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Jenn (^_^)/ 🇨🇦's Avatar

Jenn (^_^)/ 🇨🇦

@canadacobrachicken

BG artist, consistent gym goer, proud feminist (who has no time for SWERFs or TERFs), union member, and generally laid back person 🚫AI, Roko's Basilisk be damned

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25.07.2023
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Latest posts by Jenn (^_^)/ 🇨🇦 @canadacobrachicken

Until we have *full* bodily autonomy we are not equal. This is why we need feminism.

14.03.2026 17:24 👍 0 🔁 0 💬 0 📌 0
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Operations Coordinator, Barista + Studio Ops Vancouver, British Columbia, Canada

New assignment, recruits! Sony Pictures Imageworks is currently searching for an Operations Coordinator working #On-Site in #Vancouver. Interested? Visit the direct link below.

Looking for more opportunities? Bookmark cartoonrecruit.com for an ad-free animation job directory.

14.03.2026 14:03 👍 1 🔁 1 💬 0 📌 0
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Digital Matte Painter (DMP) Artist - Blender (Short contract) - Bardel Entertainment OUR STORYFor more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation.  Our pursuit of fresh ideas, techniques, and technologies is driven by th...

Good news, recruits! Bardel Entertainment is currently searching for a Digital Matte Paint Artist (Blender) working #Hybrid in #Vancouver. Interested? Visit the direct link below.

Looking for more opportunities? Bookmark cartoonrecruit.com for an ad-free animation job directory.

14.03.2026 14:09 👍 2 🔁 2 💬 0 📌 0
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FX Artist Are you an FX artist who is passionate about working on upcoming film, television and advertising projects? The Embassy is hiring a FX Artist to join their team! About The Embassy The Embassy is a Canadian, Oscar-nominated production house, specializing in live-action production, post-production, and an

Good news, recruits! The Embassy VFX is currently searching for a FX Artist working #Hybrid in #Vancouver. Interested? Visit the direct link below.

Looking for more opportunities? Bookmark cartoonrecruit.com for an ad-free animation job directory.

14.03.2026 14:11 👍 1 🔁 1 💬 0 📌 0
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Lighting Artist Are you a well-rounded Lighting Artist who is passionate about working on upcoming film, television and advertising projects? The Embassy is hiring Mid Lighting Artists to join our team! About The Embassy The Embassy is a Canadian, Oscar-nominated production house, specializing in live-action production

Up and at 'em, recruits! The Embassy VFX is currently searching for a Lighting Artist working #Hybrid in #Vancouver. Interested? Visit the direct link below.

Looking for more opportunities? Bookmark cartoonrecruit.com for an ad-free animation job directory.

14.03.2026 14:19 👍 1 🔁 1 💬 0 📌 0
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Producer (On-Site) Company Overview      ICON Creative Studio is Canada’s largest independently owned animation entertainment company, located in the historic Gastown district of Vancouver, BC. Our talented team includes specialists across the entire animation pipeline, working alongside creative and management profession

Look alive, recruits! ICON Creative Studio is currently searching for a Producer working #On-Site in #Vancouver. Interested? Visit the direct link below.

Looking for more opportunities? Bookmark cartoonrecruit.com for an ad-free animation job directory.

