A couple of shots from the setup for “Defence of the Town”, a scenario designed for ‘Orrible Little Men that is inspired by the First Battle of St Albans.
This scenario, along with 10 others, is available here for 50p:
www.wargamevault.com/en/product/5...
05.12.2025 02:35
👍 10
🔁 1
💬 0
📌 0
The heavily armoured mounted men at arms head toward the flank as the archers make their way into the woods.
(Showing restraint with your cavalry is vital in ‘Orrible Little Men, you don’t want these expensive units to be shot to pieces!)
#nerdlings #orriblelittlemen #wargaming #warsoftheroses
14.11.2025 17:55
👍 25
🔁 1
💬 0
📌 0
They won!! Though only a couple lived to tell the tale 😔
14.11.2025 17:51
👍 0
🔁 0
💬 0
📌 0
Looks fantastic!!
13.11.2025 21:13
👍 1
🔁 0
💬 0
📌 0
From a Wars of the Roses battle tonight. A small band of archers prepare to defend the village from the advancing enemy.
#orriblelittlemen #nerdlings #wargaming #warsoftheroses
13.11.2025 21:10
👍 18
🔁 0
💬 1
📌 0
‘Orrible Little Goblins, the 2-page fantasy supplement for ‘Orrible Little Men is out now!!
It costs 50p on wargame vault here:
www.wargamevault.com/en/product/5...
13.11.2025 00:01
👍 5
🔁 1
💬 0
📌 0
They look great!! Especially the black numenorean, that one looks fantastic
12.11.2025 23:58
👍 1
🔁 0
💬 1
📌 0
''ORRIBLE LITTLE MEN - Rulebook Flip through & Review
YouTube video by 7th Son
Incredibly grateful to Martin (7th Son) for reviewing my rules!!
Having watched his videos for a very long time it’s genuinely mind-blowing that he made this video! 😅
#nerdlings #orriblelittlemen #wargame
09.11.2025 14:30
👍 3
🔁 1
💬 0
📌 0
The Elven infantry look on hopelessly as the undead surge through the ruins before them.
Photo taken from a 100 point battle (pretty big for ‘Orrible Little Men, the average game is about 60-80points).
#nerdlings #orriblelittlemen #fantasy #wargame
04.11.2025 00:13
👍 24
🔁 1
💬 0
📌 0
Heavy cavalry mopping up the defenceless flanks of the enemy
26.10.2025 20:24
👍 5
🔁 0
💬 0
📌 0
A wealth of targets for the ribauldequin
(not that it’s hit any so far!)
26.10.2025 18:23
👍 22
🔁 1
💬 1
📌 0
8 miniatures (Victrix Carthaginians) known as “Hannibal’s Veteran Infantry”
Finally finished some painting!
Victrix Hannibal’s veteran infantry
#nerdlings #wargame #carthage #ancient
11.10.2025 13:23
👍 28
🔁 2
💬 1
📌 0
Amazing! Can’t wait for the Trojan War sets!!
26.09.2025 14:58
👍 2
🔁 0
💬 0
📌 0
I finally had some time to do some painting last night and thought I’d paint along to one of @biglee.bsky.social ‘s videos when suddenly I heard him mention my rules!!
Thanks so much Lee for the kind and thoughtful review!
22.09.2025 10:18
👍 4
🔁 0
💬 0
📌 0
Once one player’s army morale is reduced to 0, they have lost. This happens immediately.
This means that there is never any question of who won the battle, and it means that playing the objectives is almost always the most important element of each battle.
21.09.2025 20:27
👍 2
🔁 0
💬 0
📌 0
During the battle, army morale points are reduced or (rarely) increased, though never beyond their starting value.
An example of this is that losing one of their units through them being wiped out or routed causes -2 to that player’s army morale.
Scenarios also cause army morale points to be lost.
21.09.2025 20:27
👍 2
🔁 0
💬 1
📌 0
How to play ‘Orrible Little Men:
Part 7: Army Morale
Each player’s starting army morale is calculated before the battle begins as follows:
The points value of the battle (eg. 60 points) divided by 10 (eg. 60 points / 10 = 6). Then roll a D6, on a 4+ they add 1 to their starting army morale
21.09.2025 20:27
👍 3
🔁 0
💬 1
📌 0
They look excellent!
21.09.2025 13:44
👍 2
🔁 0
💬 0
📌 0
Elven heavy infantry defending an obstacle against a unit of zombies.
