Awesome of you to do this.
Awesome of you to do this.
Smaller chunks overlayed on a larger grid size loaded faster with fog than larger chunks with fog even if the final map size was similar. Guess I am remaking some chunks.
Further experimentation on map size led me to under it is the size of the chunks for the random dungeons in combination with the fog causing the loading issue.
Without fog...
Fog is giving me trouble with load times. #RPGMaker This is a map loading with fog.
I have a loading screen while the dungeon layout is generated, but it can take five or so seconds for the fog to lift around the player once the map loads. I keep thinking the game has crashed. I am considering changing the fog color to a dark gray to differentiate it from the loading screen.
Worst part is I am definitely running into the limitations of the two plugins that I am using: random dungeon generation and fog. Barring user error when making child maps, the random dungeon generation runs fine. The fog however takes extra time to load when I have large child maps.
I mentioned maps last week. Here is the #RPGMaker map tree for my current project. Every instance of MAP### that can be expanded looks like the open tree. It's tedious.
Excitedly showing something that you coded to someone who doesn't code at all and having that someone say "so" is the worst. Do you not understand that I spent hours of my life getting the computer to do that? #coding
Officially 2/5s of the way done map making. Doesn't sound like a lot, but 4/5 of the maps I have made are randomly generated. Each randomly generated map needs 16 child maps in order to generate correctly. My project has roughly 130 maps so far. #RPGMaker
Finally made up for the lost time from last week.
I worked on a bunch of map chunks for my project this past week, a couple hours of tiles work. Had the random dungeon floor I was working on error out. Luckily I keep a lot of back ups for my #RPGMaker projects. Sometimes, it's easier to go to the last point that works to preserve your sanity.
The fact that you must be on an #Apple device to set up family sharing and make a child account is absolutely asinine. Why can't this be done through the Apple website.
My wife gave me a signed artist proof for Christmas :) #MagicTheGathering
Exploring ways to reset a fog mechanic. #RPGMaker
youtu.be/kdggqzFeNVc
When you are trying to back up some work while on public WiFi. Ugh!
While you can make it to the room that takes you to the boss by random chance, the idea would be that certain rooms have key items that remove the random chance from earlier parts of the map allowing for the player to go A>B>DE>F>H>J>K without getting lost.
Mapping out a forest maze. Moving upward is always random if there are more than two possible rooms. Moving down always takes you back to a room earlier in the alphabet with a couple one way traversal.
I shared a small demo of my #RPGMaker game with friends. Feels like a big step.
#RPGMaker needs version control as badly as my blue wizard needed food 25 years ago.
So far, the most annoying thing about #GameDev isn't working for hours to solve a problem. It's thinking you figured out the solution and not having time to implement it right then so that it doesn't eat at your soul.
For some reason, I just don't think we'll see anything major for Commander until WotC gets the tiers worked out.
It's good to have a sandbox project to just try something in. New plugin? Throw it in the sandbox. Idea for event scripting? Sandbox. I keep a sandbox project and just make a new copy to try things out in. #RPGMaker
Yup. I'm already in the habit of keeping sandbox projects just to prototype scripts and test plugin compatibility.
Spent the afternoon trying to get the fog in my dungeon to reset each time I reenter the first level. My solution doesn't work with the second level and crashes the game. #RPGMakwr
I still have some stuff that needs to be tweaked and default assets that need to be replaced, but the basic gameplay loop is basically in place. #RPGMaker
I spent a good part of my afternoon setting up plugins, making maps, and looking for assets that speak to me like the 80s child that I am (I'm a terrible artist myself). #RPGMaker
There is something nice about getting something together that just works. Hire a party. Enter the dungeon. Get lost. This fog plugin makes even a small dungeon look huge. #RPGMaker