Texel-space deferred vertex shading in GameMaker. That's a thing now.
Retro 3D rendering with per-vertex shading (GI in dev), all in GML.
#GameMaker #GameDev #IndieGame #3D
Texel-space deferred vertex shading in GameMaker. That's a thing now.
Retro 3D rendering with per-vertex shading (GI in dev), all in GML.
#GameMaker #GameDev #IndieGame #3D
Would you believe me if I told you this was #gamemaker, and not #madeinunity or #madeinunreal?
#indiedev #indiegames #yesitstrue #gamedev #3dgraphics
Running a sale on my full catalog to help my family through a tough stretch.
GameMaker tools, pixel art assets, and a game.
Individual items at 60% off, or the full bundle for a flat $14.99.
๐ itch.io/s/181055/gam...
#gamemaker #indiedev #itchio #gamedevelopment #gamedev #struggle #gofundme
#indiegames
An old gem of mine might be getting a little spit polish, upgraded lighting, art direction, and gameplay. Follow to stay up to date?
๐ Just added portal support to DopeFish - my 3D WAD loading library for GameMaker! Non-interactive for now, but the geometry rendering is looking almost spot on.
#GameMaker #GameDev #IndieGame #Doom #WAD #3D #doombuilder #Portals
I appreciate the love! :P
I build weird, fun, and functional games & tools in #GameMaker + #Unreal + #Godot and Iโm available for work!
๐ฉ chris@lemontoastmedia.com (or DM)
๐ฎ Downloadables: lemontoast-games.itch.io
#indiedev #gamedev #forhire #gamemaker #unrealengine #blueskydev #indiegame #gamedevjobs #freelancegamedev
Loading UDMF #doombuilder maps into #gamemaker like, whatever. lol
My only gripe with CB is that I want to import low res meshes specifically to unwrap them XP
You should look into cozyblanket! It's probably the chillest way to retopo and unwrap a high res sculpt, and on the ipad no less :P
For anyone interested, here's a before and after. The right attenuation really has a profound impact on the vibes in a scene.
Some time ago I remember writing custom falloff algorithms for use in GZDoom, because the standard falloff was linear and looked like absolute ass. They rejected my PR. XP
At least itโs not a paid thing, right?
This looks good. I would play this.
This looks like it would be a lot of fun.
Where do I recognize this from? Was this used as a book cover at one point?
Overwhelmed, underpaid, going broke and trying to save my family with this crazy video game.
The method I use is pretty simple, and involves a dithering texture.
The methods I used here for the dithering and color quantizing could be adapted to any shading style honestly.
I'm just using standard high res pbr textures for this. the magic here happens in unwrapping the model to texture space, and rendering the pbr lighting to a surface, then applying that surface back to the mesh as an unlit texture. This method won't work with the way you're doing things.
If you're interested in another point of view, I'd love to take a look at this and maybe help you get the lighting to a really solid place. Here's a look at the final result from my last time doing this in GM.
For reals though. Lol
**HIRING PAID**
**NO AI SUBMISSIONS**
My team is looking for 2D artist(s) who specialize in vintage Japanese style artwork (manga, anime, etc) for our upcoming game. Send your quotes & samples to chris@lemontoastmedia.com
We will pay for rough draft-samples to evaluate if selected.
Are you clamping your light values to 1?
The solution I came up with was brute force, every other frame, I'd unwrap the mesh in 3d, with a pbr material, onto a surface the same size as my textures, then I'd use that projection as the texture, thereby limiting shading to a texel. It was inefficient, but pretty lol.
HEY! Someone copied my idea! LOL This is great, next thing you should do, paletize and dither your resulting texels! It looks great <3
April Fools has just ended for me, and in addition to that ad, itโs also popping up overlays on other apps Iโm trying to use, while being SUPER intrusive.
I hope itโs just an April Fools prank because itโs super annoying lol
We should connect :P
Heeey, youโre not open to doing some freelance by chance? :P