Trying to come up with a more fine-grained list of rarities for plants in my game than the usual "common, uncommon, rare, mythic". Does this feel like a natural ordering to you?
Trying to come up with a more fine-grained list of rarities for plants in my game than the usual "common, uncommon, rare, mythic". Does this feel like a natural ordering to you?
Halloooo !
Today I sat with a designer and reviewed a table. He pointed at one of the columns and said, "We need to make some changes to this column. The header should be different. And we need to change what data it contains".
So, I realized. It was not the same column. And I was not the same man.
gamedev.city is like HackerNews for gamedev. So much cool content in one place! Went straight on my browser startup page. #gamedev
Just started playing Kingdom Come Deliverance for the first time. Finished the lil tutorial village area, within 10 seconds I was dead. 10/10 medieval experience.
Mfw the snow consistency is juuuust right
When there were two sets of footprints in the sand, then I was walking beside you.
When there was one set of footprints, that was when I carried you.
When there were just right-hand footprints and holes on the left, in the sand, that was when I had a peg leg.
When there were three parallel groove
imgur.com/KIrRM9k Amanita Muscaria grows near spruce or birch, in wet, acidic soil that has low nutrients ๐ค #unreal #ue5
Made a bunch of perf improvements and tweaks to me procedural actor spawning system. Now even more threaded and timesliced. Very happy with the performance, more than quick enough to keep up with a normal moving player. Each tree is an actor! #unreal #unrealengine #pcg #ue5
#Threading in #Unreal is actually super easy, I noticed that converting a mesh description to an actual mesh was particulaarly slow and swapping it to another thread and returning a future was actually such a tiny change with major frametime improvements
Just remember, when someone MakeEmptyPromise, it means the Future they give you is inaccessible <3
Looks very cool - I'm intrigued what made you say the random chit function has a pattern? What pattern are you seeing?
imgur.com/k1b2dLV Plugging a few things together, here's my first functioning prototype for fully determinsitic from seed (custom) #PCG terrain with actors spawning, in-editor viewport in #Unreal. Plants can spawn based on properties in the world, like moisture and nutrients :)
nacreous clouds, Oslo
Some lovely nacreous clouds in Oslo this evening
#photography
#mobilephotography
#norway
Using ParallelFor in #unrealengine for the first time, thank goodness TQueue is thread safe!
That was smart! ๐
Made a little debug tool for the biome system I just started on. Live visualization of the various environmental properties - moisture, pH, nutrients and so on.
PCG + Geometry Script to spawn a bunch of unique mushrooms. I'll probably drop PCG for something custom and easier at runtime, but it's nice to drop some meshes around easily :)
Fiddling with Geometry Script in Unreal to generate mushrooms. Here's a first spin on Boletus Edulus (Porcini, Steinsopp).
When playing Baldur's Gate 3, my keyboard illuminates the numbers to show how many dialogue options I can pick. Such a tiny detail that somewhat confuses me as to whom it benefits but... It's nice anyway
Bitches get scritches
The key is to pick high BPM songs and play on the hardest difficulty, and also to have two left feet.
That's easily enough for 15 minutes of DDR for me
Tinkering with PCG and Geometry Script in UE5.5. This lil guy is a dynamic mesh that's just a plane displaced by a bunch of simplex noise samples. Then those meshes are used by a PCG graph to place the trees. So satisfying to move it around inside the nosie :D