14.03.2026 14:21 👍 2 🔁 1 💬 0 📌 0
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Artiste Senior, Effets Visuels (VFX) / Senior VFX Artist Company Description: People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo.Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier.Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier.-----------------------------------------------------People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere. Job Description: Nous recherchons un artiste d'effets visuels senior pour nous rejoindre dans le cadre d'un projet passionnant ! Vous pourrez utiliser vos compétences et votre expertise pour accomplir les tâches et missions suivantes.Responsibilities: Créer/mettre en place des effets spéciaux liés aux particules et aux nuanceurs; les intégrer de manière transparente dans la jouabilité ou les cinématiques; encadrer et fournir des retours; s'assurer que les effets spéciaux respectent les budgets de performance; utiliser le script visuel pour piloter la logique des effets spéciaux.* Maintenir la direction et la qualité artistique  * Produire des effets visuels de haute qualité, adaptés sur le plan technique et artistique à l'univers et à la direction visuelle du projet. * Collaborer avec le directeur artistique pour définir la vision artistique et maintenir les normes de qualité tout au long du processus de développement. * Traduire les concepts artistiques et tout autre document de conception du jeu en prototype et les implémenter sous forme d'effets visuels en temps réel dans le jeu. * Superviser et faciliter la création d'effets d'ambiance qui renforcent l'atmosphère, racontent une histoire et donnent vie au monde. Production/Délai :* Produire un travail conforme aux spécifications et maintenir les flux de travail dans les délais impartis. * Travailler en étroite collaboration avec l'équipe de production sur l'attribution des tâches et le calendrier afin de respecter les délais, tout en garantissant un équilibre sain entre vie professionnelle et vie privée en définissant clairement les attentes et l'étendue du travail. * Superviser la correction des bogues et décrire les études de cas de recherche et développement dans la base de données. * Comprendre et utiliser les structures organisationnelles et les conventions de nommage établies pour garantir la cohésion au sein du pipeline des effets visuels. Retour d’information:* Apporter quotidiennement des retours pour améliorer la qualité visuelle. * Travailler avec l'équipe pour trouver des solutions et résoudre les problèmes de manière créative. * Superviser et faciliter la création d'effets de jouabilité qui rendent le monde passionnant et qui fournissent au joueur les informations nécessaires sur la jouabilité. Collaboration/Communication:* Partage des connaissances et mentorat des collègues. * Collaborer avec l'équipe d’art technique et mener des initiatives de recherche et développement afin d'explorer de nouvelles techniques et d'apporter des améliorations aux pipelines et aux flux de travail. * Travailler avec des développeurs dans plusieurs disciplines et veiller à ce que le travail soit intégré dans la création. * Collaborer et communiquer efficacement entre les services avec les autres responsables, directeurs et parties prenantes du projet afin de garantir l'efficacité et de minimiser les malentendus. * Travailler avec les concepteurs pour créer des effets pour les événements scénarisés et les moments clés de l'histoire. * Travailler avec le département de l'éclairage pour créer une atmosphère, donner une impression de profondeur à la scène et renforcer la palette de couleurs. * Effectuer des évaluations régulières des performances et de la rémunération des membres du personnel. * Mener des projets de recrutement en collaboration avec les RH. -------------------------------------------------We are looking for a Senior VFX Artist to join us on an exciting project! You will bring your skills and expertise to help with the following tasks and duties.  Responsibilities: Create/implement particle and shader FX; integrate seamlessly into gameplay/cinematics; mentor and provide feedback; ensure FX run within performance budgets; use visual scripting to drive FX logic.* Maintain artistic direction and quality * Produce high quality VFX creation suitable technically and artistically with the project's universe and visual direction. * Collaborate on setting artistic vision with the Art Director, as well as maintaining the quality standards across the entire development pipeline. * Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game. * Oversee and facilitate the creation of ambient environment effects that enhance mood, tell a story, and make the world feel alive. Production/Deadline:* Produce work within specifications and maintain workflow pipelines within given deadlines. * Work closely with the production team on tasks assignment and schedule to meet deadlines, also ensuring healthy work-life balance by setting clear expectations and scope of work. * Supervision of bug fixing and describing R&D case studies in knowledge base. * Understand and employ established asset organizational structures and naming conventions to ensure cohesion within the VFX pipeline. Feedback:* Provide day-to-day feedback improvement to visual quality. * Working with the team to find solutions and creatively solve problems. * Oversee and facilitate the creation of gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback. Collaboration/Communication:* Knowledge sharing and mentoring peers. * Collaborate with Tech Art and drive R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. * Work with developers in multiple disciplines and ensure that work gets integrated into the build. * Collaborates and communicates effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication. * Work with designers to create effects for scripted events and story moments. * Work with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette. * Conduct