Wishlist on Steam to get notified about the release!
store.steampowered.com/app/2770500/...
Wishlist on Steam to get notified about the release!
store.steampowered.com/app/2770500/...
It's official: my game Waving Around is releasing on March 11th!
Stomp to create waves and defeat your friends in this 4 player party arena game, either local or online!
#indiedev #indiegame #partygame #dinossaur
REALLY BIG NEWS!
My game #GrowingHorrors is one of the Judge's pick winners!
I'm shaking right now
For those of you who don't know what this is, it's basically a competition where people vote for the game they would like to play, and 20 winners will have the chance to get actual money to fund the game!
PRO tip: if you link your #Steam account, your vote is worth more!๐
I'm participating in the #RisingTideChallenge with a game concept called "Growing Horrors", and YOU can help me bring it to reality!
Click here to vote on my (and many more awesome) indie games!
blueoceangames.com?referrer=5f5...
@blueoceangames.bsky.social
#indiegame #indiedev #videogames
The asset also includes features like a dedicated Tag Editor, a custom selector for easey tag selectyion in the inspector, Tag Queries for finding really specific combinations of tags and more!
Click here to check it out!
assetstore.unity.com/packages/slu...
Tired of all the limitations of #Unity's string-based tag system? Try out my new asset: #TagTree!
TagTree is an hierarchical TagSystem #madewithunity, meaning you can create #tags like "State.Stunned.Electrict" and apply to anything, not just GameObjects!
Link in the thread! โฌ
Decided to try using come custom materials for each layer. I still haven't figured out how to show a brush preview for the layers, so it's a bit hard to paint in places that are already painted
Now it supports multiple layers
#madewithunity
Here's the videos I've used for reference, in case anyone is interested:
www.youtube.com/watch?v=buKQ...
www.youtube.com/watch?v=Uxeo...
www.youtube.com/watch?v=jEWF...
I've also created a custom RuleTile so it automatically chooses the correct piece. Took a bit of time to understand how to get it to work, though.
This is the tilemap I'm using! I just rotate each piece based on their neighbors.
Very nice separation between logic and visuals.
Recently I've found out about Tilemaps dual grid system and thought it was very interesting! So I've been trying to adapt #Unity's tilemap system to work with it.
Who would've though with only 6 tiles I can get all sorts of different shapes