So awesome you worked on this Ben! I love running around in a game knowing itβs crafted by artists I admire. If I wind up jumping on this Iβll be looking out for your stuff π
@wickedinsignia
Artist and Art Director in games Worked on Valorant, LoL, WoW, Ark 2, AR/VR projects and Avatar 2 Guest of Honour for Aurawra β23 and FWA β24 He/Him 31 π¦πΊπ³οΈβπ Melbourne No NFTs, stop genAI, free Palestine https://cara.app/wickedinsignia
So awesome you worked on this Ben! I love running around in a game knowing itβs crafted by artists I admire. If I wind up jumping on this Iβll be looking out for your stuff π
I was like βoh cool new animated seriesβ before realising this is somehow in a live-action blockbuster
Gosh Iβm so sorry you had to deal with that Sapah, Iβm glad it wasnβt worse and that your house is still intact! Hope you heal soon and the damage isnβt inhibitive π
Oh I didnβt know you were here! Which state and got any furcons planned?
"We got a tiling texture but it's 128x128, that'll work right?"
That's okay, lack of tone on the net etc.
Anyway: it depends on use case. Godot's good for many low-demand games but friction piles up quickly past a certain point. You generally have more headroom and support as an individual developer with Unity. Unreal's power comes at the cost of unwieldiness.
It's more that the expectations around Godot aren't consistent with reality. People see it tick all the boxes of an engine like Unity and believe it must be just as capable, however its implementations are on average far less stable, performant and feature-rich than Unity's.
You had a shot at advice from a pro and you led with that?
That's the FOSS effect IMO. Features and workflows built around limited pipeline knowledge, limited resources to develop features and a preference for flexibility rather than low-level steamlining so the app is easy to contribute to and satisfies many potential high-level use-cases.
You can have a feature in a quantifiable sense but that doesn't mean that feature is stable or comprehensive or shippable. Unfortunately many of Godot's modern features fall into that basket.
It ticks the boxes on paper but not in practice.
3D performance is worse with no deferred option, the asset import/management pipeline has a lot of missing features and conveniences, lightmapping is missing crucial features and stability, unoptimized compression, shaders are missing features, microtransaction/telemetry support is nonexistent...
Give it a shot when you have time! I try to offer my experience through proposals and reports. Just expect it to be a long waiting game for features to be merged if theyβre deemed less crucial.
Some have tried and given up or simply steer clear because it has an abrasive and disorganised development culture.
I can personally attest to Godotβs history of caustic and hubris-driven responses to domain expert contributions, although theyβre slowly improving.
It can do more sure but youβre rolling so many of your own solutions past the βitch indie gameβ level.
Godot lacks the conveniences that come from developers who understand real-world pipelines and very quickly feels like an engine built predominantly by hobbyists giving it their best guess.
I think for individual devs with individual-dev-level ambitions and individual-dev-suitable art pipelines Godot is satisfactory in some cases. Their post and the internetβs impression of Godot isnβt consistent with this though.
I think CSP would somehow manifest a letter of resignation if I ever tried to use it in a concept art/production pipeline
Geeez this bangs so hard
Iβve never nerded out about trains before but the new trains and stations theyβve added to my line bring some much-needed quality of life π
I love a public transport win
Noted
That's part of the dilemma I guess yeah π
From where I'm standing things don't feel quite as amazing as they probably appear from the outside and ofc that will apply to anyone else.
It's probably better to yearn for contentedness and health (mentally and physically) than quantifiable achievements.
You're absolutely right and I wouldn't want the complete lack of downtime that a life like that would require, I'm simply not that person and have never aspired to be. Momentary feelings of inadequacy have never really operated on that kind of logic for me though π
I entered my birthdate into the Family Center tab in Settings and it worked
They're using K-ID here which is supposedly Singapore-based and not related to Palantir
The Voxel Remesher especially needs more safeguards. It's led me to some hard restarts that should simply be unacceptable in the software space.
Excellent draftsmanship in all of these
You too Key! I always hope to see you there and itβs a treat when you are
Awh gosh Zoids π
I feel very lucky to know you at all, I think many that know you will feel that way. Youβve never stopped bringing kindness and understanding. I know youβve got fantastic adventures ahead of you too!
Deepest thanks to my friends in the art and furry community who showed me affection, love and belonging were possible even for me.
I've never celebrated Valentine's Day with that special someone but it doesn't mean my life isn't full of wonderful people π
Yeah Iβm there with you Marc, unfortunately. The motivation just hasnβt been the same. Still creating and still trying to make it a habit again, but AI especially has affected my output. Iβve had to work harder to find the meaning in making art that has me waking up ready to do it.
The performative outrage loses a bit of edge when you consider how abhorrent that place is, but itβs still the βplace to be.β
Plenty folks acknowledge itβs hostile but also understand itβs still got the sauce