Logan Preshaw's Avatar

Logan Preshaw

@wickedinsignia

Artist and Art Director in games Worked on Valorant, LoL, WoW, Ark 2, AR/VR projects and Avatar 2 Guest of Honour for Aurawra β€˜23 and FWA β€˜24 He/Him 31 πŸ‡¦πŸ‡ΊπŸ³οΈβ€πŸŒˆ Melbourne No NFTs, stop genAI, free Palestine https://cara.app/wickedinsignia

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30.07.2023
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Latest posts by Logan Preshaw @wickedinsignia

So awesome you worked on this Ben! I love running around in a game knowing it’s crafted by artists I admire. If I wind up jumping on this I’ll be looking out for your stuff 😁

07.03.2026 08:28 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I was like β€œoh cool new animated series” before realising this is somehow in a live-action blockbuster

07.03.2026 08:17 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Gosh I’m so sorry you had to deal with that Sapah, I’m glad it wasn’t worse and that your house is still intact! Hope you heal soon and the damage isn’t inhibitive 😞

03.03.2026 14:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh I didn’t know you were here! Which state and got any furcons planned?

03.03.2026 08:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

"We got a tiling texture but it's 128x128, that'll work right?"

03.03.2026 06:54 πŸ‘ 14 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That's okay, lack of tone on the net etc.
Anyway: it depends on use case. Godot's good for many low-demand games but friction piles up quickly past a certain point. You generally have more headroom and support as an individual developer with Unity. Unreal's power comes at the cost of unwieldiness.

03.03.2026 05:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's more that the expectations around Godot aren't consistent with reality. People see it tick all the boxes of an engine like Unity and believe it must be just as capable, however its implementations are on average far less stable, performant and feature-rich than Unity's.

03.03.2026 04:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You had a shot at advice from a pro and you led with that?

03.03.2026 02:27 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

That's the FOSS effect IMO. Features and workflows built around limited pipeline knowledge, limited resources to develop features and a preference for flexibility rather than low-level steamlining so the app is easy to contribute to and satisfies many potential high-level use-cases.

03.03.2026 01:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You can have a feature in a quantifiable sense but that doesn't mean that feature is stable or comprehensive or shippable. Unfortunately many of Godot's modern features fall into that basket.
It ticks the boxes on paper but not in practice.

03.03.2026 01:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

3D performance is worse with no deferred option, the asset import/management pipeline has a lot of missing features and conveniences, lightmapping is missing crucial features and stability, unoptimized compression, shaders are missing features, microtransaction/telemetry support is nonexistent...

03.03.2026 01:10 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Give it a shot when you have time! I try to offer my experience through proposals and reports. Just expect it to be a long waiting game for features to be merged if they’re deemed less crucial.

02.03.2026 22:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Some have tried and given up or simply steer clear because it has an abrasive and disorganised development culture.
I can personally attest to Godot’s history of caustic and hubris-driven responses to domain expert contributions, although they’re slowly improving.

02.03.2026 22:52 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

It can do more sure but you’re rolling so many of your own solutions past the β€œitch indie game” level.
Godot lacks the conveniences that come from developers who understand real-world pipelines and very quickly feels like an engine built predominantly by hobbyists giving it their best guess.

02.03.2026 14:30 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think for individual devs with individual-dev-level ambitions and individual-dev-suitable art pipelines Godot is satisfactory in some cases. Their post and the internet’s impression of Godot isn’t consistent with this though.

02.03.2026 09:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think CSP would somehow manifest a letter of resignation if I ever tried to use it in a concept art/production pipeline

02.03.2026 09:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Geeez this bangs so hard

01.03.2026 05:13 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image Post image

I’ve never nerded out about trains before but the new trains and stations they’ve added to my line bring some much-needed quality of life 😌
I love a public transport win

28.02.2026 23:54 πŸ‘ 43 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

Noted

23.02.2026 06:13 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That's part of the dilemma I guess yeah πŸ˜…
From where I'm standing things don't feel quite as amazing as they probably appear from the outside and ofc that will apply to anyone else.
It's probably better to yearn for contentedness and health (mentally and physically) than quantifiable achievements.

22.02.2026 06:11 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You're absolutely right and I wouldn't want the complete lack of downtime that a life like that would require, I'm simply not that person and have never aspired to be. Momentary feelings of inadequacy have never really operated on that kind of logic for me though πŸ˜…

22.02.2026 06:04 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I entered my birthdate into the Family Center tab in Settings and it worked

19.02.2026 22:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

They're using K-ID here which is supposedly Singapore-based and not related to Palantir

19.02.2026 22:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The Voxel Remesher especially needs more safeguards. It's led me to some hard restarts that should simply be unacceptable in the software space.

17.02.2026 23:39 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Excellent draftsmanship in all of these

17.02.2026 07:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You too Key! I always hope to see you there and it’s a treat when you are

15.02.2026 00:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Awh gosh Zoids πŸ’œ
I feel very lucky to know you at all, I think many that know you will feel that way. You’ve never stopped bringing kindness and understanding. I know you’ve got fantastic adventures ahead of you too!

14.02.2026 01:36 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Deepest thanks to my friends in the art and furry community who showed me affection, love and belonging were possible even for me.
I've never celebrated Valentine's Day with that special someone but it doesn't mean my life isn't full of wonderful people πŸ’œ

13.02.2026 22:47 πŸ‘ 54 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

Yeah I’m there with you Marc, unfortunately. The motivation just hasn’t been the same. Still creating and still trying to make it a habit again, but AI especially has affected my output. I’ve had to work harder to find the meaning in making art that has me waking up ready to do it.

13.02.2026 02:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The performative outrage loses a bit of edge when you consider how abhorrent that place is, but it’s still the β€œplace to be.”
Plenty folks acknowledge it’s hostile but also understand it’s still got the sauce

12.02.2026 01:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0