In this example of a combat, a unit of Elven heavy infantry are defending an obstacle (the fence) from a unit of zombies.
The Elven heavy infantry will gain a +1 modifier to their armour saves in this combat against the hits caused by the zombies.
21.09.2025 13:34
👍 6
🔁 0
💬 0
📌 0
The skeletons’ morale test roll of 3.
The skeletons have been reduced to 5 models.
The skeletons are pushed back 2” and must take a morale test.
They have a morale value of 5+. They roll a 3 and therefore two more of their models are removed from the battle (the difference between the required roll of 5 minus the roll of 3).
21.09.2025 13:34
👍 6
🔁 0
💬 1
📌 0
Two skeletons are slain by the Elven knights.
The skeletons fail all of their combat rolls, but the Elven knights succeed with three of their combat rolls.
The skeletons fail with two of the three armour save rolls (one for each hit caused). Therefore two of their models that were in base contact with the enemy unit are removed as casualties.
21.09.2025 13:34
👍 0
🔁 0
💬 1
📌 0
How to play ‘Orrible Little Men:
Part 6: The Combat Phase
Models that are in base contact with any number of enemy models make a single combat roll each.
The Elven knights (heavy cavalry) require combat rolls of 4+, while the skeletons (light infantry) require combat rolls of 5+
21.09.2025 13:34
👍 3
🔁 0
💬 1
📌 0
Just bought my copy, looking forward to reading it!
Your ethical stance is admirable, hope you sell loads of copies :)
20.09.2025 10:22
👍 1
🔁 0
💬 0
📌 0
If the Elven archers had been within 12” of the zombies, the rolls to hit would have required results of 5+ rather than 6.
If the zombies had been in cover, the armour save rolls would have had a +1 modifier, making their armour save rolls 2 and 6, which would have prevented one of the casualties.
20.09.2025 10:12
👍 4
🔁 0
💬 0
📌 0
The Elven archers’ roll to hit. They cause two hits as they rolled two 6s.
The zombies’ armour save rolls, they required 6s but rolled a 1 and a 5. They therefore suffer two casualties.
They roll two 6s, causing two hits to their target.
The zombies must then make armour save rolls. As they are horde infantry, they require rolls of 6.
The zombies roll a 1 and a 5, failing both armour save rolls and suffering two casualties as a result.
20.09.2025 10:12
👍 5
🔁 1
💬 1
📌 0
The Elven archers are further than 12” from their target, but within 24”.
How to play ‘Orrible Little Men:
Part 5: The Shoot Phase
A unit of Elven archers (light infantry with bows) are shooting at a unit of zombies (horde infantry).
All of their models are further than 12” from their target, but within their maximum range of 24”, so they require rolls of 6 to hit.
20.09.2025 10:12
👍 9
🔁 0
💬 1
📌 0
The Elven knight takes the space of the casualty.
One of the skeletons in base contact with the charging unit is removed as a casualty and, as the charging model is now not in base contact with any enemy models, it moves into the space left by the casualty.
This casualty caused by the impact strikes counts toward winning the combat later that turn
19.09.2025 20:37
👍 3
🔁 0
💬 0
📌 0
The Elven knights cause a single casualty with their impact strikes (shown here by the skeleton model that has been knocked over)
All units make a number of impact strike rolls when they charge (unless otherwise stated in their weapon rules or army archetype rule).
The elven knights make 2 impact strike rolls, using their Combat Roll characteristic of 4+.
They cause a single hit, which the skeleton fails to save.
19.09.2025 20:37
👍 4
🔁 0
💬 1
📌 0
The Elven knight wish to charge into the skeleton warriors.
The 2D6 result of 11.
The knights may therefore charge 11”.
The knights close with their enemy.
How to play ‘Orrible Little Men:
Part 4: The Charge Phase
In this example, a unit of Elven knights (heavy cavalry) are attempting to charge a unit of skeleton warriors.
As they are a cavalry unit, the knights charge 2D6”. They roll 11 on the 2D6, and therefore charge up to 11” into the enemy.
19.09.2025 20:37
👍 7
🔁 0
💬 1
📌 0
A unit of skeleton warriors before moving across an obstacle.
The same unit after moving.
In this example, a unit of skeleton warriors (light infantry) are crossing an obstacle that they are adjacent to at the start of their movement.
To do this, they subtract 2” from their maximum movement distance of 6”, allowing them to move 4” after crossing the obstacle.
19.09.2025 20:27
👍 4
🔁 0
💬 0
📌 0