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Zinan Mei

@mzn528

Aspiring game developer and artist, solo dev making an indie game. Also do data science @twitch, pinions are my own of course.

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01.10.2024
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Latest posts by Zinan Mei @mzn528

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I've been losing my mind to rework my #pixelart #indiegame attack system so that it can do more complex attacks such as below (all in one attack combo).

Changed from an array based system to a struct based system, my fellow struggler #IndieDev #gamedev will get it

22.01.2026 03:16 πŸ‘ 9 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Thank you! Yes I parried the arrow at the end and reflected it!

22.01.2026 05:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've been losing my mind to rework my #pixelart #indiegame attack system so that it can do more complex attacks such as below (all in one attack combo).

Changed from an array based system to a struct based system, my fellow struggler #IndieDev #gamedev will get it

22.01.2026 03:16 πŸ‘ 9 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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easy to enter flow state in this #indiegame when there's literally one action - attack #gamedev #gaming

23.09.2025 03:07 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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easy to enter flow state in this #indiegame when there's literally one action - attack #gamedev #gaming

23.09.2025 03:07 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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#indiegame #gamedev post - I want to make the benefit or doing high risk actions more clear, so I changed the combo bar from just showing direct number to giving a #pixelart "filling bar" animation to make it more satisfying

21.09.2025 17:47 πŸ‘ 19 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Thank you!

22.09.2025 01:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you so much!

21.09.2025 20:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#indiegame #gamedev post - I want to make the benefit or doing high risk actions more clear, so I changed the combo bar from just showing direct number to giving a #pixelart "filling bar" animation to make it more satisfying

21.09.2025 17:47 πŸ‘ 19 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Thanks for the info! Will keep that in mind

20.09.2025 23:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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20 seconds of a solo #gamedev 's tactical action #pixelart #indiegame where attack is the main action #screenshotsaturday

20.09.2025 18:54 πŸ‘ 15 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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solo #gamedev making a tactical action #pixelart #indiegame where attack is the main action, added a super quick tutorial for playtesters #screenshotsaturday #gaming

13.09.2025 17:22 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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#gamedev #IndieDev post - one feedback that I got was it's hard to tell "attacking" vs "escaping" enemy, so I changed the running animations, is it obvious that some enemies have different intents here? #gaming #pixelart

17.09.2025 03:47 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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#gamedev #IndieDev post - one feedback that I got was it's hard to tell "attacking" vs "escaping" enemy, so I changed the running animations, is it obvious that some enemies have different intents here? #gaming #pixelart

17.09.2025 03:47 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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solo #gamedev making a tactical action #pixelart #indiegame where attack is the main action, added a super quick tutorial for playtesters #screenshotsaturday #gaming

13.09.2025 17:22 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Thank you so much!

13.09.2025 16:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you so much!

13.09.2025 16:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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hearing my frenz playtesting saying my parry felt insanely satisfying as a solo #gamedev really made my day 😭#pixelart #indiegame

I mean they also said timing it was dogwater but i take one win at a time #gaming

13.09.2025 04:43 πŸ‘ 28 πŸ” 6 πŸ’¬ 2 πŸ“Œ 1
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solo #gamedev developing a #pixelart tactical action game where attack is the main action (hear my glorious SFX πŸ‘Œ) #screenshotsaturday #gaming

06.09.2025 17:00 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Locking in for #IndieDev #gamedev until I can no longer resist silksong😭I get this question a lot but, just based on the game play, can you guess what type of game this is? (huge sword aside) #pixelart #gaming

06.09.2025 02:43 πŸ‘ 18 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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solo #gamedev developing a #pixelart tactical action game where attack is the main action (hear my glorious SFX πŸ‘Œ) #screenshotsaturday #gaming

06.09.2025 17:00 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Locking in for #IndieDev #gamedev until I can no longer resist silksong😭I get this question a lot but, just based on the game play, can you guess what type of game this is? (huge sword aside) #pixelart #gaming

06.09.2025 02:43 πŸ‘ 18 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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#gamedev #IndieDev post - how i created my juicy "orb" effect - first goes to a random direction, stays for 0.5s and then accelerates towards player with a particle trail. The sound is also the same with slightly pitch diff to sound more organic. thoughts? #gaming #pixelart

04.09.2025 03:20 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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adding some juice for my solodev #indiegame, testing a #gamedev drop system to illustrate the rewards from actions. the sound is peaceful #gaming

03.09.2025 01:39 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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new parry sounds for my solodev #indiegame, really put that clang in there #gamedev #pixelart #gaming. Squashing all the bugs now for a very early playtest #screenshotsaturday

30.08.2025 22:27 πŸ‘ 17 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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new parry sounds for my solodev #indiegame, really put that clang in there #gamedev #pixelart #gaming. Squashing all the bugs now for a very early playtest #screenshotsaturday

30.08.2025 22:27 πŸ‘ 17 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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#indiegame solodev love to hear what you think about my big sword swinging, charging and parrying sounds. Are they punchy enough? #gamedev #pixelart #gaming

23.08.2025 18:35 πŸ‘ 20 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

Thank you so much!

24.08.2025 22:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you so much Nick!

24.08.2025 22:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#indiegame solodev love to hear what you think about my big sword swinging, charging and parrying sounds. Are they punchy enough? #gamedev #pixelart #gaming

23.08.2025 18:35 πŸ‘ 20 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0