eels can use their allies to extend the range of shock pulses,
i had fun designing the sound for them as its usually hard to find source for audio clips.
#gamedev #indiedev #godot #godotengine
eels can use their allies to extend the range of shock pulses,
i had fun designing the sound for them as its usually hard to find source for audio clips.
#gamedev #indiedev #godot #godotengine
testing out a medium enemy with a twinhead electric spear.
the idea is to provide support for lighter units
#gamedev #indiedev #godot #godotengine
ziplines
#gamedev #indiedev #godot #godotengine
experimenting with a forced parry by attacking enemies alot,
enemies will block and riposte your attacks
-- late post because i lost progress to corruption, still rebuilding.
set back was 1 and 1/2 months
#gamedev #indiedev #godot #godotengine
remodeled a few things
#gamedev #indiedev #godot
some extra refinements on the previous enemy,
they've been named kolibri after their long sharp tail and small frame
#gamedev #indiedev #godot #godotengine
with this enemy i designed them as a collection,
they are to be treated as one and
more of them means increase in difficulty
#gamedev #indiedev #godot #godotengine
workin' on a new enemy (after 3 million years of finishing bigger stuff)
#gamedev #indiedev #godot #screenshotsaturday
testing wall jump/kick,
the kick currently sends you flying so aiming it is a little
difficult but quite fun
#screenshotsaturday #gamdev #indiedev #godot #godotengine
here's the (90%)finished worktable; it has all of your equipment that can be swapped and upgraded
#gamedev #indiedev #godot #godotengine
been workin on updating the inventory UI,
and almost finished linking the end of the level
to the start
#gamedev #indiedev #godot #art #godotengine
a new weapon, the smart gun
it can only be used while jumping and the more air time means more damage and stun.
#gamedev #indiedev #godot #art #godotengine
www.youtube.com/watch?v=5bl5...
my first gun model, based off the steyr hahn
#gamedev #indiedev #godot #blender
focusing on level building now, this section is going to be filled with lotsa ice
#gamedev #indiedev #godot #godotengine #art
damage is now stored for healing
#indiedev #gamedev #godot #godotengine
youtu.be/m-3lxZlCu7I
the directional hurt is now fully working,
it took alot more setup than i thought due to collision errors
and animation work.
#gamedev #indiedev #godot #3D #godotengine
www.youtube.com/watch?v=cnT4...
the worst crime ive done, 13 animation states with a million connections
the same animation states but using blend tree
4.4 is OUT and my addons are broken
staying on 4.3 for a while and what is also taking awhile
is this dumb directional hit animation feature
also my first time using animation blend trees
#gamdev #indiedev #godot #3D #art
link the video on reddit, that way people who are interested in games will see it
dodge has been reworked, it used to be so jank i avoided showing it
#gamedev #indiedev #godot #3D #godotengine
www.youtube.com/watch?v=Dl2G...
i'm back to working on PD, got a whole new pc that can run it at 260 fps (prev. 50)
#gamedev #indiedev #godot #godotengine #3D
My pc just died. Literally bricked, nothing i can do except extract the files and pray it can be fixed.
So project draconic is on hiatus i guess
#gamedev
added two new enemies,
apart from some animation work they are complete.
ive also tried to redo the player hurt and dodge
since it was too jank, still working on that
got alot of other stuff done too but its abit much for one post
#gamedev #indiedev #godot #godotengine
redid the old visceral animation to use the claws,
and fixed some of the shadows on the body
#gamedev #indiedev #godot #blender #3D
ive compiled all of my recordings from late 2023 to end of 2024 into one big video. enjoy
#gamedev #indiedev #godot #godotengine
youtu.be/UeBEIBU1eC8
its a posture bar similar to the one in sekiro
healthbars now properly show damage dealt
this is also the last addition to the enemy template
which means i can start work on new enemies again.
#indiedev #gamedev #godot #godotengine #screenshotsaturday
guide i use for making 3D anime models with accurate 2D cel shading,
this method i think is the best because it can be exported anywhere,
arcsys uses a similar method and the result looks
exactly like theirs.
#blender #gamedev #indiedev #godot #art #3D #anime
more combat skills, stomp and claws
might be my last video this year,
got pc issues
www.youtube.com/watch?v=kdCv...
#gamedev #indiedev #godot #godotengine
[YT] two skills for the combat skills system
tailSwipe and TailStrike.
#godot #gamedev #indiedev
www.youtube.com/watch?v=K2M3...
not sure if the video is fully processed yet or bluesky just cant handle it