This blog post from Marcin Matuszczy helped a lot.
www.sctheblog.com/blog/unity-h...
This blog post from Marcin Matuszczy helped a lot.
www.sctheblog.com/blog/unity-h...
Testing Unity's strand-based hair package. It works pretty well for what I want to do. One of the main systems in TORI is the characters hair getting longer and longer throughout the experience.
We are excited to share the nominees for the 2026 A MAZE. Awards!ย
Congratulations to all the selected works!๐ฆฉ
A huge thank you to all the incredible variety of interactive works, 435 entries from 78 countries, submitted. ๐
ย
#AMazeAwards #amaze2026 #mbbfunded #arthousegames
square thumbnails of various games.
Tomorrow I'll be sharing two curated lists for @exhibitplay.com I made focused on short form atmospheric wandering. Deserts and Winter. No objectives or goals. Wandering as the main mechanic. It's also the direction I want to go with this site more. Small group of games. Less is more approach.
Check out the Dig Deeper section for a lot of cool links including a paper by @emmavphd.bsky.social titled "Tom Nook, Capitalist or Comrade?: On Nook Discourse and the Millennial Housing Crisis"
kevinโs PLAYING in berlin is out!
Play it on Steam:
store.steampowered.com/app/3982990/...
Play it on itch:
kevindu.itch.io/berlin
New from Exhibit:Play
๐๐๐ ๐๐ฌ๐ญ๐ซ๐ฎ๐๐ญ๐ฎ๐ซ๐ ๐๐๐ซ๐ค๐จ๐ฎ๐ซ ๐๐๐ฆ๐๐ฌ
Curated by @farfama.bsky.social
Megastructure parkour games focused on vertical traversal, speed-climbing, and precision platforming through monolithic architecture. Filter by the aesthetics of brutalism, industrial, frutigo aero, and liminal.
Put this trailer on the Steam page! It's a strong sell.
Just finished playing Love Eternal. It's more than just a well made precision platformer. I'm not good at these games, but I happily stuck with it because of the unconventional storytelling that uses games as materials to tell an experimental narrative. I enjoyed it a lot. Very evocative atmosphere.
Good companion piece by @alienmelon.bsky.social to read too.
www.nathalielawhead.com/candybox/not...
I just watched this deeply personal video essay about a lot of incredible tiny experimental games. @titanomachyrpg.com talks about these games with a lot respect, reflection, and attention. ocean::ephemera is discussed in the video alongside many other incredible experiences.
Don't wishlist it here
store.steampowered.com/app/3215280/...
As of right now I have no plans on releasing on Steam or as a commercial project. For many reasons, I don't view Steam as a healthy platform to distribute art projects. More thoughts later.
Instead of drawing textures for a character model, I'm considering a workflow where I go to thrift shops and buy outfits as a photographed texture source.
Question for anyone with Blender/texturing experience. What would the workflow look like to buy actual clothes (shirt, pants, hat), take photos of them together laid out flat (as if someone was wearing an outfit), and then mapping them to a low poly 3D character model?
Also found this interesting TTRPG where you need to solve a small town mystery through a group chat. "...instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they arenโt in the same place together."
www.aliceismissing.com
One of my favourite things to do in Tokyo is to put on some headphones and a dark ambient playlist and just aimlessly walk in a far away location for hours. This game speaks to me. There's a haunting beauty in the experience of night walks. A rare feeling of tranquil detachment.
At GรMZ Tokyo meetup tonight, @thisisdotiris.bsky.social showed this meticulously crafted, deeply atmospheric liminal exploration game based on walking through Tokyo suburbs at night. Being made with a lot of care and attention by a two person (husband and wife) studio. Really looking forward to it.
@illuminesce.net check this out
New Exhibit:Play Curated List
Curated by @farfama.bsky.social
๐ง ๐๐๐๐ก-๐๐จ๐ข๐ซ ๐๐๐ฎ๐ซ๐๐ฅ ๐๐๐๐ค๐๐ซ๐ฌ ๐ง
exhibitplay.com/tech-noir-ne...
Neural hacking interfaces, memory manipulation, and dystopian mysteries in this curated collection of tech-noir brain hacking games.
Todayโs the day!!! โDavid Lynch in Games: The Politics of the Surrealโ going live at 6pm GMT
youtu.be/xhojVR8vRjk?...
"WELCOME TO THE GAME JAM! "
Have a good time! Can't wait to play the submissions.
Woah, that's the exact location of the first one I ever went to like 6 years ago. I remember the tiling and chairs. Same reaction. A solid itsalright/10
Love his films. Always wanted to make a game that is inspired by his cinematography. Saw a good video about him recently.
www.youtube.com/watch?v=waA3...
messed with some shaders and it turned out really cool
My game curation project @exhibitplay.com received its first supporter! This will go towards a fund for commissioning written pieces and original micro games based on one of the current lists. A call for pitches will happen soon. If you have the means, you can support the project on buymeacoffee.
David Lynch holding a cola can, with a garland of flowers around his neck, sitting in a car. The original caption is him saying "I just had two cookies and a coke. It's phenomenal." But it's been edited to say "two cookies and a Gaza cola", and the coke has been replaced in photoshop with a can of Gaza Cola
On Monday 2 February at 6pm GMT, grab two cookies and a Gaza Cola, and join us for Game Assistโs first ever video podcast! We talk about David Lynchโs influence on games and the politics of the surreal for 3 hours, and weโve even made some skits for youโฆ Link to the premiere in reply!
prologue goes hard
I have a lot of saved highlights from the book in my digital garden I'm building on my website. Still need to transcribe the second half of my highlights.
farfamahar.github.io/digital-gard...
Forgot to cite this quote. It's from the book 'Art in the After-Culture: Capitalist Crisis and Cultural Strategy' by @benadavis.bsky.social. It's an incredible analysis of the current state of art. The quote is aptly at the very end of the 'AI Aesthetics and Capitalism' chapter.