when there's literally one action - attack #gamedev #gaming
23.09.2025 03:07
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easy to enter flow state in this #indiegame when there's literally one action - attack #gamedev #gaming
23.09.2025 03:07
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#indiegame #gamedev post - I want to make the benefit or doing high risk actions more clear, so I changed the combo bar from just showing direct number to giving a #pixelart "filling bar" animation to make it more satisfying
21.09.2025 17:47
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Thank you!
22.09.2025 01:11
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Thank you so much!
21.09.2025 20:31
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#indiegame #gamedev post - I want to make the benefit or doing high risk actions more clear, so I changed the combo bar from just showing direct number to giving a #pixelart "filling bar" animation to make it more satisfying
21.09.2025 17:47
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Thanks for the info! Will keep that in mind
20.09.2025 23:22
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20 seconds of a solo #gamedev 's tactical action #pixelart #indiegame where attack is the main action #screenshotsaturday
20.09.2025 18:54
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solo #gamedev making a tactical action #pixelart #indiegame where attack is the main action, added a super quick tutorial for playtesters #screenshotsaturday #gaming
13.09.2025 17:22
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#gamedev #IndieDev post - one feedback that I got was it's hard to tell "attacking" vs "escaping" enemy, so I changed the running animations, is it obvious that some enemies have different intents here? #gaming #pixelart
17.09.2025 03:47
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#gamedev #IndieDev post - one feedback that I got was it's hard to tell "attacking" vs "escaping" enemy, so I changed the running animations, is it obvious that some enemies have different intents here? #gaming #pixelart
17.09.2025 03:47
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solo #gamedev making a tactical action #pixelart #indiegame where attack is the main action, added a super quick tutorial for playtesters #screenshotsaturday #gaming
13.09.2025 17:22
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Thank you so much!
13.09.2025 16:16
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Thank you so much!
13.09.2025 16:16
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hearing my frenz playtesting saying my parry felt insanely satisfying as a solo #gamedev really made my day π#pixelart #indiegame
I mean they also said timing it was dogwater but i take one win at a time #gaming
13.09.2025 04:43
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solo #gamedev developing a #pixelart tactical action game where attack is the main action (hear my glorious SFX π) #screenshotsaturday #gaming
06.09.2025 17:00
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Locking in for #IndieDev #gamedev until I can no longer resist silksongπI get this question a lot but, just based on the game play, can you guess what type of game this is? (huge sword aside) #pixelart #gaming
06.09.2025 02:43
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solo #gamedev developing a #pixelart tactical action game where attack is the main action (hear my glorious SFX π) #screenshotsaturday #gaming
06.09.2025 17:00
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Locking in for #IndieDev #gamedev until I can no longer resist silksongπI get this question a lot but, just based on the game play, can you guess what type of game this is? (huge sword aside) #pixelart #gaming
06.09.2025 02:43
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#gamedev #IndieDev post - how i created my juicy "orb" effect - first goes to a random direction, stays for 0.5s and then accelerates towards player with a particle trail. The sound is also the same with slightly pitch diff to sound more organic. thoughts? #gaming #pixelart
04.09.2025 03:20
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adding some juice for my solodev #indiegame, testing a #gamedev drop system to illustrate the rewards from actions. the sound is peaceful #gaming
03.09.2025 01:39
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new parry sounds for my solodev #indiegame, really put that clang in there #gamedev #pixelart #gaming. Squashing all the bugs now for a very early playtest #screenshotsaturday
30.08.2025 22:27
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new parry sounds for my solodev #indiegame, really put that clang in there #gamedev #pixelart #gaming. Squashing all the bugs now for a very early playtest #screenshotsaturday
30.08.2025 22:27
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#indiegame solodev love to hear what you think about my big sword swinging, charging and parrying sounds. Are they punchy enough? #gamedev #pixelart #gaming
23.08.2025 18:35
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Thank you so much!
24.08.2025 22:53
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Thank you so much Nick!
24.08.2025 22:53
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#indiegame solodev love to hear what you think about my big sword swinging, charging and parrying sounds. Are they punchy enough? #gamedev #pixelart #gaming
23.08.2025 18:35
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