I hate how much I enjoyed this
BIG NERD DESIGN ENERGY π«¦
I hate how much I enjoyed this
BIG NERD DESIGN ENERGY π«¦
This this this this this!
If your game has a surprise or twist you want to preserve for the player, it can oftentimes mean you end up with a trailer which isn't representative of the game and/or boring.
This consult I did is a great example of burying the lede.
www.derek-lieu.com/blog/2023/3/...
I've had parts of this written down for a while - but I thought it was about time to document the detailed version of what happened during Balatro development
localthunk.com/blog/balatro...
Image of intersection tests between various shapes
I've just released two Lua libraries:
* AVM β array programming & linear algebra
* Geo2D β 100's of functions for computational geometry
Check them out at:
1. github.com/eigenbom/avm
2. github.com/eigenbom/lua...
Fire simulation from the game we're working on #gamedev #indiedev
Heyo fellow game developers, I am Ta!
I had this account for a while but never used it. Now it seems to be a right time and I need some connections!
Here is a showreel I made last year with some of my personal projects. Enjoy and feel free to share it around :))
#gamedev #indiedev