I've started a devlog about making a portable synthesiser. It's not the most entertaining thing and meant more as a learning resource for people who want to get into embedded software.
www.youtube.com/watch?v=P0yP...
I've started a devlog about making a portable synthesiser. It's not the most entertaining thing and meant more as a learning resource for people who want to get into embedded software.
www.youtube.com/watch?v=P0yP...
This one is a classic
That moustache is out of control
(45-i)(45+i)
Nobody remembers 21?
This is harder than you think for Japanese, they have very particular rules about line breaks.
Impressive.
Don't tell Microsoft about this one trick:
Despite being called Windows 11, you can actually open upwards of 12 windows at once.
I hope they don't patch out this critical oversight
Something so fun about seeing an exported sprite sheet in one image after drawing each frame individually.
Did you make all these games?
I'm particularly proud of my little monkey sprite
A little gameboy game I made for the #gmtk gamejam. You have to swing around tree trunks and build up a score.
Try it here: icefish-software.itch.io/monkeying-ar...
Can you get to 10 points?
You could either always set the camera scaling to an integer amount or use a shader to make an inbetween option(less sharp): colececil.dev/blog/2017/sc...
Is it me or is the perspective on his arm kind of fucked up? Like the lady in blue is in the background but somehow his arm is grabbing her in the foreground. Can't make sense of it
This season is like a quantum leap in quality from the other seasons, which is saying a lot because those are classics too
AI user spotted
Looks great
Swords meme from tangled
There are more pairs of shoes than there are shoes.
If anyone wants to be a hero in the JavaScript community, just make a new UI framework which functions like ImGui. You can save them from React
I can believe we got GTA 5 before we got GTA 6 ๐คฃ
More progress on cave generation and caracter movement. The animations are still very rough but gameplay is the focus right now.
I've got the basic state machine working and the weights are feeling dialed in.
#gamedev #monogame
Melee tier list
#gamedev pro tip:
Instead of hard-coding numbers in your program, you should have those values tuneable via a debug UI. This massively speeds up design iteration and will get your character feeling dialed in.
Here I am using ImGui.NET with some reflection to create sliders from fields in a struct.
AIs prompting AIs that prompt themselves to generate more prompts to finish tasks. If we keep prompting the AI more and more, it will improve right? Even if the underlying AI isn't any more intelligent, right? Just a few more prompts bro please I promise it will work...
Working on getting my state machine working for the playable character. Just this simple movement involves 6 states:
1) Standing
2) RunBegin
3) Running
4) RunEnd
5) JumpSquat
6) InAir
A game like Smash Bros melee has over 100 states for their character controller. (rukaidata.com/PM3.6/Captai...)
Working on character animations. This is the first draft of the main character's run cycle. I am just blocking out the form before I then add details
#art #aseprite
My first #bevy project is complete. Do you think you are good at typing? Well test out your skills in this whack-a-mole style game!
Play in browser: icefish-software.itch.io/whack-a-key
#indiedev #rust
For the random rooms, how do you make sure that the levels are possible to complete?