consistent performance and compensation reviews of staff members. * Conduct recruitment projects with HR collaboration. Qualifications: * Expérience avérée en tant qu'artiste des effets visuels; connaissance des effets stylisés; compétences en création de nuanceurs; expérience des systèmes de particules (Niagara, VFX Graph, Houdini); maîtrise de Maya ou d'un logiciel équivalent; excellentes aptitudes de communication; capacité à résoudre les problèmes de manière proactive. * Doit être en contact fréquent avec les parties prenantes du client, afin d'harmoniser le travail des effets spéciaux avec l'animation, la conception des combats et l'ingénierie. Doit être proactif dans la détection des risques liés aux performances, à la lisibilité et à la cohérence des ressources héritées converties. * Nécessite de fortes connaissances en effets visuels stylisés en temps réel, en création de nuanceurs et en script visuel (systèmes de type Blueprint). Il est essentiel de savoir trouver le juste équilibre entre la direction artistique et les contraintes techniques. * Une communication efficace est requise: capacité d'assurer la liaison avec les équipes de conception, d'animation, d'éclairage et d'ingénierie sans assistance, en validant les effets directement dans les créations du jeu. * Doit être capable de s'épanouir dans l'environnement axé sur les outils du client, où l'automatisation, la réutilisabilité et l'évolutivité sont attendues. Doit adapter les anciens actifs des effets spéciaux aux pipelines rendu de base physique/nuanceur modernes sans perdre l'intention de l'original. * Agit en tant que mentor: aide à guider les partenaires et les artistes d'effets spéciaux juniors afin de trouver un équilibre entre la vision artistique et l'efficacité d'exécution * Doit être un joueur passionné de jeux d'action mêlée, comprendre comment le ‘timing’ des effets spéciaux, la lisibilité et le style influencent les sensations de combat. * Les artistes des effets visuels doivent être attentifs aux performances et axés sur la jouabilité, et non pas uniquement sur le style. * Doit être à l'aise avec la création de nuanceurs d'effets spéciaux, la programmation de la logique des effets spéciaux et le débogage d'effets spéciaux complexes en temps réel. * Capable de prendre en charge l'automatisation dans les pipelines des effets spéciaux (par exemple, les systèmes procéduraux Houdini, la conversion par lots des banques de particules héritées). * Capacité à intégrer les effets spéciaux traditionnels de type particules/flipbook dans les flux de travail modernes basés sur le GPU (VFX Graph, systèmes internes). * La maîtrise de l'anglais est une exigence du poste, compte tenu des interactions régulières avec nos intervenants et partenaires situés hors Québec. Un Atout: * Titres AAA commercialisés; expérience avec les moteurs de jeux ; capacité à dessiner des textures d’effets visuels et des livres animés. ------------------------------------------------------* Proven VFX Artist experience; stylized FX knowledge; shader-building skills; particle systems experience (Niagara, VFX Graph, Houdini); Maya or equivalent; strong communication; proactive problem-solving. * Expected to interface frequently with client stakeholders, aligning FX work with animation, combat design, and engineering. Must be proactive in surfacing risks around performance, readability, and consistency across legacy-converted assets. * Requires strong grounding in stylized real-time VFX, shader authoring, and visual scripting (Blueprint-like systems). Comfort balancing art direction with technical constraints is essential. * Strong communication is required: able to liaise with design, animation, lighting, and engineering without hand-holding, validating effects directly in game builds. * Needs to thrive in client’s tool-driven environment, where automation, reusability, and scalability are expected. Must adapt legacy FX assets into modern PBR/shader pipelines without losing the intent of the original. * Acts as a mentor: helps guide partners and junior FX artists in balancing artistic vision with runtime efficiency. * Should be an avid player of melee action games, understanding how FX timing, readability, and style influence combat feel. * VFX artists need to be performance-aware and gameplay-driven, not purely stylistic. * Must be comfortable building FX shaders, scripting FX logic, and debugging complex real-time FX. * Capable of supporting automation in FX pipelines (e.g., Houdini procedural systems, batch conversion of legacy particle libraries). * Able to bridge legacy particle/flipbook FX into modern GPU-driven workflows (VFX Graph, in-house systems). * Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec. Preferred: * AAA shipped title(s); experience with game engines; ability to draw FX textures and flipbook animations. Additional Information: Ce que nous offrons:* Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle). * Une couverture dentaire complète, y compris les soins dentaires. * La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour. * Une semaine de congé payé pendant les vacances d’hiver. * 20 jours de congé payé et 5 jours de congé de maladie payé. * Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge. * Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial. * L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font. -----------------------------------------------------------------What we offer:* Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). * Full Dental coverage, including major dental. * 4% RRSP matching before tax deductions, 100% vested on day 1. * Paid week off during Winter Holidays. * 20 paid vacation days and 5 paid sick days. * Free virtual health and mental well-being sessions are included in the plan for members and their dependents. * Personal development opportunities and ability to work in a global environment. * Work in a creative team with people full of passion for what they do.

