AHAHAHA this is making me rethink the lore
@delusionalscrap
Developer of Demons Happening https://store.steampowered.com/app/1992020/Demons_Happened/ a body-swapping top down action puzzler! Now working on a marsupial inspired 3D platformer https://delusionalscrapyard.itch.io/humpty-dumpty-resurrection-poc
AHAHAHA this is making me rethink the lore
Still alive, working on the first boss, a slightly uncomfortable tree!
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Culture fit interviews at startups be like
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A friendly lady to buy body parts from
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Elegant is a good way to put it! Damn, timer-based unlocked memories, that's an interesting one :O Why did you choose it?
People checking #indiegame and #indiedev, do you prefer the typical metroidvania way of respawning enemies (as in, every time you leave a room) or the soulslike way of only respawning on a checkpoint?
Vertex-snapped edges, finally natural geometry :D
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The poly filling algorithm is finally as robust as the smell of a nice coffee!
Man this shit with the sloped walls and the prerenderer is the wildest, most impractical fun idea I came up with
Also happy holidaysss finally back on the game after so much furniture building :D
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With a few bug fixes and a more natural placement in the level editor, inclined walls are now fully supported :D I love that the rendering worked as-is, for once the overcomplication paid off
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Yess, Demons Happened - Solving the Housing Crisis :D
It will be a metroidvania, same everything but less punishing
I finally implemented something I always wanted to have in my engine: inclined walls! Under the hood it's still AABB collision checking, but a local coordinates translation adds a whole new dimension to my level design :D
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"Who wrote this piece of crap!? Oh it's my solo project"
You spin me round round baby round round, like a prefab baby round round round round πΆπΏ
Prefab support complete, it looks like a small thing but I'm sooo proud of this :D
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I found the note I scribbled when the inspiration struck for the slope section of Humpty Dumpty Resurrection. Truly a masterpiece of concept art.
BEHOLD
TOILETS
I finally decided to add prefabs to my engine :D
It took a bit more than an hour to get the core functionality done. Time to spend three days on the last 20% of the implementation (removing the jank)
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Oh actually that's very similar to the aesthetic I was looking for for the dirt texture π€ Supririsngly I had never heard of Kenney's assets before, they might come in handy! Thank you :D
Haha, that would have been smarter, I should have probably used those instead of making my own :)
Nothing fancy, but I implemented a selection rotation in my editor :D First step towards functioning prefabs (which would allow me to place more toilets in the world, as per player feedback from the previous game)
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I just implemented in 30 seconds something that I have procrastinated for 6 years π
#indiedev experience yo
Oh no! She was such a nice lady, she even had cookies ready!
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Murder, she wrote
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Behold, persistent rooms! Rather than respawning every enemy on re-entry like in a traditional metroidvania, I decided to try the soulslike route of letting small enemies stay dead until you retry the level. Let's see if it works out fine!
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I always wanted to make a game with RPG elements, and I thought "wait, why can't it just be an extension of Demons Happened?"
So here it goes, an equipment/upgrades system :D
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I said "on collision collect ONE key".
I can't even reproduce it on command, where do the 60 garden keys come from D:
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They look gorgeous, they remind me of a series of toys you could find in Kinder Surprise eggs in the 90s!
How long did it take to make them if I may ask? And did you have to UV map them too or are the colors just separate materials?
Experimenting with different styles, this wooden floor isn't bad but it definitely needs some decorations to break it up...
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After seeing so many people enjoy the gameplay of Demons Happened, I felt an urge to "follow the fun" and do something more with my engine and all the content I built for it.
So here's a first look at Demons Happened: Solving the Housing Crisis!
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Aaaand the "Less frustration, more coffee breaks" update is published! On top of the coffee break change, the initial levels of the game are now less frustrating!
You can get the now friendlier Demons Happened on Steam store.steampowered.com/app/1992020/... (on sale!)
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Seeing people play Demons Happened was such a strong motivation that I finally, FINALLY added the coffee break scene I cut 3 years ago for a lack of time. It's just as peaceful as I hoped, and a well deserved pause in the challenging 2nd world :D
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I forgot how creepy the giant skull chasing you for a snack was
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