My favorite stage mod i did for Super Smash Bros. Brawl, was a port of the bowser minigame boss fight from Mario Party 9. It just looked so cool and unique. Plus brawl allowed you to set the camera to be static via param files for modpacks. So i replicated how it looked in MP9.
#SmashBrosBrawl #SSBB
23.10.2024 03:45
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I used to sometimes work on personal little projects to understand animation backporting/setting up stuff in regards to brawl. One of them was Rock Howard from Garou: Mark of the wolves. He only ever got as far as some motions and barely any moveset coding. #smashbros #smashbrosbrawl #ssbb
18.10.2024 22:38
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This also led to him being completely broken recovery wise with side b, as it traveled way too far and he still had a wall jump enabled. It was a very fun and enjoyable team project. It was my only team project ever for brawl. Everything else i did afterwards was just stage/effect/misc stuff.
18.10.2024 05:33
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Terry was very buggy/wacky during the backporting process. here's a instance of it with side B.
18.10.2024 05:30
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Here's a old brawl mod video i did. Terry was backported by me initially setup/motion wise, but evolved into a group project later down the line. This was a test of him within subspace emissary and also to test replacing subspace maps with brawl's stages. #supersmashbros #ssbb
18.10.2024 05:22
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But that didn't work out, so a few years later, i used blender for everything i do. It's my go to software, and i use it for most of my tasks. I recently picked up learning ZBrush and other software, so i hope to document my progress and share any art or models i make along the way! โค๏ธ
18.10.2024 04:30
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Hello! I'm WarioTails358. I'm someone who likes to mod video games. I started back in 2010 modding New Super Mario Bros. Wii making custom levels for it. Since then I mod various games in UE, unity, Proprietary such as RE Engine. I originally modded to learn modeling software like 3dsmax.
18.10.2024 04:27
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