Damb, my 3 favorite PokΓ©mon, Tinkaton, Clodsire, and Decidueye are all in Pokopia. Really debating about getting a Switch 2 so that I can play it...
@itsruneless
π¦ Rogue Cyber Kitsune π₯οΈ | π Just a Fox trying to Game Dev, 3d Model, and not suck at video games Streams Every Monday 8pm CST PFP/Banner: @nikaralynin.bsky.social Twitch: twitch.tv/itsruneless Links: https://runeless.carrd.co
Damb, my 3 favorite PokΓ©mon, Tinkaton, Clodsire, and Decidueye are all in Pokopia. Really debating about getting a Switch 2 so that I can play it...
I got a thing now. If you got myOshi, add me!
Close up image of shocked Browt
Browt seems awesome, I mean just look at this face.
Any #Vtuber #Deadlock players?
Always looking to get more Deadlock friends
The subtle urge to work on a new game project from a game idea that popped into my head recently is overwhelming
I must stay strong and keep working on my current project, though!
Debating about returning to streaming just hanging out and working on game dev/3d models or maybe some gaming like Deadlock.
Idk, maybe I'll get back to it one day.
Just keep learning and keep on being awesome.
There are just so many negative viewpoints and people questioning my expertise on the subjects.
I'm just out here answering questions. If you don't like my help, then just move on.
But I love helping people who ask, and I am happy to accept any knowledge from others!
I would never consider myself an expert authority on game development or anything, but I do have enough programming experience and experience using Unity that I can definitely help beginner to mid-tier game devs with stuff and point them in the right direction.
I used to want to stream game dev, help people learn about it, and point them in the right direction.
There are just soooo many ways to do development that there is no solely "correct" way to do things.
As long as the game works and functions correctly, that's all that matters.
Iβve seen plenty of nasty comments about using guides while achievement hunting and βnot experiencing the game fully.β
Funny thing is, Iβve been having more fun and fulfillment with gaming than I have in a long time.
Play your way. Iβll play mine. Thanks
It's so strange, not having streaming on my mind has been so freeing in my mindset towards playing video games.
I feel like when you stream, you are always thinking about whether or not you should play a game on stream or not. And then feel bad when you don't stream it.
But idk, maybe I will start streaming game dev work sessions again.
I am just hesitant cause I generally get distracted and have a hard time while game deving during stream.
But maybe maybe
I'm not really sure what I wanna do anymore with my Vtubing and content creation atm.
All I know is that I am aiming to release a game by the end of the year. π€
Or at least a really solid demo. There is still a lot more I need to do to make that happen.
Kitsune (Rune) is sitting in-front of multiple monitors yelling at errors that are being displayed in a Unity window on his screen. Art is done by Nikara_Lynin
Streaming hiatus feels weird. I miss going live, but Iβm enjoying the extra free time too.
Maybe Iβll return with casual Souls-likes or Deadlock (been playing a lot). Iβve been making game dev progress, so chill dev hangout streams are tempting.
I've got a vision for my game art style in my head, now I just gotta do the hard part of actually getting it created in Unity.
But if it all works out and I get it working, it will be awesome.
I think I be cookin.
I was blocking out a basic robot dude while game deving last night.
And idk, something about this screenshot of it is such a mood
I'm crushing some PUZZ with my Oomfie @itsruneless.bsky.social
twitch.tv/LeyLey
Come get your medical head butts!! π
#Vtuber #LeyLive #GoaTuber
Rip Anthem
I have settled on spending the extra time it will take to purposely not use AI to help with generating code.
I feel like the ability to release a game without the AI Steam disclosure would be too beneficial these days, especially for a small game like mine.
But that being said the extra time to do all the coding myself just might be worth not having that steam disclaimer
Ye, I get the viewpoint somewhat. And unfortunately most people really don't care either way. Mainly only the vocal minority care.
The real difference between using AI for coding and not is not much. Just a waste of my own time and that steam disclaimer. Any Google search uses AI anyway.
AI has become a part of my workflow over the last 2-3 years. I use it to help write code fast, and I review everything it does.
And I know Steam has a policy for disclosing its use.
I got a real question for #GameDev.
I've been a professional software dev for the last 10ish years and have been coding for longer.
Would using AI for a game project hurt me, even if the game result and the code are still solid?
Tinkaton is one of my favorite PokΓ©mon, and I got curious about her hammer and how it works.
And after looking it up, makes her even more badass.
According to the Pokedex, Tinkaton hunts down Pawniards, Bisharps, and Corviknights and strips metal from their cold, dead bodies to forge her hammer.
I 100%'d a whole 34 games in 2025!!!
It's such a nice feeling completing so many games. And there are still so many games that I want to complete in the future.
2025 is over, so it's time for 2026 Goals:
- Release a new video game
- Start and maintain a dev-log
- Continue 3d model practice
- Learn to Draw
- Upload a YouTube video each month
- Finish Kitchen Renovations
- Get back into exercising
What are some of your goals this year?
A large shark with its mouth open lunges toward a swimmer. The text "Maneater" is written in bold, with the "E" formed by a shark bite. At the bottom, a progress bar shows 15.8 hours of playtime and 44/44 achievements unlocked.
Just like that, it's the end of 2025, and I ended with a bang, one final 100%
Maneater!!!
Great game. Fantastic Shark RPG. Short but a lot of fun. Go check it out.
Coming up with a fresh new game design, and spending a little bit of time fleshing it out is always a good time.
One of my favorite parts of the game dev process.
Haha, the defenseless NPCs won't get a break.