I have NO idea what else the funds could be used for in development otherwise; I'm just a hobby gamedev, so I'm like "What else do you need to pay for?" But I suppose software? Translation and Localization services? Not like, pizza delivery at 3am when you're in your underwear crying over code.
11.03.2026 08:23
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An open letter to Grammarly and other plagiarists, thieves and slop merchants
To everyone at Grammarly,
I am writing a book right now, a really challenging endeavor that no doubt someone in Silicon Valley will think itβs fine to steal the day itβs published. Iβve been a profes...
I finally lost my shit about so-called AIs, LLMs, enshittification & everything fucking evil that @officialgrammarly.bsky.social is doing. I'm fucking furious, and not just about what 1 company has done. An open letter to Grammarly & the rest of the LLM hype machine www.moryan.com/an-open-lett...
11.03.2026 01:44
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So Outersloth being a "funder" as opposed to "publisher" is interesting!! I would assume those funds are used primarily for things like marketing, localisation, translation... etc costs, since that's on the developer to handle. π€ It do make sense!
11.03.2026 04:27
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alright
1) reception to sharing @outersloth.com terms: amazing! yes! keep chatting! thank you! β€οΈ
2) we are a funder not publisher
3) rip my phone notifs it was nice knowing you
11.03.2026 01:07
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a screenshot of a game. there is a house with a mailbox, and two barren trees. the scene is surrounded by tightly packed trees. there are three gaps, presumably to go to other areas.
behold my thing!!! (the game saves mostly) time to add More Stuff.
11.03.2026 00:58
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A few more creature concepts :)
#godotengine #krita #wildcosmos #gamedev
10.03.2026 22:36
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turns out i needed to put it IN the scene tree, not just hanging out vibing in my autoloads lmao
10.03.2026 23:26
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A miserable little pile of secrets
10.03.2026 07:12
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i love the "what a game dev looks like" trend but I, sadly, look like a bog witch fresh from the bogπ΅βπ«
10.03.2026 20:24
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I'm gonna roll myself down the nearest hill - struggling to get mobile file saving and loading working and I DON'T KNOW WHY. PLEASE save the file and then load the file again. It works on computer, please work on the small handheld computer.
10.03.2026 20:20
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Dynamic pixelart fire
#godot #godotengine #pixelart #vfx
10.03.2026 15:39
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When I released my addons for public use, I promised myself:
- Main user is me
- Provide zero support
So heads up: Huge, BREAKING changes are coming to the TilePath3D addon. I put the current version on freeze in a "classic" branch: tinyurl.com/tilepathclas...
#GodotEngine #gamedev #indiedev
10.03.2026 18:14
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This looks like a fantastic contract to be honest. Very fair for both the developer and the publisher. Full transparency is also so so appreciated, and I genuinely hope that other publishers veer towards this sort of model. π
09.03.2026 22:08
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I have released the low poly rats!!
The low poly rats are loose in the tavern!!!
01.03.2026 15:38
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Once again, things are brewing :) #gamejam
09.03.2026 19:30
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i might revisit YOU ARE A RAT - only to update the 3d model and nothing else. the control scheme is a β¨choiceβ¨ and I'm sticking to it. #ratjam
08.03.2026 21:33
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this looks so precious ;A;
08.03.2026 21:31
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#ratjam day 3
friends
#indiedev #gamedev
08.03.2026 20:34
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I was bringing some extra small relaxing and cozy detail when you open a window, but...π₯
#godotengine #gamedev #indiegame
08.03.2026 17:24
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An absolutely incredible add-on for anyone making shaders with Godot! Click different lines in your shader code and instantly preview the output at that point in the code.
08.03.2026 13:51
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While this isn't necessarily what I wanted, I understand godot shaders a LOT more now!!!! Huge huge huge thank you to @binbun3d.bsky.social for their godot shader tutorials: bun3d.com/tutorials/uv...
08.03.2026 02:25
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I need a bunch of love today; the cat I've been looking after has passed this morning and I'm just now starting to understand what that means.
07.03.2026 20:38
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This is... exactly what I needed. Someone to just, explain what the heck the numbers mean. Thank you π
07.03.2026 19:30
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Basics of UVs and Coordinates in Godot Shaders | Tutorial
A guide about the basics of UVs and Coordinates in Godot Shaders
If you're getting into shaders in Godot, I've written a 3 part guide where I try to explain things for a beginners perspective:
bun3d.com/tutorials/uv...
#godot #gamedev #godotengine #indiedev
07.03.2026 17:34
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Baturday
Bat World Sanctuary
07.03.2026 13:16
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i hope everyone is ready for me to be super annoying near the end of the month again :)
07.03.2026 18:01
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TRUE!!! π Short lives but full of love
07.03.2026 10:28
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controls are confusing because I am not good at this :) Thank you for playing it though!! ππ
07.03.2026 10:26
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YOU ARE A RAT by KitKatarine
Submission for the 2026 ratjam
I submitted it :) #ratjam #gamedev #3dgame #godot #gamejam
07.03.2026 08:57
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do i refine my rat game or do I just ship it as is, barebones, dog-assed visuals and all?
07.03.2026 08:29
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