Occasional pixel art detour: Maps edition.
Occasional pixel art detour: Maps edition.
Making my map prototype interactive took me back to drawing maps as a kid.
@gamedevlist.bsky.social
Exploring some player-driven flock behavior. Sheep are the obvious choice.
So, the folige is planar meshes to get more scale variation? Cool :)
Not vertex painting? *Squinting intensly*
Maybe this could be a thing. Control space and use expendable units.
#gamedev
This is what happens when you've exhausted every possible way to pair sausage with bread.
Now and then, I open this up and watch the procedural animation, amused by how silly it looks.
That looks pretty cool!
Korea took our game to the next level. It was incredible to see such an expressive play session!
#gamedev #indiegame
www.youtube.com/watch?v=wH9K...