Thibault Tricard 's Avatar

Thibault Tricard

@thibaulttricard

Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.

245
Followers
464
Following
54
Posts
16.12.2023
Joined
Posts Following

Latest posts by Thibault Tricard @thibaulttricard

This is one of the best games of all time.

While out on a walk – after playing for a few hours – the pieces for how it was going to end suddenly clicked together in my mind. It felt like getting hit by a 2x4 (complimentary).

24.02.2026 00:08 👍 19 🔁 6 💬 3 📌 0
Post image

As with many CG concepts, implementations can be very different to the ref. + the ref often doesn't bother efficiency and tweaks.
For Gabor noise, a ref implem was just posted here: shadertoy.com/view/slj3W1
NB: all ingredients have been revisited here: inria.hal.science/hal-02104389

29.01.2026 17:29 👍 4 🔁 1 💬 0 📌 0

Sur fuites de données je suis 100% d’accord il y a un risque (pas plus que lorsqu’on utilise Google drive)
Pour les hallucinations, et la perte de sens je dirais que ça dépend de l’utilisation qu’on en fait…

Les syndicats avaient des utilisations en tête quand ils ont fait ces recommandations ?

25.01.2026 07:32 👍 0 🔁 0 💬 1 📌 0
Post image Post image Post image Post image

-- JOB SEARCH POST/RT APPRECIATED --
Hello everyone!

I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. 🧵

20.12.2025 13:54 👍 38 🔁 17 💬 2 📌 1

I agree, I’m still angry at some authors for blatantly faking some data.
But I feel the acceleration of publishing rate that came with ML is not helping.
A ML researcher once told me it wasn’t worth spending to much time on a method cause it’s gonna be obsolete in 6 months anyway …

19.12.2025 19:17 👍 0 🔁 0 💬 1 📌 0

That’s is actually scary !
I can’t imagine how much research time will be lost trying to replicate the results from this kind of paper …

19.12.2025 15:52 👍 0 🔁 0 💬 1 📌 0
Post image Post image

The first image is from the aforementioned article the second is from a article published in 1995.
( inria.hal.science/inria-005888... )

I’m not saying there is no improvement here, but seriously how can you not cite texture synthesis papers ?

09.12.2025 15:16 👍 0 🔁 0 💬 0 📌 0

How can an article like this can go through a SIGGRAPH Asia review process without this being brought up ?

There are four decades of papers on the subject, can we just ignore that and do not credits the authors of those methods ?

09.12.2025 15:07 👍 0 🔁 0 💬 1 📌 0
GSWT: Gaussian Splatting Wang Tiles - Yunfan Zeng, Li Ma, Pedro V. Sander A tile-based Gaussian Splatting rendering system for infinitely expanding terrain

I don’t like to publicly criticize science articles, but this work perfectly illustrate what I think is wrong in graphics nowadays : yunfan.zone/gswt_webpage/

This work is clearly doing shell map like texture synthesis, and do not cite any previous work.
The word « texture » is not even mentioned.

09.12.2025 15:00 👍 5 🔁 1 💬 1 📌 0

🌶️ Hot take: ML-based graphics makes some graphics researchers unhappy for the same reason diffusion models make artists unhappy.

Both automate the interesting and beautiful parts of the work and both deskill the worker. Both result in questionable quality and both are being adopted regardless.

02.12.2025 17:32 👍 35 🔁 6 💬 2 📌 0
Post image

It is time! 🥰🤍🤍🤍

www.kickstarter.com/projects/roz...

09.09.2025 12:10 👍 79 🔁 53 💬 3 📌 8
Post image Post image Post image

September 9th! Save the date!

My two Lenormands will also be available during the campaign! :D

31.08.2025 15:47 👍 53 🔁 19 💬 4 📌 0

They also tend to don’t read paper published in non us based conf, but that’s another story …

12.08.2025 07:41 👍 2 🔁 0 💬 0 📌 0
Post image Post image

Packed this little guy up for #SIGGRAPH2025
Come to our course on Computational Craft, Wed 2-5 to see it in action!

s2025.conference-schedule.org/presentation...

