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Jeremy Crapsey

@crapsey

VR at Stress Level Zero Duck Season, Boneworks, Bonelab

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26.11.2023
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Latest posts by Jeremy Crapsey @crapsey

Both, haha. Yeah I'm just happy to see that being defined in your baguette diagram. I could talk about this stuff forever

12.01.2026 20:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Object rotating in the hand isn’t something many people do

12.01.2026 18:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Train those delivery robots!

23.10.2025 03:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It is better than it was. I think I’m only down to one workaround now. It just needed more time to mature before switching to it back in 2022. The perf issues were addressed since then (mostly).

26.03.2025 17:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Switching to OpenXR with Unity was painful. In hindsight, I should’ve waited a couple of years. I think OpenXR held back VRβ€”lots of performance loss, missing features, and added non-VR features made it more confusing, especially with the naming conventions.

26.03.2025 16:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Congrats @majormcdoom.bsky.social! Been watching your progress for a while now. I was so happy to see your trailer drop. I look forward to playing!

12.03.2025 21:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Had a crazy scramble to clear out our balcony. This wind is wild!

08.01.2025 03:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Quest OS v72 that enables Virtual Displays is massive. I have been waiting for this feature for a long time. However I do not like the experience of booting into the Link app when I need to develop. While working in desktop mode I should be able to seamlessly press play in Unity and be in my game

11.12.2024 20:13 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It was disappointing that they are just pretty much a static animated statue that barely looks at you, I wanted to take the armor

05.12.2024 18:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I am also cursed with this

05.12.2024 16:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If we are going to do day one patches for games.. why doesn’t Sony load it up when I preloaded the game. So today on launch day I was hit with waiting for my psvr2 to update and the controllers (because I don’t play it) and a massive day one patch for the game. Is this standard?

05.12.2024 16:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Working on smoothing out physical interactions and bugs in our player

14.11.2024 21:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I have one foot out the door, my feed is saturated with politics and nonsense

09.11.2024 02:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Same, constantly fighting away the "For you" tab has been a struggle

09.11.2024 02:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Bonelab ragdoll cleanup

Bonelab ragdoll cleanup

I have been working in VR for just about 10y. SLZ for about 8y. I have contributed to the games Duck Season, Boneworks and Bonelab. And I'm looking to follow more people here so hit me up.

09.11.2024 02:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

yeah I have been playing it, this is dangerous... I'm adult with money now

08.11.2024 20:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Peak VR interaction! haha

08.11.2024 19:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

When I see this I don't think of it as a practical way to make or even play a game, but a way to explore a dream or memory. All these amazing examples are just brute forced with data. It needs to be broken down into smaller pieces so it can be useful for actually game development

01.11.2024 18:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’ll have to try that

25.10.2024 01:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail
21.10.2024 17:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Don’t you think I didn’t notice that reel in gesture on that block! I’m curious if that’s a player driven action or a coincidence?

21.10.2024 15:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh man… days. One thing you can look forward to in newer versions. Import for us would last two days or more now it’s down to 4 to 6 hours in 2022. 40min build times that’s impressive considering your project size. But that might be because you don’t use urp. Shader keywords destroy build times

18.10.2024 15:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What are your import and build times… I think our biggest project clocked around 150gb

18.10.2024 13:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0