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Lukke

@upvector

Visual dev, enjoy drawing mostly cute stuff

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11.11.2024
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Latest posts by Lukke @upvector

Dog rides his magic cloud in a mechanical fantasy landscape

Dog rides his magic cloud in a mechanical fantasy landscape

Magic dog rides his magic cloud

07.03.2026 13:22 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Dog lost in clouds, mechanical wreckage in the background

Dog lost in clouds, mechanical wreckage in the background

Dog's life

06.03.2026 16:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Wow that booth is a killer !

03.03.2026 20:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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can you believe it, it's international pipe smoking day. i cannot believe it. cape hideous is now on sale store.steampowered.com/app/3187550/...

19.02.2026 17:34 πŸ‘ 97 πŸ” 26 πŸ’¬ 2 πŸ“Œ 2

Read an interview of a Flamenco guitar player who explained that master players improvisation sequences were happening without intent, only through sheer feeling of the moment
All this reminds me of some aspects of Zen (from the little amount of reading I've done about it)

19.02.2026 06:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Regarding cross hatching for example, I can remember being a teenager and thinking about stroke distance, gesture direction according to arm position, now it's just a tool to imply shapes an create cohesive rhythms

19.02.2026 06:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Ah yes, that what I meant, my English skills are lacking
When knowledge becomes intuitive thanks to having practiced it extensively
Making things happen without forcing them through being intentional

19.02.2026 06:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Really enjoy your way of writing, going hard and not compromising on the ideas since I guess it will happen when applying them to the real world
Well I need to stop, this could go on forever !

18.02.2026 18:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Interesting, I can definitely relate to this approach.
For me it's about having enough knowledge to be able to identify opportunities, taking an educated chance

18.02.2026 18:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks ! The work you do with Mark, defining concepts and naming them, is handy when it comes to evaluating ideas.
Also it's a nice gymnastic trying to translate art thoughts into game design ones
It feels like with any field of practice, it all comes down to establishing rhythms through composition

18.02.2026 12:23 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The positive outcome was that it lead to learning how to tinker with scripts myself
Your patreon posts really helped me get the game design bug grow. Thanks !

18.02.2026 09:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That makes perfect sense. And even beyond the money, it's not that easy to be aligned, even with friends. Which can lead to a lot of time and energy wasted
Took me some time to accept that. It was frustrating to have companies which were willing to pay me and not finding someone to have fun with !

18.02.2026 09:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

One could say that devs are hard to court even working for free. Too much talented ones who can manage to cover all fields of game development themselves

16.02.2026 19:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I hope that you will find the time, still got my old drawing ready for it, and of course ready to make more if the opportunity arise !
Comic strips ? *hint* *hint*

13.02.2026 05:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
old hermit man drawing on a giant Nintendo DS inside his studio

old hermit man drawing on a giant Nintendo DS inside his studio

An old pic that illustrates my previous answer

13.02.2026 04:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Catacomb Kids compendium book announced ?
I would be down to be locked in a cell, monk style, to partake to this :D

13.02.2026 03:52 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

c'est fait !

12.02.2026 19:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Je peux participer pour le franΓ§ais !

12.02.2026 11:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Took the plunge, now onto developing skills :)

18.12.2025 22:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
mosa line fant art for the Nintendo Switch release

mosa line fant art for the Nintendo Switch release

This one was done for the Mosa Lina Switch release

18.12.2025 17:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Not that often that you can do fan art for a game that you worked on. Now onto the new, new year's card

18.12.2025 17:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Well, thanks a lot Thomas <3

11.12.2025 07:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Mosa Lina on Steam a hostile interpretation of the immersive sim, where nothing is planned, and everything works

To be clear, Josh did all the game design and the strong in game graphic style. Just did marketing visuals/logo, and we had interesting talks about art direction. He's quite the talented guy

store.steampowered.com/app/2477090/...

10.12.2025 20:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hopefully I will be able to put a release date on my current project soonΒ©
After working on Mosa Lina with Josh (Wombat),
It motivated me to give a try at my own thing. Which will be deeply flawed but at least, it will be only on me :D

10.12.2025 20:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Definitely, and your posts are as usual bringing the urge to have fun with colors and shapes, thanks for that !

10.12.2025 20:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hey Thomas, great to be able to see your work again
Signing up for a Bluesky account was worth it :)

10.12.2025 17:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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It took a while, but Nuclear Throne Update 100 is out now! (and 50% off on Steam) store.steampowered.com/app/242680/N...

05.12.2025 18:06 πŸ‘ 959 πŸ” 457 πŸ’¬ 31 πŸ“Œ 78
cute beast hidden in the shadows

cute beast hidden in the shadows

Getting back to the Beast drawings, sorting out old folders

23.09.2025 14:00 πŸ‘ 33 πŸ” 6 πŸ’¬ 0 πŸ“Œ 1
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Sleepy wet night

04.06.2025 19:47 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0