Both, haha. Yeah I'm just happy to see that being defined in your baguette diagram. I could talk about this stuff forever
Both, haha. Yeah I'm just happy to see that being defined in your baguette diagram. I could talk about this stuff forever
Object rotating in the hand isnβt something many people do
Train those delivery robots!
It is better than it was. I think Iβm only down to one workaround now. It just needed more time to mature before switching to it back in 2022. The perf issues were addressed since then (mostly).
Switching to OpenXR with Unity was painful. In hindsight, I shouldβve waited a couple of years. I think OpenXR held back VRβlots of performance loss, missing features, and added non-VR features made it more confusing, especially with the naming conventions.
Congrats @majormcdoom.bsky.social! Been watching your progress for a while now. I was so happy to see your trailer drop. I look forward to playing!
Had a crazy scramble to clear out our balcony. This wind is wild!
Quest OS v72 that enables Virtual Displays is massive. I have been waiting for this feature for a long time. However I do not like the experience of booting into the Link app when I need to develop. While working in desktop mode I should be able to seamlessly press play in Unity and be in my game
It was disappointing that they are just pretty much a static animated statue that barely looks at you, I wanted to take the armor
I am also cursed with this
If we are going to do day one patches for games.. why doesnβt Sony load it up when I preloaded the game. So today on launch day I was hit with waiting for my psvr2 to update and the controllers (because I donβt play it) and a massive day one patch for the game. Is this standard?
Working on smoothing out physical interactions and bugs in our player
I have one foot out the door, my feed is saturated with politics and nonsense
Same, constantly fighting away the "For you" tab has been a struggle
Bonelab ragdoll cleanup
I have been working in VR for just about 10y. SLZ for about 8y. I have contributed to the games Duck Season, Boneworks and Bonelab. And I'm looking to follow more people here so hit me up.
yeah I have been playing it, this is dangerous... I'm adult with money now
Peak VR interaction! haha
When I see this I don't think of it as a practical way to make or even play a game, but a way to explore a dream or memory. All these amazing examples are just brute forced with data. It needs to be broken down into smaller pieces so it can be useful for actually game development
Iβll have to try that
Donβt you think I didnβt notice that reel in gesture on that block! Iβm curious if thatβs a player driven action or a coincidence?
Oh manβ¦ days. One thing you can look forward to in newer versions. Import for us would last two days or more now itβs down to 4 to 6 hours in 2022. 40min build times thatβs impressive considering your project size. But that might be because you donβt use urp. Shader keywords destroy build times
What are your import and build times⦠I think our biggest project clocked around 150gb