Are you ready, recruits? People Can Fly is currently searching for a Senior VFX Artist working #Remote in #Montreal. Interested? Visit the direct link below.

Looking for more opportunities? Bookmark cartoonrecruit.com for an ad-free animation job directory.

14.03.2026 14:31 👍 1 🔁 1 💬 0 📌 0
DD Job

As you were, recruits! Digital Domain is currently searching for a Lead Groom Artist working #On-Site in #Vancouver. Interested? Visit the direct link below.

Looking for more opportunities? Bookmark cartoonrecruit.com for an ad-free animation job directory.

14.03.2026 14:34 👍 1 🔁 1 💬 0 📌 0
CAG 938 2SLGBTQIA+

Blood Drive

March 21st 12-1PM Blood Services Canada -

4750 Oak St

Your blood can save lives.

Join IATSE 938's LGBTQ+blood drive, bringing new donors into a vitally needed public service.

*

Allies, non-members, and new donors all welcome!

CAG 938 2SLGBTQIA+ Blood Drive March 21st 12-1PM Blood Services Canada - 4750 Oak St Your blood can save lives. Join IATSE 938's LGBTQ+blood drive, bringing new donors into a vitally needed public service. * Allies, non-members, and new donors all welcome!

Heyo the pride committee for @cag938.bsky.social is putting on a blood drive!! You can sign up here docs.google.com/forms/d/e/1F...

13.03.2026 21:09 👍 6 🔁 3 💬 0 📌 1
Sign saying “sorry no petrol.”

Sign saying “sorry no petrol.”

When we think about the big differences between European and North American city-building, a primary turning point was the 1970s Energy Crisis. European cities and nations learned, and took their city-building, urban transportation, and renewable energy development in very different directions. 1/2

14.03.2026 01:54 👍 167 🔁 43 💬 3 📌 0
Gas station sign with rising gas prices. Title says “We make a lot of money”: Trump downplays rise in gas prices during Iran war.” #Car Dependency #OilDependency

Gas station sign with rising gas prices. Title says “We make a lot of money”: Trump downplays rise in gas prices during Iran war.” #Car Dependency #OilDependency

North America stubbornly didn’t learn from the 1970s Energy Crisis, and largely doubled down on oil and car-dependent suburban growth (and lately, bigger vehicles) built on assumed cheap energy.

As we face another oil shortage and potential lengthy crisis, will North America learn THIS TIME? 2/2

14.03.2026 02:08 👍 214 🔁 53 💬 25 📌 0
Plaque with duck (Late Period - Hellenistic Period (400-30 BCE))

Museo Egizio, Turin, Italy

Plaque with duck (Late Period - Hellenistic Period (400-30 BCE)) Museo Egizio, Turin, Italy

Plaque with duck (Late Period - Hellenistic Period (400-30 BCE))

Museo Egizio, Turin, Italy

13.03.2026 14:45 👍 1276 🔁 181 💬 13 📌 5

Jews are targeted in shuls & online.

Brown & Black people are abducted and sent to concentration camps.

Muslims are openly targeted by politicians.

Activists & journalists are targeted by the FBI.

Trans & queer people are being outlawed.

We are in this together. This is why solidarity matters.

13.03.2026 21:45 👍 2781 🔁 889 💬 24 📌 20

we all want you to make corporations pay their fare share, but the reason for that is because TAXES ARE GOOD and helping people understand why they matter is part of living in a society!!! I give you twenty extra cents a year or whatever in exchange for which we all get to have parks and libraries

14.03.2026 02:46 👍 349 🔁 45 💬 1 📌 0

one of the earliest lessons in politics I learned as a kid from my parents was to always vote for a tax increase, because you're trading a dollar amount so small you probably won't notice in order to fund something important that benefits everybody. I wish that was how Democrats messaged this stuff!

14.03.2026 02:44 👍 1521 🔁 334 💬 1 📌 0

Lol “Drive Away” the closing title music from A Series of Unfortunate Events is my wake up alarm. Love the animation that goes with it.