08.08.2025 22:24 👍 9 🔁 2 💬 0 📌 0

Fewer, better, with less cherry picked result, and replicable with reliable open sources code

08.07.2025 06:32 👍 2 🔁 0 💬 1 📌 0
Post image

We are pleased to announce an open PhD position at the CNR-ISTI
We are looking for a motivated PhD student with a background and interest in 3D Graphics, Geometry Processing, and Machine Learning.

**Deadline: 18 July 2025**

phd-ai-society.di.unipi.it/applications/
(pag 19 of the call: AI for 3D)

07.07.2025 14:50 👍 3 🔁 4 💬 1 📌 0
Post image

Graphics Programming weekly - Issue 398 - July 6th, 2025 www.jendrikillner.com/post/graphic...

07.07.2025 13:24 👍 62 🔁 16 💬 0 📌 0

So I contacted the editor that also didn't know how to contact them.
I contacted the google search support, they also don't know how to reach scholar.

05.07.2025 15:43 👍 0 🔁 0 💬 0 📌 0

Recently google scholar wrongly attributed one of my article ot another author.
In my quest to fix the issue I discovered that their is no way to contact scholar.
(appart from a contact email that is propably redirected to /dev/null)

05.07.2025 15:39 👍 0 🔁 0 💬 1 📌 0
Post image

Hardware virtual textures look like a marvelous tool for large terrains or volume compression.
Alas, they are in a sad state in terms of performance and usability. And strangely, the (very bad) binding perfs varies a lot with the driver.
→ read here: hal.science/hal-05138369
@rcmz0.bsky.social

02.07.2025 13:21 👍 59 🔁 18 💬 1 📌 1

I know a few lab heads who are going to regret putting their name on all the paper going out of their lab 🤡

30.06.2025 19:53 👍 0 🔁 0 💬 1 📌 0
The surface mesh of a landscape (top left) is enriched with tens of millions of grass blades, designed in path traced in real time using a procedural density map (bottom left).

The surface mesh of a landscape (top left) is enriched with tens of millions of grass blades, designed in path traced in real time using a procedural density map (bottom left).

Triangles offer a natural strata to layout efficient non uniform random sampling on meshes. Our triangle rejection sampling reaches 10B samples/sec, which can feed primitive instancing, fiber distributions or emissivity sampling. Details in our HPG25 paper: research.adobe.com/publication/...

26.06.2025 10:05 👍 25 🔁 7 💬 0 📌 0

The source code to generate all our results is available on github: github.com/PacomeLuton/...

25.06.2025 10:52 👍 6 🔁 1 💬 0 📌 0

je mets pas tous mes œufs dans le même panier :)

24.06.2025 14:24 👍 1 🔁 0 💬 0 📌 0

and @pacomeluton.bsky.social !

24.06.2025 14:12 👍 1 🔁 0 💬 0 📌 0

Oui, il fallait bien une alternative au site de l'autre fou furieux

24.06.2025 14:11 👍 0 🔁 0 💬 1 📌 0
Preview
Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards on LGBTQ+ and other at-risk communities. Fill out this form to add your name to the open letter asking SIGGRAPH leadership to relocate the 2026 SIGGRAPH Asia conference out of Malaysia. You can find the letter at this link.

No, fill out the linked Google form: forms.gle/3JdX3SLF46KG...

19.06.2025 01:40 👍 7 🔁 2 💬 2 📌 0
Preview
Open Letter to the SIGGRAPH Leadership RE: Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards LGBTQ+ and other at-risk communities. To the SIGGRAPH Leadership: SIGGRAPH Executive Commit...

Holding SIGGRAPH Asia 2026 in Malaysia is a slap in the face to the rights of LGBTQ+ people. Especially now, when underrepresented people need as much support as we can possibly give them ! Angry like me ? Sign this open letter to let them know. 🏳️‍⚧️🏳️‍🌈

docs.google.com/document/d/1...

18.06.2025 14:57 👍 30 🔁 15 💬 1 📌 1
Post image

Graphics Programming weekly - Issue 395 - June 15th, 2025 www.jendrikillner.com/post/graphic...

17.06.2025 13:40 👍 72 🔁 19 💬 1 📌 1
Post image

Graphics Programming weekly - Issue 394 - June 9th, 2025 www.jendrikillner.com/post/graphic...

10.06.2025 13:43 👍 71 🔁 28 💬 1 📌 0