For now, I only uploaded the weights of the SVBRDF estimation network with or without geometry buffers (depth+normals) called "UNet-HF", but I'll add more checkpoints if I see some interest, e.g. to reproduce the results from this table on the Interioverse test set:
17.11.2025 11:17
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The code allows to generate a PBR textured asset using text prompts, leveraging ControlNets, an SVBRDF estimation network, and a classical multiview texturing technique implemented in Meshlab. Here's a example of what you can achieve (visualized in Blender):
17.11.2025 11:17
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SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
The SIGGRAPH Physically Based Shading course is back this year: blog.selfshadow.com/publications...
10.06.2025 15:19
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We are very excited to announce our work "On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images", to be presented at #SIGGRAPH2025!
Learn more: repo-sam.inria.fr/nerphys/on-t...
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07.05.2025 20:31
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Excited to share our paper, "Splat and Replace: 3D Reconstruction with Repetitive Elements", which I'll be presenting at #SIGGRAPH2025!
Project page: repo-sam.inria.fr/nerphys/spla...
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13.05.2025 15:04
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