btw I have used linux exclusively for a better part from 2018-2023 until I bit the bullet to use dx12. Honestly its a better API. But with descriptor indexing, vk-bootstrap, and the new descriptor heap extension, vulkan has overcome the gap
btw I have used linux exclusively for a better part from 2018-2023 until I bit the bullet to use dx12. Honestly its a better API. But with descriptor indexing, vk-bootstrap, and the new descriptor heap extension, vulkan has overcome the gap
only thing stopping me from moving to linux was my dx12 engine. I have implemented an RHI to fix it, the DX12 backend works, and the Vulkan backend is so close with the VK_EXT_descriptor_heap finally here. Got the beta drivers, updated headers, this weekend might be it xD
I didn't know I needed this. Thank you :)
Just step through the functions using msvc debugger and you don't need Vulkan tutorial or vkguide
Can't thank Sascha willems enough for the goldmine that is Vulkan samples/examples. Hands down the best tutorial for Vulkan.
Back from twitter after more than a month, and damn I didn't grasp how bad my feed was. The topics I followed, or liked were never suggested, all there were those 100k likes tweets. The twitter algo is dead
Computer graphics community must be so weird to outsiders. Everybody is just posting literally the same image of the same scene, and everyone else is congratulating them
The spacex hate here is crazy ngl. I don't like musk either, but you can't just be happy for some spacex launch failure. The tech is really good and has been doing innovations faster than other corps/govt agencies and I'm all in for it.
Don't turn bsky into another echo chamber
Two spiral galaxies take up almost the entire view and appear to be overlapping. They are angled from top left to bottom right. The galaxy at left, IC 2163, is smaller and more compact than the galaxy at right, NGC 2207. The background of space is black, dotted with tiny foreground stars and extremely distant galaxies.
Colliding galaxies IC 2163 and NGC 2207 (MIRI image).
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Graphics Programming weekly - Issue 367 - November 24th, 2024 www.jendrikillner.com/post/graphic...
A table of contents for GPU Zen 3, Chapter 7: The Evolution of the Real-Time Lighting Pipeline in Cyberpunk 2077
GPU Zen 3 is out!
I want to draw attention to the 96(!) page article I was a small part of detailing all the work from tooth-to-tail we put into making ray tracing a reality in Cyberpunk 2077. It is exhaustive and should be a reference for anyone looking to make RTX a reality in their own engines.
*bug
My favourite type of big. Only in debug builds lmao
"How underused is the VRAM in special stages?"
"Yes"
Tbh mastadon was really good, just it didn't take the traction. If the people weren't so few there I would have stayed. Also there are more technical interactions here. I'm Just a messenger but it's a different type of echo chamber completely opposite to Twitter's. Bsky is as neutral as one can get
And that is so counter intuitive. I am still a beginner at GP and sometimes I don't understand some of the stuff and it feels forced to like an opinion without knowing its ins and outs. So I don't interact and voila it's never recommended to me again.
Also love your work. Being a student reading posts of people a lot better than me inspires a lot
I have drastically more followers on twitter (not much by number but the proportion) still I get more interaction here. It's filled with grifters who fight languages rather than doing anything. Love this platform
Holy fuck!!!
I got it to work. Initially it was just a wrong matrix mult. But then it rendered black.
The issue was I forgot to add the final values to the meshColor component of my constant buffer before pushing it. It was being multiplied inside the pixel shader and causing it to zero out.
Actually idk how I reached astrophysics bsky xD. I have done most of that in OpenGL as I work with graphical renderers as my passion. I can handle wgpu well as I have meddled with the API b4 :)
I was more like looking for the specific example as it looked really cool.
Can you share the resources if possible? I am really interested is this xD
Funny that I know what the issue is. Still can't make it work for 1.5 hrs
*the mesh shows up in renderdoc.
Also since even changing the pixel shader to a simple red doesn't get it to render, it's likely a matrix issue
Graphics is pure evil. I have been trying to fix a texture not loading onto the screen for hours to no avail. It just doesn't render, even shows up in renderdoc and I have no freaking idea.
Haha nw. You can also generate make, ninja, cmake, vs, xcode, etc files through it if needs be for cross platform compatibility.
A recommendation. Do try to replace cmake with an xmake build system. It's honestly really good. I initially started with cmake too but can't work on anything else now but xmake
Haha thanks
Mastadon is an objectively better platform than bsky but is divided by different servers. There is something janky about this like slow scrolling, slow opening times etc tho still better than twitter
all game developers on bsky
I need to leave twitter for good. It's an annoying platform filled with midwit and political tweets. The only reason I'm on SM is to learn, not fight for things that don't even affect me