14.03.2026 06:29 👍 1 🔁 0 💬 0 📌 0
Video thumbnail

Animation from Giacomo's Secret (canceled), dir. Sergio Pablos, The SPA Studios

14.03.2026 03:29 👍 1824 🔁 454 💬 20 📌 24
Post image

Oh, he's in the #EpsteinFiles

#Iran

#Epstein

13.03.2026 02:53 👍 8537 🔁 2775 💬 250 📌 154

The ladies at my gym are a trusting lot. Kept trying to find an empty locker tonight & hit four full ones with no lock 🤯 Granted this gym has better property security than my last one, & I like to believe the best of people, but I am not quite *that* credulous.

14.03.2026 06:20 👍 1 🔁 0 💬 0 📌 0

Expect a Season 1 trailer very, very soon...

13.03.2026 21:58 👍 89 🔁 23 💬 5 📌 0
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Umbert Actually Episode 1 has officially wrapped!

The master copy is being stored in a safe, unhackable place

13.03.2026 20:52 👍 255 🔁 39 💬 12 📌 6

Polymarket, Kalshi and all the rest of these prediction markets need to be wiped off the face of the earth. They provide absolutely nothing of value and are corrupting everything they touch.

13.03.2026 14:30 👍 5642 🔁 1307 💬 66 📌 27

Can we have a program like this in Canada, please?

13.03.2026 06:29 👍 81 🔁 25 💬 2 📌 1

the stink of gender resentment coming off Silicon Valley has been obvious for a while. these men hate women because they hate being told no.

12.03.2026 22:14 👍 5570 🔁 1725 💬 130 📌 30

It can simultaneously be true that the current government of Israel sucks and that Jewish Americans are our fellow citizens of the United States and are not responsible for the actions of that government. They have as much right to peacefully conduct religious services as any other group.

13.03.2026 02:37 👍 75 🔁 4 💬 2 📌 0
Post image Post image Post image Post image

I'm actually so enthralled with this show you guys. Getting likeness in my art is a weak point of mine but these were very fun to doodle!! AAAAA I LOVE THIS SHOWWW I LOVE THE CHARACTERS!! (Egg is doing the 6 7 moves from an interview LOL)
#art #zigzart #aknightofthesevenkingdoms #akotsk #akosk #got

12.03.2026 21:21 👍 1482 🔁 342 💬 39 📌 4
Chief Nerd
CHIEF NERD
@TheChiefNerd
X.com
SAM ALTMAN: "We see a future where intelligence is a utility, like electricity or water, and people buy it from us on a meter."
1:22
3:36 AM • 3/12/26 • 1.7M Views

Chief Nerd CHIEF NERD @TheChiefNerd X.com SAM ALTMAN: "We see a future where intelligence is a utility, like electricity or water, and people buy it from us on a meter." 1:22 3:36 AM • 3/12/26 • 1.7M Views

Upside down, by the ankles, and then treat him like a piñata.

12.03.2026 15:03 👍 7324 🔁 1737 💬 345 📌 614
The Roentgens' Berlin Secretary Cabinet
The Roentgens' Berlin Secretary Cabinet YouTube video by The Met

This cabinet is marvellous
www.youtube.com/watch?v=MKik...

13.03.2026 03:30 👍 0 🔁 0 💬 0 📌 0
An old twitter post from Alex Bertulis-Fernades:
"Last week one of my art teachers suggested I "dial down the feminism." Today I showed him my newest piece:"
Below the text is a picture of a silver square with silver dial on it. There are two settings on either side of the dial. The one on the left reads, "Complicit in my own dehumanisation", the one on the right reads, "Raging feminist"
The dial is pointed to the one on the right

An old twitter post from Alex Bertulis-Fernades: "Last week one of my art teachers suggested I "dial down the feminism." Today I showed him my newest piece:" Below the text is a picture of a silver square with silver dial on it. There are two settings on either side of the dial. The one on the left reads, "Complicit in my own dehumanisation", the one on the right reads, "Raging feminist" The dial is pointed to the one on the right

❤️‍🔥

13.03.2026 03:26 👍 2 🔁 3 💬 0 📌 0