OFJOY | Astrovirus's Avatar

OFJOY | Astrovirus

@ofjoyllc

Solo indie dev working on a space-themed shoot 'em up mobile game - Astrovirus! Socials: https://x.com/OFJOYLLC https://youtube.com/@ofjoyllc

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20.11.2024
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Latest posts by OFJOY | Astrovirus @ofjoyllc

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Small details. The new blaster cannons now rotate to follow your ships crosshairs.
#MadeWithUnity | #IndieGame | #GameDev

24.06.2025 01:05 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Took a step back from Astrovirus development to transition into a new day job, still (slowly) working towards release. Updated the blaster cannons so that the blasters no longer start randomly in the middle of the screen.
#MadeWithUnity | #IndieGame | #GameDev

08.06.2025 17:04 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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More for the to-do list!
- effect for collecting resources from golden asteroids. These resources lower your exposure level and regenerate your shields.
- sneak peek at an upcoming collaboration with a friend on game music!
#FollowFriday | #IndieDev | #IndieGame

09.05.2025 00:36 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Astrovirus updates:
-powerups now flash when collected
-blaster power up drones now shoot where the player is aiming
-enemy attack ships now have a self-destruct sequence after both arms are destroyed (work in progress)
#FollowFriday | #IndieGames | #IndieDev

25.04.2025 14:52 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Astrovirus gameplay is more cohesive, but still noticing too much input lag. I've been replacing all my instantiate & destroy calls with object pooling, smoother gameplay incoming!
#GameDev | #IndieDev | #IndieGame

24.04.2025 13:42 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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What high score could you get in Astrovirus?
#IndieGame | #GameDev | #shmup

17.04.2025 14:50 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This #FollowFriday I am sharing target locking mechanics for Astrovirus. Rockets are red for enemy ships and yellow for asteroids, auto-turret is green for viruses, and attack drones are orange.
#IndieGameDev | #GameDev | #MadeWithUnity

11.04.2025 22:02 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Programmer Priorities at 3 AM

#IndieGames #IndieDev #IndieGameDev

09.04.2025 13:51 ๐Ÿ‘ 34 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Happy #ScreenshotSaturday

Enjoy some screenshots from Astrovirus.
#IndieGame | #GameDev

18.01.2025 19:15 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Happy #FollowFriday โœŒ๏ธ

Still a lot of work to be done, but all the features in Astrovirus are starting to come together!
#IndieGame | #MadeWithUnity

04.04.2025 17:37 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ‘‹๐Ÿ’š

04.04.2025 04:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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New target locking auto-cannon for incoming enemy viruses.
#IndieGameDev | #GameDev | #FollowFriday

04.04.2025 03:00 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hey, Bluesky.

I'm excited to share what I've been working on. Here's a quick how it started vs how it's going for my game, Astrovirus.

#IndieGameDev | #GameDev | #SoloDev

20.11.2024 03:34 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Close up of my latest #Blender model in #Unity3D for #ScreenshotSaturday

29.03.2025 16:08 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you ๐Ÿ’šโœŒ๏ธ Your feedback means a lot to me

29.03.2025 05:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This #FollowFriday I am taking feedback on what this enemy attack drone does after you blast its arms away. Timed self-destruct with a weapon system interrupting shockwave or red plasma beam that damages your ship?
#GameDev | #IndieDev

29.03.2025 04:23 ๐Ÿ‘ 9 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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New enemy type has made it into my latest test build of Astrovirus, along with a new auto-turret weapon that I most definitely will be tweaking the audio on ๐Ÿ˜…
#IndieGames | #GameDev | #IndieGameDev

25.03.2025 03:24 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Happy Sunday ๐Ÿ’š
I really like how this new enemy transforms into attack mode. Working final touches on self destruct once you blast it enough times, can't wait to share.
#IndieGames | #GameDev | #Unity3D

23.03.2025 21:52 ๐Ÿ‘ 13 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quick video update of the newest enemy in Astrovirus.
#GameDev | #IndieGameDev | #MadeWithUnity

22.03.2025 22:06 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Late #FollowFriday, early #ScreenshotSaturday
Finally sharing a teaser of the latest enemy added in game. More coming soon.

22.03.2025 04:22 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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From initial design to rigged, animated, and textured. It's time to make this thing fly and shoot around in Astrovirus.
#GameDev | #IndieGame | #Blender

04.03.2025 16:04 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Come check out Astrovirus ๐Ÿ‘ฝโœŒ๏ธ๐Ÿฆ 
bsky.app/profile/ofjo...

03.03.2025 16:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New enemy almost ready to export over to #Unity3D for Astrovirus.
#GameDev | #IndieGameDev | #Blender

03.03.2025 14:18 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Late #MobileMonday, early #TrailerTuesday, some more Astrovirus gameplay ๐Ÿ‘ฝโœŒ๏ธ
#IndieGameDev

25.02.2025 03:53 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New screenshots from the mobile game I'm working on, Astrovirus.
#ScreenshotSaturday | #IndieGameDev | #MadeWithUnity

22.02.2025 22:16 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First look at initial design for a new enemy in Astrovirus. Character design and modeling are not my strengths, but I'm powering through it to give my game a unique and consistent look and feel!
#Blender | #IndieGameDev | #IndieDev

18.02.2025 18:18 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Showing off updated asteroid debris scaling in the start menu. Happy Saturday ๐Ÿ’š โœŒ๏ธ
#IndieGames | #IndieGame | #GameDev

16.02.2025 02:35 ๐Ÿ‘ 9 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Updates to the lighting and blasters in Astrovirus. Added ship headlights, atmospheric laser lighting, and improved impact debris.
#IndieGame | #IndieGameDev | #MadeWithUnity

15.02.2025 14:09 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Spent some of the weekend working to enhance the lighting system and fix the asteroid debris scaling. Still need to track down a lighting bug before I show off a video.
#IndieGame | #IndieGameDev | #GameDev

03.02.2025 14:53 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Initial proof of concept (cube runner inspired) -> implementation with free art assets -> learning to create my own art assets -> polishing for release.
#IndieGameDev | #IndieGame | #MadeWithUnity

29.11.2024 20:58 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0